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Dogmeat 10k Health

General help and technical troubleshooting. Ask for help here if you can't find an answer in the FAQ.
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Rene8848
Posts: 4
Joined: Sat Sep 05, 2015 2:58 pm

Dogmeat 10k Health

Post by Rene8848 » Sat Sep 05, 2015 3:27 pm

I like having companions around since they expand quite alot on my carry weight, but tbh I don't need a dog with 10k health whom can solo 3 deathclaws on very hard with a mod that even increases deathclaw health by 50% (and also increases their dmg). The only mods I can find which fixes the issue is made for FO3, and doesn't appear to work with TTW. I guess I don't really need to have Dogmeat with me since I can't have Dogmeat carry anything, but both Fawkes and Sergeant RL-3 also have a preposterous amount of health (although not as much as Dogmeat).


If anyone can help me fix this issue one way or another I'd really appreciate it, I don't know if TTW is supposed to fix this issue itself or for whatever reason people like having companions with several thousands of health. Oh and I do have TTW Fixes, but it doesn't seem to do anything about the companion health scaling bug.


If for whatever reason it is needed here is my load order:




  1. FalloutNV


  2. DeadMoney


  3. HonestHearts


  4. OldWorldBlues


  5. LonesomeRoad


  6. GunRunnersArsenal


  7. CaravanPack


  8. ClassicPack


  9. MercenaryPack


  10. TribalPack


  11. Fallout3


  12. Anchorage


  13. ThePitt


  14. BrokenSteel


  15. PointLookout


  16. Zeta


  17. TaleOfTwoWastelands


  18. TTWFixes


  19. IWR


  20. FCOMaster


  21. Project Nevada - Core


  22. Project Nevada - Rebalance


  23. ttw_wildwasteland


  24. TTWOptions


  25. TTW_StashPackOptions


  26. TTW_StartupMenu


  27. TTW_SpeechChecks


  28. TTW_OutcastTrading


  29. TTW_AnchorageCustomization


  30. TTW_NoKarmaDCFollowers


  31. Liberty Loft


  32. EliteRiotHelmetHide (a mod I have made)


  33. Ultimate Invisible Wall Remover


  34. Better Game Performance


  35. IWR - Rebuilt


  36. CASM


  37. The Mod Configuration Menu


  38. FastSleepNV


  39. blackhawkSCOPED (a mod I have made)



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Risewild
Posts: 3219
Joined: Mon Oct 01, 2012 9:14 am

This is a vanilla FO3 Broken

Post by Risewild » Sat Sep 05, 2015 3:34 pm

This is a vanilla FO3 Broken Steel bug, but even so the next version of TTW will have it fixed, I think.


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Rene8848
Posts: 4
Joined: Sat Sep 05, 2015 2:58 pm

Risewild wrote:

Post by Rene8848 » Sat Sep 05, 2015 3:40 pm

[quote=Risewild]


 


This is a vanilla FO3 Broken Steel bug, but even so the next version of TTW will have it fixed, I think.


[/quote]


I am aware of that, but isn't the TTW Fixes supposed to include the Unoffical FO3 Patch? I know that the Unofficial patch have the Creature Companion fix by Yukichigai that fixes this exact problem. Or maybe TTW Fixes is using an old version of the patch?



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RoyBatty
Gary
Posts: 7742
Joined: Sun Apr 27, 2014 10:26 am
Location: Vault 108

TTWFixes hasn't been updated

Post by RoyBatty » Sat Sep 05, 2015 4:21 pm

TTWFixes hasn't been updated with the latest UUF3P patch, nor the latest YUP patch. It's an INSANE amount of work to incorporate these along with the TTW specific fixes. Quite a lot of meshes from UUF3P do not work in NV engine and have to be removed.


I also have to diff the new versions with the old ones, and take only the changes, that alone is lots of work and I'm just not into doing it right now. Also UUF3P is going to have the big 2.0 dropping before long so I'd rather just wait than have to do it all over again in a month.


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Rene8848
Posts: 4
Joined: Sat Sep 05, 2015 2:58 pm

RoyBatty wrote:

Post by Rene8848 » Sat Sep 05, 2015 5:25 pm

[quote=RoyBatty]


 


TTWFixes hasn't been updated with the latest UUF3P patch, nor the latest YUP patch. It's an INSANE amount of work to incorporate these along with the TTW specific fixes. Quite a lot of meshes from UUF3P do not work in NV engine and have to be removed.


I also have to diff the new versions with the old ones, and take only the changes, that alone is lots of work and I'm just not into doing it right now. Also UUF3P is going to have the big 2.0 dropping before long so I'd rather just wait than have to do it all over again in a month.


[/quote]


I see. Guess I am gonna fix it myself using GECK, I just assumed that TTW was already using the latest version and therefor thought it was a bug (or me installing TTW incorrectly).


Well, thanks for the quick responses.



User avatar
RoyBatty
Gary
Posts: 7742
Joined: Sun Apr 27, 2014 10:26 am
Location: Vault 108

TTW Fixes isn't part of TTW

Post by RoyBatty » Sun Sep 06, 2015 2:16 am

TTW Fixes isn't part of TTW anyways. :)


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