[quote=pintocat]
Closest I can think of is JIP's functions
http://geck.bethsoft.com/index.php?title=GetFallTimeElapsed
http://geck.bethsoft.com/index.php?title=GetFallTimeRemaining
http://geck.bethsoft.com/index.php?title=ResetFallTime
[/quote]
Thanks pintocat. I tried those yesterday and for some reason they return a value if I'm standing still then jumping straight up. They'll also return a value if I'm running while my Y axis is changing (like running downhill). But, they won't return a value if I run and jump off a cliff. It's like the game "stops" script processing while falling. I even tried the IsAnimPlaying with the same results, which oddly enough IsAnimPlaying JumpLand didn't work. This was using the 32.10 version of the functions, today I'll see if the 29.00 version returns different results. Just in case. I tried calculating velocity or speed using distance/time, but without a value being returned while truely falling, idk.
I'll be adding more to the MCM options, linking in-game functions to them, and converting the MCM over items over to submenu items. That'll make adding new items easier.
