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Crash when starting a new game

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tomthechaone
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Joined: Mon Aug 29, 2016 5:13 pm

Crash when starting a new game

Post by tomthechaone » Mon Aug 29, 2016 5:47 pm

Before I start explaining anything, my PC specs are:


16GB Ram


Intel i7 processor (59.0Hz)


NVidia GTX 960


Running Windows 10


Using:


Fallout Mod Manager 0.14.12


FO3 GOTY and New Vegas Ultimate Steam copies


Attached will be the install log and load order, please let me know if I am leaving out any relevant or vital information, as this is my first time posting for technical support.


My game is crashing consistently when I try to start a new game, when clicking new game, it loads for a few seconds before FalloutNV stops working and needs to shut down. What I would expect from my last time attempting to run TTW with generally the same mod setup (I have redownloaded NV since then for my current setup while troubleshooting but kept the packaged mods in my FOMM folder to save download time, including TTW) resulted in a mostly crash free experience albeit frequent fps stutters outdoors and around 2 crashes (only one of which legitimately occurred during a normal gaming session, the other was an immediate crash due to improper plugin use). Otherwise it was working just fine at that time, unlike now.


I've tried most of the usual solutions posted on this forum, like editing bUsethreadedAI in the ini files and installing FSR 1.32 and NVAC, FNV4Gb, which would typically help before but not in this case. I'm beginning to think it's either a serious error in my load order, or perhaps the order of mods installed, but I've tried everything within my own knowledge of modding Fallout NV with no successful results.


Any advice on what to try would be greatly appreciated.


 


 


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tomthechaone
Posts: 17
Joined: Mon Aug 29, 2016 5:13 pm

I forgot to add, as I would

Post by tomthechaone » Mon Aug 29, 2016 5:52 pm

I forgot to add, as I would look quite silly otherwise... While it isn't in my attached load order, I have been using merged patches as well while troubleshooting with the same results
Don't trip

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RoyBatty
Gary
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Location: Vault 108

There are increasing reports

Post by RoyBatty » Mon Aug 29, 2016 7:16 pm

There are increasing reports on steam and the nexus forums about Windows 10 anniversary breaking the older Fallout games for people. It could be such an issue, I do not know.


Check your CaliberX patches too, you have redundant ones, and don't need the Heffy ones unless you are using Heffys animations.


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jlf65
Posts: 1535
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Windows 7 got a lot of

Post by jlf65 » Mon Aug 29, 2016 8:56 pm

Windows 7 got a lot of reports about crashing at the start with Fallout 3/NV as well. When I switched to W7, the same settings that worked perfectly for XP crashed at the start. There are quite a few pages that detail getting FO3/NV to work in W7 that I had to read to get it working for me. You might try those suggestions to see if it helps W10. Basically, what I did was go through FALLOUT.ini and turn on all threading EXCEPT for audio.



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RoyBatty
Gary
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All the threading stuff other

Post by RoyBatty » Mon Aug 29, 2016 9:21 pm

All the threading stuff other than facegen , ai and audio are placebo, harmful, or cause crashing (audio).


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tomthechaone
Posts: 17
Joined: Mon Aug 29, 2016 5:13 pm

That blasted anniversary

Post by tomthechaone » Tue Aug 30, 2016 4:31 am

That blasted anniversary update could very well be the culprit... I often need to reinstall everything for a modded FO even after my graphics driver updates so that doesn't sound out of the ordinary. I may even need to try remaking the TTW fomod to get everything spic and span (I'm pretty certain it dates BEFORE that update, which I imagine could create a lot of issues) which would have required re-downloading fallout 3 ;P. Oh well hahaha, back to the drawing board.


Thanks for the tip on CaliberX too Roy, I wasn't aware as they didn't seem to have any masters I lacked and was unsure about deleting them. I gotta tell you, I'm an absolute sucker for the realistic ammunition, and I'm looking forward to figuring out how to do conversions for other weapon mods, 30.06 Springfield, here I come >;D


 


 


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jlf65
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RoyBatty wrote:

Post by jlf65 » Tue Aug 30, 2016 6:33 am

[quote=RoyBatty]


 


All the threading stuff other than facegen , ai and audio are placebo, harmful, or cause crashing (audio).


[/quote]


I didn't try them all individually, but there's at least one in there that makes it go boom on Windows 7. It doesn't HURT to turn them all on except for the audio (that one does hurt), but it will crash at start if at least one of them is off. The general answer on most threads on the subject is to turn them all on.


Oh, and one more thing I found that helps Windows 7 - have something running in the background. Not something intensive, just something. I normally run Total Commander in the background. With TC running, I can run FO3/NV for hours (with the threading on, except audio), and without TC running, I get maybe half an hour.



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RoyBatty
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Well, Queued (NVAC author)

Post by RoyBatty » Tue Aug 30, 2016 11:00 am

Well, Queued (NVAC author) and myself (lately) have looked in the code, and most of them do nothing. The game doesn't even read some of the settings, or if it does it doesn't use them at all. ThreadedAI is the one that fixes crashing or failure to start problems for most people. Sure it doesn't hurt to turn them on, but it's nonsense and placebo. I have a thing against disinformation or voodoo fixes, bull is bull so I'll continue to correct or dispute them when I see them regardless of what the hive mind thinks. Multhreaded face gen can fix bugs with black hats and faces (I mean pitch black) or seeing the head mesh, it is turned on by default in Fallout 3 and is not in FalloutNV.


As for a background task, sounds like you have issues with power management.


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jlf65
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RoyBatty wrote:

Post by jlf65 » Tue Aug 30, 2016 5:13 pm

[quote=RoyBatty]


Well, Queued (NVAC author) and myself (lately) have looked in the code, and most of them do nothing. The game doesn't even read some of the settings, or if it does it doesn't use them at all. ThreadedAI is the one that fixes crashing or failure to start problems for most people. Sure it doesn't hurt to turn them on, but it's nonsense and placebo. I have a thing against disinformation or voodoo fixes, bull is bull so I'll continue to correct or dispute them when I see them regardless of what the hive mind thinks. Multhreaded face gen can fix bugs with black hats and faces (I mean pitch black) or seeing the head mesh, it is turned on by default in Fallout 3 and is not in FalloutNV.[/quote]


Now THAT is good info. I'll make those changes to my ini. Please continue to call bull bull... and to provide good info. :)


[quote]


As for a background task, sounds like you have issues with power management.


[/quote]


Probably. It's like that other report where if the guy runs the slideshow desktop, things work fine, and if he doesn't, he has problems. When I read that, I thought of my own issues that were similar, but not exactly the same. Then again, my system is old enough now that AMD no longer supports it. The video driver is pretty old - that might have something to do with it.


 



tomthechaone
Posts: 17
Joined: Mon Aug 29, 2016 5:13 pm

I traded out NVAC for the

Post by tomthechaone » Wed Aug 31, 2016 3:23 pm

I traded out NVAC for the beta version and installed the latest update of Nvidia drivers (372.70 from yesterday I believe), and against all odds, I've been given the option of what wasteland to start in! Looks like Fallout 4 is getting the bench again. Thanks for the tips I wouldn't have guessed what it was otherwise! :D


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