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Bobblehead Rebalance plugin not working

General help and technical troubleshooting. Ask for help here if you can't find an answer in the FAQ.
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nighthal1
Posts: 3
Joined: Tue Jun 27, 2017 12:39 pm

Bobblehead Rebalance plugin not working

Post by nighthal1 » Tue Jun 27, 2017 12:47 pm

Strength Bobblehead still gives +1 Strength


I've tried un/reinstalling the TTW optionals, nothing.


I have no mods that should be conflicting with the changes.


 


Using both FOMM and NMM.


[collapsed title=Load Order][X] FalloutNV.esm



[X] DeadMoney.esm


[X] HonestHearts.esm


[X] OldWorldBlues.esm


[X] LonesomeRoad.esm


[X] GunRunnersArsenal.esm


[X] CaravanPack.esm


[X] ClassicPack.esm


[X] MercenaryPack.esm


[X] TribalPack.esm


[X] Fallout3.esm


[X] Anchorage.esm


[X] ThePitt.esm


[X] BrokenSteel.esm


[X] PointLookout.esm


[X] Zeta.esm


[X] TaleOfTwoWastelands.esm


[X] NVStripOpen.esm


[X] TTWOptions.esp


[X] TTW_NoKarmaDCFollowers.esp


[X] TTW_OutcastTrading.esp


[X] TTW_Reputation.esp


[X] TTW_SpeechChecks.esp


[X] ttw_wildwasteland.esp


[X] The Mod Configuration Menu.esp


[X] WeaponModsExpanded.esp


[X] EVE FNV - ALL DLC.esp


[X] WMX-EVE.esp


[X] TeslaCannonExplosionFix.esp


[X] StripOpenMain.esp


[X] Gojira!.esp


[X] UnlimitedCompanions.esp


[X] DeadMoneyCompanions.esp


[X] HonestHeartsCompanions.esp


[X] LonesomeRoadCompanions.esp


[X] OldWorldBluesCompanions.esp


[X] Archimedes MK2.esp


[X] ammofix.esp


[X] VeronicaLovesVerasOutfit.esp


[X] ContinueAfterEnding.esp


[X] CustomEnding.esp


[X] TTW - Fellout.esp


[X] TTW_Companions_Essential.esp


[X] SaveCass.esp


[X] LFox Infinite Companion Ammo Repair.esp


[X] LFox Infinite Companion Ammo.esp


[X] PerkEveryLevel.esp


[X] The Weapon Mod Menu.esp


[X] Nuka Variety.esp


[X] TTW_Difficult_Journey.esp


[X] ttw_plot_convergence.esp


[X] Sunset Sarsparilla Integrated Vendors.esp


[X] Sunset Sarsparilla Integrated.esp


 

[/collapsed] 


 


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Mystical Panda
Posts: 750
Joined: Wed Mar 30, 2016 2:02 pm

Could it be baked in your

Post by Mystical Panda » Tue Jun 27, 2017 12:52 pm

Could it be baked in your game save? Does it still happen if you start a new game without the optionals?



nighthal1
Posts: 3
Joined: Tue Jun 27, 2017 12:39 pm

Mystical Panda wrote:

Post by nighthal1 » Tue Jun 27, 2017 1:08 pm

[quote=Mystical Panda]


 


Could it be baked in your game save? Does it still happen if you start a new game without the optionals?


[/quote]


 


Just tried, medicine BH still gave me 10 med points.



Mystical Panda
Posts: 750
Joined: Wed Mar 30, 2016 2:02 pm

To be honest then, I'm not

Post by Mystical Panda » Tue Jun 27, 2017 1:21 pm

To be honest then, I'm not sure. It's been awhile since I've played TTW- been mostly developing new software tools. Hopefully a TTW team member will be on here shortly to help you out. A lot of times they're on Discord chat, and might also be able to help you there. Good luck, and I hope you get everything figured out. Sorry I couldn't help more.



User avatar
Risewild
Posts: 3219
Joined: Mon Oct 01, 2012 9:14 am

Is the option for the

Post by Risewild » Tue Jun 27, 2017 2:40 pm

Is the option for the Bobbleheads Optional ticked in the MCM menu?


Hmm, I had never had that problem while testing the available public version. So it is an uncommon problem to say the least.


Only other thing I can think of is some mod reverting the changes from the optional.


Signature:

nighthal1
Posts: 3
Joined: Tue Jun 27, 2017 12:39 pm

No, it's ticked in the menu.

Post by nighthal1 » Wed Jun 28, 2017 1:05 am

No, it's ticked in the menu.


 


I figure I'll just use console commands to take away the stat bonus and give myself the Rebalance perks.


Thanks anyways.



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