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Installing required patches

General help and technical troubleshooting. Ask for help here if you can't find an answer in the FAQ.
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Nichoals
Posts: 3
Joined: Tue Mar 21, 2017 10:25 pm

Installing required patches

Post by Nichoals » Wed Mar 22, 2017 1:20 am

How exactly do we proceed with this?  I finally found a short video that answered one seemingly overlooked thing.  How to get FMM to see some of these patch files.  Here for those like me who don't know the basics.  https://www.youtube.com/watch?v=tWJRZ-uJSaM 



However I'm not 100% if some of the necessary patches need to be turned into fomods, or if they are supposed to be copy pasted over previous files.  I can't even find NIF files for the shotgun fix.  Given what I've learned hoping this means use FMM to turn it into a fomod?  Going to assume the same thing for the vault suit fix.  Since I couldn't find a matching file.  The long loading time fixes, are those overwrites or should they be converted to fomods and loaded? 



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Risewild
Posts: 3219
Joined: Mon Oct 01, 2012 9:14 am

If the patches have the same

Post by Risewild » Wed Mar 22, 2017 1:50 am

If the patches have the same name as the files you already have installed then they are overwrites. If they are not the same then you can make a fomod if you want to (it makes installing and uninstalling them easier) or you can just extract them from their archived files (.zip, .rar, .7z, etc) and just put the extracted files in your Fallout New Vegas Data folder and then activate them using FOMM.


Hope this helps, if you have any more questions feel free to ask laugh.


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Nichoals
Posts: 3
Joined: Tue Mar 21, 2017 10:25 pm

Thank you very much for the

Post by Nichoals » Wed Mar 22, 2017 1:56 am

Thank you very much for the reply.  It clears up a lot.  :) 



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