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Can't get rid of Red

General help and technical troubleshooting. Ask for help here if you can't find an answer in the FAQ.
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Nofsdad
Posts: 58
Joined: Sun Aug 30, 2015 4:58 pm

Can't get rid of Red

Post by Nofsdad » Tue Sep 08, 2015 6:11 pm

Rescued Red & Shorty from Germantown and returned them to Big Town.  From that point on, everywhere I go, there's Red.  She greets me and starts hoofing it back in the direction of Big Town but the very next gamespace or even room I enter... in any fashion, COC, Fast Travel or simply opening a door... there she is again and once more she greets me and starts heading back to Big Town.  Since this is a Vanilla quest that had always worked OK before, what should I look for to get her to stay home when I leave her there? 


FalloutNV.esm

DeadMoney.esm

HonestHearts.esm

OldWorldBlues.esm

LonesomeRoad.esm

GunRunnersArsenal.esm

ClassicPack.esm

MercenaryPack.esm

TribalPack.esm

CaravanPack.esm

Fallout3.esm

Anchorage.esm

ThePitt.esm

BrokenSteel.esm

PointLookout.esm

Zeta.esm

TaleOfTwoWastelands.esm

Caliber.esm

Vegas Ordnance.esm

More Perks.esm

NVR Master.esm

JIP Selective-Fire.esm

SelectFire.esm

JIP Companions Command & Control.esp

Mart's Mutant Mod - Increased Spawns.esp

MERGED PLUGINS.esp

NVR Core.esp

NVR Item Sorter.esp

NVR Loot and Rarity.esp

NVR Mojave Encounters.esp

NVR Value Overhaul.esp

CASM with MCM.esp

DarNifiedUINV.esp

The Mod Configuration Menu.esp

The Weapon Mod Menu.esp

GrenadeKey - DLCs.esp

LFox Magic Fingers Perk.esp

Vegas Ordnance NPC Intergration.esp

Vegas Ordnance Replacers.esp

Vegas Ordnance TTW.esp

DragsModernGunslinger.esp

HUD Extended.esp

Grab Everything.esp

Wasteland Explorer.esp

Winchester Model 1912 Trench Gun NV.esp

ColtM4Carbines.esp

Exciters M4 Pack.esp

Vegas Ordnance Test Area.esp

Stop Insulting Me Outcasts.esp

nomorerespawn.esp

respawn.esp

rmzapgun_0.esp

Clean Deluxe - TTW.esp

Bobblehead Quest.esp

TTW MERGE.esp

TTW Realistic Wasteland Lighting - Enhanced.esp



Total active plugins: 56

Total plugins: 56


(TTW MERGE is a merge of all the TTW optional files)


EDIT: Dug deeper and found what I believe to be the fix for this, along with a console command to fix it if it's already occurred.  Installing the hotfix now, should be good to go.


 



JaxFirehart
Posts: 3003
Joined: Wed Sep 12, 2012 12:33 am

What fix did you use? Can you

Post by JaxFirehart » Tue Sep 08, 2015 9:59 pm

What fix did you use? Can you link the post?



Nofsdad
Posts: 58
Joined: Sun Aug 30, 2015 4:58 pm

Was Thermador's fix from this

Post by Nofsdad » Tue Sep 08, 2015 10:58 pm

Fix was  https://taleoftwowastelands.com/sites/default/files/thermador/ttw_companionwheelfixesforreal.zip


From this page  https://taleoftwowastelands.com/content/dr-lee-follows-you-around-24


The console command in case you're stuck with one of them is open console, point at subject enter SetPlayerTeammate 0



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RoyBatty
Gary
Posts: 7742
Joined: Sun Apr 27, 2014 10:26 am
Location: Vault 108

This is a known issue that

Post by RoyBatty » Wed Sep 09, 2015 7:31 am

This is a known issue that should be patched in the next release.


Image

FalloutAddict
Posts: 113
Joined: Mon Jul 14, 2014 9:41 pm

Your load order needs some

Post by FalloutAddict » Thu Sep 10, 2015 12:05 am

Your load order needs some tweeking,


it's Caravan, Classic, Mercenary then Tribal. Your UI mods are off as well Darnified should be first, then Mod Congiguration Menu, CASM, The Weapon Mod Menu then all your other UI mods like JIP Command and Control, not sure about Marts Mutant Mod but Roy could help you there, as a matter of fact I believe he has suggested load orders here on the site somewhere, might want to check with him. If your using JIP NVSE Plugin then I don't think it matters as much with the UI mods, however I still like to have them in the best possable order as they overwrite each other. I know that they have to be installed in the correct order or at least thats the way it used to be JIP's NVSE Plugin has changed a lot of that. 


 


Restoring the greatest country in the world to its former glory, well, heh heh... Well, that takes time, even for the Enclave.

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