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Operation Anchorage - Nameless, glitchy Perk

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Creror
Posts: 6
Joined: Tue Jun 23, 2015 5:25 pm

Operation Anchorage - Nameless, glitchy Perk

Post by Creror » Tue Jun 23, 2015 5:44 pm

After collecting all intel in Operation Anchorage, I checked to see if the Covert Ops perk has unlocked. It hasn't. Instead, I found a nameless perk in my list that appears very glitchy when moused over.


http://i.imgur.com/ZcyNZqO.jpg


After reloading a few saves, it appears that I "got" this perk somewhere over the course of Operation Anchorage. Besides doing the main quest, I also saved all 4 captured American soldiers (although the challenge already unlocked after rescuing 2).


My load order (as adjusted by LOOT):




  1. FalloutNV.esm


  2. DeadMoney.esm


  3. HonestHearts.esm


  4. OldWorldBlues.esm


  5. LonesomeRoad.esm


  6. GunRunnersArsenal.esm


  7. ClassicPack.esm


  8. MercenaryPack.esm


  9. TribalPack.esm


  10. CaravanPack.esm


  11. Fallout3.esm


  12. Anchorage.esm


  13. ThePitt.esm


  14. BrokenSteel.esm


  15. PointLookout.esm


  16. Zeta.esm


  17. TalesOfTwoWastelands.esm


  18. Interior Lighting Overhaul - Core.esm


  19. Project Nevada - Core.esm


  20. FCOMaster.esm


  21. Interior Lighting Overhaul - L38PS.esm


  22. Project Nevada - Rebalance.esp (WARNING: This plugin has the file extension .esp, but its file header marks it as an esm!)


  23. NevadaSkies.esm


  24. TTW_StashPackOptions.esp


  25. TTW_SpeechChecks.esp


  26. TTW_Reputation.esp


  27. Interior Lighting Overhaul - Ultimate Edition.esp


  28. TTWOptions.esp


  29. PlayAfterMQ.esp


  30. LightStepEDE.esp


  31. [Inactive] Readius_NV.esp


  32. ImprovedGRXImplant.esp


  33. BottleWater.esp


  34. InShiningArmorPerkFix.esp


  35. ILO - GS Shack.esp


  36. ILO - Tale of Two Wastelands.esp


  37. NevadaSkies - Darker Nights.esp


  38. EVE FNV - ALL DLC.esp


  39. NVWillow.esp


  40. TTW_AnchorageCustomization.esp


  41. TTW_StartupMenu.esp


  42. TTW_OutcastTrading.esp


  43. R.A.C.E. Station.esp


  44. FCO - Playable Races.esp


  45. FCO - TTW.esp


  46. TTW_CustomRaceFix.esp


  47. FCO - GlowingOne.esp


  48. FCO - Willow.esp


  49. Zan_AutoPurge.esp


  50. RealisticPowerArmor.esp


  51. The Mod Configuration Menu.esp


  52. NevadaSkies - TTW Edition.esp


 




  • Operation System: Windows 7


  • Processor: AMD Phenom II X6 1090T - 3.20 GHz


  • Memory: 12.0 GB


  • Fallout 3 Version: Steam, Game of the Year


 


Is the load order in good order? Any idea where this perk suddenly came from, what it does and how I might be able to remove it again?


Thanks in advance for any help!



User avatar
Puppettron
Gary
Posts: 1715
Joined: Sat Nov 23, 2013 10:47 pm

that's a nameless perk with

Post by Puppettron » Tue Jun 23, 2015 6:30 pm

that's a nameless perk with no icon.  that's what things with no icon look like in your pipboy.


perms:  either a full fireworks display spelling out "Puppettron Made This" anytime a user accesses my content in-game, or just give me credit somewhere.

Creror
Posts: 6
Joined: Tue Jun 23, 2015 5:25 pm

Puppettron wrote:that's a

Post by Creror » Tue Jun 23, 2015 6:42 pm

[quote=Puppettron]that's a nameless perk with no icon.  that's what things with no icon look like in your pipboy.[/quote]


I already guessed as much. Either way, the question on how I got it and how I get rid of it again is still open.


Hmn ... after reloading a few more saves, I noticed that I get a "     added" notification as soon as I sit down in the pod right before entering the simulation. Could it be the "FOD -1, SLP -1, H2O -1" effect that I get while in the simulation (as this effect - that is listed under Status Effects - also has no name)?


If so, will I use this effect and this "perk" as soon as I'm out of the simulation again?


If not, any chance to find out the ID of this perk to remove it via "player.removeperk xxxxxxxx"? My OCD's killing me for it.



User avatar
rickerhk
Posts: 123
Joined: Mon Sep 17, 2012 1:50 pm

Probably a perk to keep you

Post by rickerhk » Wed Jun 24, 2015 1:13 am

Probably a perk to keep you from starvation/dehydration/sleep Deprivation during the simulation. Should probably have the 'playable' box un-ticked so it is hidden.



User avatar
Puppettron
Gary
Posts: 1715
Joined: Sat Nov 23, 2013 10:47 pm

rickerhk wrote:

Post by Puppettron » Wed Jun 24, 2015 1:30 am

[quote=rickerhk]


 


Probably a perk to keep you from starvation/dehydration/sleep Deprivation during the simulation. Should probably have the 'playable' box un-ticked so it is hidden.


[/quote]


we do that with the spell TTWOANoNeeds [SPEL:0C010F99], actually.  not a perk.


if it's happening upon activating the simchair, you'll want to check the simchair script to see what's altering it.  it's DLC02SimChairScript [SCPT:070018A9]


perms:  either a full fireworks display spelling out "Puppettron Made This" anytime a user accesses my content in-game, or just give me credit somewhere.

JaxFirehart
Posts: 3003
Joined: Wed Sep 12, 2012 12:33 am

For the TTW Customization

Post by JaxFirehart » Wed Jun 24, 2015 4:49 am

For the TTW Customization optional, I use a perk to prevent weapons from degrading (instead of making custom versions of every weapon with 99999 health) it could be that. If we can track down which perk is doing it, setting it to non-playable will fix it



User avatar
rickerhk
Posts: 123
Joined: Mon Sep 17, 2012 1:50 pm

Puppettron wrote:

Post by rickerhk » Wed Jun 24, 2015 5:36 am

[quote=Puppettron]


 


rickerhk wrote:



 


Probably a perk to keep you from starvation/dehydration/sleep Deprivation during the simulation. Should probably have the 'playable' box un-ticked so it is hidden.


 



we do that with the spell TTWOANoNeeds [SPEL:0C010F99], actually.  not a perk.


[/quote]


Yeah, I went and looked at that after posting instead of before posting.



User avatar
Puppettron
Gary
Posts: 1715
Joined: Sat Nov 23, 2013 10:47 pm

it's cool, i do that all the

Post by Puppettron » Wed Jun 24, 2015 7:50 am

it's cool, i do that all the time.


perms:  either a full fireworks display spelling out "Puppettron Made This" anytime a user accesses my content in-game, or just give me credit somewhere.

User avatar
Puppettron
Gary
Posts: 1715
Joined: Sat Nov 23, 2013 10:47 pm

JaxFirehart wrote:

Post by Puppettron » Wed Jun 24, 2015 8:31 am

[quote=JaxFirehart]


 


For the TTW Customization optional, I use a perk to prevent weapons from degrading (instead of making custom versions of every weapon with 99999 health) it could be that. If we can track down which perk is doing it, setting it to non-playable will fix it


[/quote]


yup, that's it.  perk xx0047d1, no name, no icon, not hidden.  will fix.


it's supposed to be pulled off by the exit script though, so if you have it after exiting the sim, i'd like to know


perms:  either a full fireworks display spelling out "Puppettron Made This" anytime a user accesses my content in-game, or just give me credit somewhere.

Creror
Posts: 6
Joined: Tue Jun 23, 2015 5:25 pm

Yes, looks like it was the

Post by Creror » Wed Jun 24, 2015 3:49 pm

Yes, looks like it was the Anti-"H2O, FOD, SLP"-Deprivation perk.


Completed Anchorage, exited the simulation ... aaaaand it's gone.


Well, that resolves this matter.



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