MCEnhancements: is a new mod for FNV, an exercise in modding, that will work with TTW. I'll keep this page open for status updates, and download links when it's ready for testing. Since it's a WIP, some features listed in the MCM might not be available right off, but will be as they are developed. Everything's MCM selectable/ configurable. Some of these features, like NV exist in other mods, but I want to consolidate them, in perhaps one that might not be so script intensive and reduce my load order.
Requires:
NVSE: http://nvse.silverlock.org/
JIP NVSE: http://www.nexusmods.com/newvegas/mods/58277/?
Lutana NVSE: http://www.nexusmods.com/newvegas/mods/55399/?
The latest versions of the above plugins are required, since the scripts contained in this mod package use functions exclusive to them.
UIO: http://www.nexusmods.com/newvegas/mods/57174/?
This is required to add the hud indicators into the game. You can add the xml files manually, but this is more of a auto-plug-n-play solution.
Features not yet implemented:
o - Auto-Waterbreathing (open) when wearing PA.
o - Allow Night Nision (open) when wearing PA.
o - Auto-Stimpak (open) when dropping below a certain level health.
o - Automatically place Power Armor Stations (open) near vanilla player homes (FNV and TTW's FO3)
o - Custom Power Armor Station Mesh and Texture (in progress).
o - Clean up dead bodies (testing phase) after looting if their inventory is empty.
o - More "knock-back" landing options (considering) that require other materials to work.
o - Possible quests (considering) to locate schematics to allow features like knock-back landings, tesla repulsor fields, etc.,.
o - Loading and saving MCM settings.
Pretty much everything else is in a early alpha state; working on balancing and testing out for areas that might need more "adjustment".
Installation:
o - Extract in your FNV Data folder if you don't use Nexus Mod Manager or Mod Organizer.
o - or... use Mod Organizer or NMM to install.

A current video: https://youtu.be/uiFmhonDy28