So, I know I posted a topic like this abouyt a month ago, but I need to post an update. In the screen shot I have uploaded, I have equipped Lincon's Repeater and installed all weapons mods on it. Troubl is, the textures for it are missing, so it only show up as an error sign. It doesn;t even have any firing sounds. Roy told me before that it was probably an issue with some other mod I had installed, but it isn't. I deactivated all the other mods I had except the DLC's the POP, TaleOfTwoWastelands, Weapon Mods Expanded, The Weapon Mod Menu and The WMX mods for the POP and the DLC's. I can only assume that the issue is caused by something on your end with the mods for Fallout 3 weapons. I hate to be accusing but Roy, you need to take a look at the TTW-WMX patch you made and make sure the Lincoln's Repeater has the texture for weapon mods.
Glitch with mods on Lincolns repeater
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Doomguy
- Posts: 36
- Joined: Wed May 25, 2016 2:15 am
Glitch with mods on Lincolns repeater
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Deathclaw_Mayor16
- Posts: 122
- Joined: Thu Jun 30, 2016 2:45 am
It's on your end,not their's
It's on your end,not their's.Why arent you using the TTW WMK? That one is better suited for TTW then the stand alone one which is for New Vegas.That's where the issue is most likely coming from.That or another mod is doing it.
- RoyBatty
- Gary
- Posts: 7742
- Joined: Sun Apr 27, 2014 10:26 am
- Location: Vault 108
I hate to accuse you, but you
I hate to accuse you, but you need to take a look at your load order in FNVEdit and make sure things aren't overwriting what I did. I test my mods.
That's also a missing model, not a missing texture.

- Risewild
- Posts: 3219
- Joined: Mon Oct 01, 2012 9:14 am
I decided to test this since
I decided to test this since that's what I do
.
I followed the instructions on the TTW WMX thread (I had never installed or used this mod before), got all the downloads, got all the folders together and all of that, made an archive and installed it through FOMM, activated it and then went ingame, consoled myself 9 Lincoln Repeaters (I actually only needed 3), 3 of each mod for it and then installed one mod of each on three different weapons and checked how each weapon looked on my character, then added a different mod to the first one (to get all the possible different variations with just two mods on each weapon) and again checked how the weapon looked on my character and then I installed the third mod on one to have the full set of mods and checked how it looked on my character.
Didn't have any missing meshes with any variation of mods.
[collapsed title=Just some screens from a few variations] 
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