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Audio and graphic issues

General help and technical troubleshooting. Ask for help here if you can't find an answer in the FAQ.
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uriel1987
Posts: 3
Joined: Sat Jan 21, 2017 4:46 am

Audio and graphic issues

Post by uriel1987 » Sat Jan 21, 2017 7:01 pm

So i installed ttw for the first time and having a blast, it's amazing to be able to finally play fallout 3 with hardcore mode, all new vegas additions and it's very stable! 5 hours of gameplay with no ctds, while vanilla fallout 3 crashed on me every 10 minutes. But i'm finding some minor issues here and there:


 


Some faces have a light green tint around eyes and mouths. Mostly men, it's very noticeable on lucas simms.


People in power armor have a very distorted scratchy voice.


Dogmeat has his eyes out of his sockets. I'm trying nivea dog eye fix on nexus and i'll let you know if it works.


The neck seam is out of control on some characters added by mods. The npc added by Crowded cities for example can have black face and white body.


Bottle that water doesn't work on sinks toilets etc, only on ponds and lakes. It only fills water bottles not other empty bottles (not sure if it's WAD) and if the source is irradiated it doesn't matter, you always get purified water. If it's all WAD is there an alternative on that mod for hardcore TTW?     


system specs: windows 10, i5 6600k (not overclocked atm), 16 gb ram, msi h110ipro motherboard, ati r9 280   Mod manager: Fomm 0.14.11.12   


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RoyBatty
Gary
Posts: 7742
Joined: Sun Apr 27, 2014 10:26 am
Location: Vault 108

Never seen the green tint

Post by RoyBatty » Sat Jan 21, 2017 9:39 pm

Never seen the green tint thing. Can you post a screenshot?


Scratchy voices is because of differences in the audio engine between Fallout 3 and New Vegas. There is a tool to re-encode the audio here to fix it here on the forum.


Dogmeat eye problem is because something else is editing his model/eyes.


Wrong face/body colors is because of missing bLoadFaceGenHeadEGTFiles=1 setting in the [General] section of your ini


Bottle that water has an updated patch somewhere to fix that.


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uriel1987
Posts: 3
Joined: Sat Jan 21, 2017 4:46 am

I uploaded also a picture of

Post by uriel1987 » Sun Jan 22, 2017 8:51 am

I uploaded also a picture of the green tint on a chair. Graphic is good overall, the only wierd looking things are that chair model and some npcs. 


I do have bLoadFaceGenHeadEGTFiles=1  on both fallout.ini and falloutcustom.ini. Neck seam happens only on some npcs added by crowded cities and other minor mods so it's not a big deal.


Dogmeat was fixed by the nexus mod.


About stability: i'm really amazed, 10 hours with all those mods and never a crash or a glitch, everything is working perfectly!


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RoyBatty
Gary
Posts: 7742
Joined: Sun Apr 27, 2014 10:26 am
Location: Vault 108

Those mods need the bodymod

Post by RoyBatty » Sun Jan 22, 2017 12:18 pm

Those mods need the bodymod textures saved out in GECK for them. I think it's ALT-F4 or maybe CTRL-F4 in GECK (not kidding).


Dogmeat shouldn't be broken, he's not in vanilla TTW, odd.


No idea what is causing that strange halo effect, sorry.


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uriel1987
Posts: 3
Joined: Sat Jan 21, 2017 4:46 am

No problem thanks for the

Post by uriel1987 » Sun Jan 22, 2017 12:33 pm

No problem thanks for the help, those are really minor issues for me anyway, i'll try to fix the power armor sounds and the bodytextures and then i'll focus on playing :).



User avatar
RoyBatty
Gary
Posts: 7742
Joined: Sun Apr 27, 2014 10:26 am
Location: Vault 108

the power armor sounds are

Post by RoyBatty » Sun Jan 22, 2017 9:13 pm

the power armor sounds are just in the wrong directory, they need to be in sound\fx\fol\powerarmor_walkrun


 


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