Hello, I created this account just so as I could congratulate the community and the team making this awesome mod and to ask for some help as well.
I expect this topic to be at the right place, sorry in advance if not.
I have a rig made of i5 650 3.2ghz, 12gb of RAM, Windows 7 64 bits.
Using FOMM version 0.14.11.12
Fallout 3 version is Steam downloaded Fallout 3 GOTY
I'm having an issue that I have seen some people complaining about it in 2 topics, but the solutions didn't help me: When I start my session I keep steady 60fps, floating from 60 to 62 (I capped it at 60). But as I keep playing, fps starts degrading and at sceneries where I'd get 60 fps I start getting 54-55 and after some more minutes, 46-50 at the exact same place. This isn't bad at all, but whenever there are lots of NPCs, I still get 57-60fps: a bit less than when there's almost no NPCs, but when I keep playing, it drops to 35-40 fps, what really makes playing difficult. I don't know if it's a coincidence but whenever there's the drop, I feel some kind of quick spike of lag, fps drops briefly to 15 and go back to the new level, always lower than it was before.
I tried almost everything I could read: NVSE + NVAS + FNV4GB updated (obviously), using long load fix, changed libvorbis.dll and libvorbisfile.dll to 1.3.2 (the only ones I could find on the web), used NVconfigurator to turn Bloom and HDR off, no AA, no Anisotropic filtering. put those pre-loading cache, shader 3.0 and everything that would lower stuttering and improving performance, except for textures (which I put lowest once but didn't improved anything at all). I tried to follow the general load order guide the best I could. I don't think it's overheating, because my CPU gets to 65°c maximum GPU 36°c and even after pausing and lowering the temperature, it won't return to base stats until I restart the session (and when I do, I get 60fps again, even at that temperatures).
I dunno if I could explain the problem clearly, but If someone could help me, I'd be thankful!
