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Physically disappearing Capital Wasteland

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EmperorBarry
Posts: 7
Joined: Wed Oct 21, 2015 7:35 am
Location: Tasmania

Physically disappearing Capital Wasteland

Post by EmperorBarry » Thu Jan 18, 2018 2:46 am

I'm finding this hard to comprehend or explain so you'll have to bare with me for a second here


So I'm playing Tale Of Two Wastelands for the billionth damn time, I try to exit the Grayditch metro after beating Lesko's little experiment and the game CTDs. Every time I try to go through the gate, the game CTDs. So I try going around another way. As soon as I get to the main Wateland exterior, instant CTD. If I try to fast travel into the Wasteland, CTD. If I use console commands to enter the Wasteland, either CTD OR it will work, but I will be inexplicably underwater and have no map markers. Yeah. I'm as confused as you are.


I know my way around modding this game by now, I've attached my load order and yes, I've purged cell buffers and done all the ini edits and tried turning things off, I started in the Capital Wasteland and everything in the Vault happened as per normal, and up to this point the exterior Wasteland has been flawless, etc etc - This is actually my second installation this has happened to. This happened to me the start of last year in the metro leading into the Galaxy News area from the main Wasteland. I thought it was a one-off game breaking bug so I cleanly uninstalled, and this is the first time I've tried playing since.


I got nothin. The game is unplayable and this is my only bug.


EDIT: Here's a video. https://www.youtube.com/watch?v=ybBxym0CNbE&feature=youtu.be


Help. Please.


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Nostalgia
Posts: 73
Joined: Tue Nov 14, 2017 6:14 pm

Use FNVEdit to make a merged

Post by Nostalgia » Thu Jan 18, 2018 8:54 am

Use FNVEdit to make a merged patch. You need it. Probably is related to a conflict somewhere(several mods making changes to the same records). LOOT should help you with your load order, but, I always have to move things around myself.



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jlf65
Posts: 1535
Joined: Wed Aug 10, 2016 9:10 pm

You have too many plugins.

Post by jlf65 » Thu Jan 18, 2018 3:21 pm

You have too many plugins. Even if they're disabled, they count towards the total. That's why the Skyrim mod manager renames disabled plugins to .ghost.



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