I like having companions around since they expand quite alot on my carry weight, but tbh I don't need a dog with 10k health whom can solo 3 deathclaws on very hard with a mod that even increases deathclaw health by 50% (and also increases their dmg). The only mods I can find which fixes the issue is made for FO3, and doesn't appear to work with TTW. I guess I don't really need to have Dogmeat with me since I can't have Dogmeat carry anything, but both Fawkes and Sergeant RL-3 also have a preposterous amount of health (although not as much as Dogmeat).
If anyone can help me fix this issue one way or another I'd really appreciate it, I don't know if TTW is supposed to fix this issue itself or for whatever reason people like having companions with several thousands of health. Oh and I do have TTW Fixes, but it doesn't seem to do anything about the companion health scaling bug.
If for whatever reason it is needed here is my load order:
-
FalloutNV -
DeadMoney -
HonestHearts -
OldWorldBlues -
LonesomeRoad -
GunRunnersArsenal -
CaravanPack -
ClassicPack -
MercenaryPack -
TribalPack -
Fallout3 -
Anchorage -
ThePitt -
BrokenSteel -
PointLookout -
Zeta -
TaleOfTwoWastelands -
TTWFixes -
IWR -
FCOMaster -
Project Nevada - Core -
Project Nevada - Rebalance -
ttw_wildwasteland -
TTWOptions -
TTW_StashPackOptions -
TTW_StartupMenu -
TTW_SpeechChecks -
TTW_OutcastTrading -
TTW_AnchorageCustomization -
TTW_NoKarmaDCFollowers -
Liberty Loft -
EliteRiotHelmetHide (a mod I have made) -
Ultimate Invisible Wall Remover -
Better Game Performance -
IWR - Rebuilt -
CASM -
The Mod Configuration Menu -
FastSleepNV -
blackhawkSCOPED (a mod I have made)
