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A quick Note of NVSR...

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Mystical Panda
Posts: 750
Joined: Wed Mar 30, 2016 2:02 pm

A quick Note of NVSR...

Post by Mystical Panda » Tue Apr 12, 2016 4:08 pm

I've noticed that some report having problems with "Out of Memory" while playing TTW and using NVSR (Stutter Remover for FNV), here's what I've tested so far: If I set the replaceheap type to 5, it will start to stutter/lag, then eventually "crash" with "Out of Memory" fairly quickly, which I'm guessing is because the heap isn't being returned to the system properly (just a guess though), while 6 seems to work just fine (no crashes after about 3 days of playing, though it might eventually, and I have it set to 768 no higher). I've tried playing both with/without NVSR heap replacement, but it seems to help when objects like bodies, etc.,. get "over-crowded" in a given cell, increasing the frame rate quite a bit in those situations, so I'll keep testing it for now.


System:


CPU -  8350 4.0ghz 8 core.


GPU - AMD ATI R9 390X 8gb.


MEM - 32gb.


Asrock Extreme4 Mobo.



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pintocat
Posts: 576
Joined: Sun Apr 07, 2013 12:50 am

(No subject)

Post by pintocat » Tue Apr 12, 2016 5:12 pm



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RoyBatty
Gary
Posts: 7742
Joined: Sun Apr 27, 2014 10:26 am
Location: Vault 108

NVSR's heap replacement

Post by RoyBatty » Tue Apr 12, 2016 6:19 pm

NVSR's heap replacement interferes with the games cell purging and causes crashes with Out Of Memory.


CPU - i4790k @ 4.4 ghz


GPU - NVIDIA 980Ti 6GB


MB - ASUS Z97-PRO


RAM - 16 GB Corsair Vengeance


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Mystical Panda
Posts: 750
Joined: Wed Mar 30, 2016 2:02 pm

@Roy, Thanks for all the

Post by Mystical Panda » Tue Apr 12, 2016 8:38 pm

@Roy, Thanks for all the great advice. By following your guidelines (like not cleaning the masters), the game is incredibly stable considering it's an early Beth offering (to me, it's still in it's infancy in may ways. Not to sound condescending. Speaking of NVSR, I noticed that (Out of Memory errors) when using the "5" setting, but not with the "6", though it'll probably happen soon enough. Especially if it removes something that the game engine tries to clear, and is returning a negative or astronomically incorrect value. I'm wondering though, if it's acting differently for different makes/models of cpus. Where games seem to be more optimized for Intels line up, not AMDs, and may behave differently from each other. I went AMD since I needed to build at least 3 systems for me and the kids, and that was the cheaper option for me. I'll get a stretch of testing done here if I'm able and see if I can pull out the "Out of Memory" error.


@pintocat, I'm running ultra settings, HD textures, mods, Vurts, MMM and @1776x1000 (anything else will cause clipping on the borders, which is the fault of this older tv rather than the gpu. Since there isn't an overscan option on the tv. 1080+ is ok, but I don't really like the clipping effect so I don't use it). Not using a multi-monitor. The gpu isn't being completely utilized (about 1/2) while the cpu cores are spiking back and forth, which, to me, is the bottle neck. I don't want to overclock the cpu yet, until I get a liquid cooler installed (it's breathing air atm), then I'll move it more towards the 4.8-5 if i can push it, range, and see what that does. The cpu, as it is, can fluctuate it's clock to keep itself cool (which isn't optimum, but it'll have to do for now). I locked the refresh rate at 50 through NVSR, though outdoors it seems to fluctuate between low 30's to mid 40's depending on where I am in the DC area. Indoors, it's usually pinned at 50. Running Windows 7 64 and haven't tried using compatibility mode though to see what might happen FPS wise.


Slowly getting everything debugged somewhat. At the beginning of the game (haven't disabled the mods until I'm out of Vault 101, which might be causing a problem since I'm seeing Enclave commander report twice that it's starting up (I'm hoping the script is setup with a check so it won't have two occurances of itself running).



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RoyBatty
Gary
Posts: 7742
Joined: Sun Apr 27, 2014 10:26 am
Location: Vault 108

See the performance thread.

Post by RoyBatty » Fri Oct 06, 2017 12:26 am

See the performance thread.


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