Hi, I've been replaying TTW recently and have an odd bug. Here are my specs:
Win7
i7 3770k
GOTY Fallout 3
Let me preface this by saying that my install of TTW has lots and lots of mods - I've removed all of them and done a fresh install to try and figure out this issue. In many areas (Capitol Building West, GNR Plaza, lots of other areas I can't remember off the top of my head) there are large invisible walls blocking everything. This makes it impossible to progress through the area and pretty much shuts down parts of the game.
I was getting a message "You should check the room first..." when approaching these invisible walls. Through some research I found this was linked to a mod called "Alternate Start - Roleplayers" and a poorly modified vanilla script. I figured this would be ingrained in my savegame so I did what I thought best - moved my TTW to a different folder, did a fresh install of FO3 GOTY, FNV, and TTW with new inis and everything. Started a new game, coc'd to the Capitol (CapitolBuilding01 - the invisible walls are directly in front of where it spawns me) and the walls are still there.
Now here's where it gets weird.
I figured I'd fire up Fo3 (haven't had it installed for a few years, so this was a verified fresh install with no mods, fresh registry, inis, etc) and see if this happens. Started a new game, used SGTM to fast forward through the tut and coc'd the Capitol - the walls are still there.
What the hell is going on? I did a bit more research and got linked to some "invisible wall remover" mod that supposedly fixed this issue but is outdated. I've played Fo3 GOTY to the moon and back a few years ago and never ran into anything like this - on vanilla or modded playthroughs - and now I'm getting it on a fresh install.
Has anyone seen this before? This is driving me nuts. I've been spending what little gaming time I have troubleshooting and it's irritating. Thanks.
After more research, it seems an old mod "Fallout Remastered" fixes this problem, but it's been taken down pretty much everywhere. Is there any other way around this, not only for Fo3 but for TTW also?
