Thanks AC, I really do appreciate the suggestions. Your not kidding there, most videos I've watched leave a lot to be desired (not to be negative towards them). There just aren't that many to choose from, and don't really take the time to explain how the engine "sees" things data wise. Your right, most are just "bare" bones explanations. I'd venture a good guess that as more and more information became available, the videos weren't really updated.
I really did look through Boone, or parts of him, Brisa and a few others; brushed over them. Most of what I saw function wise is fairly self explanatory- at least Beth made some of the function names make sense. I didn't really get an understanding of breaking "things" across multiple quests until I did the MCM menu- there's a character limit on the source script. Then it clicked... there's no vanilla "function" call to another script, you break it down in quests (which hold the data, and either make a new script, or use quest stages and "begin/end" script sections.
I might as I get things done, make some videos to help explain how to set up certain things. But when this mod is done, others can use it to build their own similar mod. I've got some errands to run, then I'll be back at it later. I put the stealth field on the robot, and it appears to be working so far. So for today, I'll just be testing out everything I've coded so far. I probably should upload the mod as I go showing the various stages. That way, if anyone wants to look at it, they're welcome to.