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Cannot activate in FOMM package manager

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pycoe
Posts: 1
Joined: Mon Jun 15, 2015 11:27 pm

Cannot activate in FOMM package manager

Post by pycoe » Mon Jun 15, 2015 11:42 pm

When I click on the main files package in Package Manager and click activate, after a while I get the following:


An exception occured. The mod may not have been activated completely. Check D:\SteamLibrary\steamapps\common\Fallout New Vegas\Install Info\ScriptException.txt for full details.


So I navigated to the text file to find stuff that I can't really make out


 


System.Reflection.TargetInvocationException: Exception has been thrown by the target of an invocation. ---> System.NullReferenceException: Object reference not set to an instance of an object.    at Script.GetPluginIndex(String pluginName)    at Script.PlaceAtPlugin(String targetPlugin, String pluginToMove, Int32 offset)    at Script.OnActivate()    --- End of inner exception stack trace ---    at System.RuntimeMethodHandle.InvokeMethod(Object target, Object[] arguments, Signature sig, Boolean constructor)    at System.Reflection.RuntimeMethodInfo.UnsafeInvokeInternal(Object obj, Object[] parameters, Object[] arguments)    at System.Reflection.RuntimeMethodInfo.Invoke(Object obj, BindingFlags invokeAttr, Binder binder, Object[] parameters, CultureInfo culture)    at Fomm.PackageManager.ScriptCompiler.Execute(String script, ModInstaller p_midInstaller)   System.NullReferenceException: Object reference not set to an instance of an object.    at Script.GetPluginIndex(String pluginName)    at Script.PlaceAtPlugin(String targetPlugin, String pluginToMove, Int32 offset)    at Script.OnActivate()


 


All help is appreciated. 


 


MY SOLUTION: I tried it again but this time I said no to a prompt that asked me to overwrite some files. It looks like Im golden now


 



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