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Mothership Zeta crashes and missing sounds

General help and technical troubleshooting. Ask for help here if you can't find an answer in the FAQ.
Arkngt
Posts: 382
Joined: Fri Jun 26, 2015 7:52 pm

For what it's worth I got

Post by Arkngt » Tue Jul 28, 2015 1:29 pm

For what it's worth I got through the Holding Cells and Steamworks w/o issues. Not sure if it's because I'm using TTW Fixes perhaps as I think Risewild is not, if I remember correctly? Anyway, no crashes for me.


EDIT: So far so good when it comes to stability. Risewild mentions previous weapon issues and I have an issue with Aliens not being able to equip the Alien Disintegrator -  it sort of hangs from their right hand and they can't use it. Not sure if it happens with all of them, but I've seen it in several cases and will check how it goes.


»You're no match for science!« Doctor Mobius

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RoyBatty
Gary
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Joined: Sun Apr 27, 2014 10:26 am
Location: Vault 108

Are you sure you are on the

Post by RoyBatty » Tue Jul 28, 2015 9:06 pm

Are you sure you are on the latest TTW or something isn't overwriting the record?


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Arkngt
Posts: 382
Joined: Fri Jun 26, 2015 7:52 pm

Pretty sure I'm using 2.9.4a

Post by Arkngt » Tue Jul 28, 2015 9:16 pm

Pretty sure I'm using 2.9.4a and the ​2.9.4b TTW Options. Checking the TTW folders I see no release info, but I downloaded it a couple of weeks ago and updated TTW Options a couple of days later.


I see no other plugins than Zeta.esm (naturally) and TTW.esm affecting Aliens, if that's the record I'm looking for.


»You're no match for science!« Doctor Mobius

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RoyBatty
Gary
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The reason they weren't using

Post by RoyBatty » Tue Jul 28, 2015 11:42 pm

The reason they weren't using the disintegrator was because I had changed it to use the proper animation set (automatic), but that was reverted because of the bug you mention here.


The drawback of this is that it will not use the proper reload animation/sound.


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Arkngt
Posts: 382
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OK. Better to have them use

Post by Arkngt » Tue Jul 28, 2015 11:49 pm

OK. Right, checking the weapon in FNVEdit, it's rather EVE FNV - All DLC.esp which changes it to Rifle - Automatic (2 Hand). So an issue with it rather than TTW it seems. Better to have them use the weapon IMO. But that might be because I never use it myself. 


Two other weird issues - not sure if it's TTW but I've never had them previously:


1. Extreme FPS slowdown in one particular section in the Cryo Lab - it went down to like 0.5 FPS when facing in a certain direction there. Had to remove AA and lower my resolution to get by it.


2. Also, those Drones hang out in mysterious places, such as when you're entering certain areas - it's even hard to get through them.


3. Well, not an issue but rather a feature - the Drone cannon is insane. I love it. Not sure if it's EVE or RWED or those combined but the effect is awesome.


»You're no match for science!« Doctor Mobius

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RoyBatty
Gary
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Joined: Sun Apr 27, 2014 10:26 am
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The drone cannon was always

Post by RoyBatty » Wed Jul 29, 2015 12:25 am

The drone cannon was always OP.


I haven't done Zeta yet, will try it and see how it is.


I don't remember if I reverted that change in EVE yet or not. I will check.


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Arkngt
Posts: 382
Joined: Fri Jun 26, 2015 7:52 pm

Yeah, I mean the effect when

Post by Arkngt » Wed Jul 29, 2015 12:48 am

Yeah, I mean the effect when you're hit by a Drone cannon. Can't remember it being so extreme - it's like several explosions and the char havoks around like crazy. But perhaps it has simply been a while since my char was hit by one the last time.


»You're no match for science!« Doctor Mobius

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RoyBatty
Gary
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I probably made the explosion

Post by RoyBatty » Wed Jul 29, 2015 2:49 am

I probably made the explosion knock you down.


I'm going to script RWED and call it something else, and make it so you can disable that.


I have some other ideas for it too.


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