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Slow loading saves

General help and technical troubleshooting. Ask for help here if you can't find an answer in the FAQ.
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JaxFirehart
Posts: 3003
Joined: Wed Sep 12, 2012 12:33 am

I'm working on it, I'll

Post by JaxFirehart » Thu Jul 23, 2015 5:13 pm

I'm working on it, I'll release a hotfix as soon as I can and, once it's verified, release a new minor version of TTW.



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rbroab
Posts: 567
Joined: Sun Jan 20, 2013 2:35 am

I don't know about everyone

Post by rbroab » Thu Jul 23, 2015 5:30 pm

I don't know about everyone else, but it's not like I'm continuing to play on the TaleofTwoWastelands.esm I edited.


I made a backup, went in and deleted the record, tried it out, and saves were loading quickly. Obviously the record is there for a reason. So to play without it, in my opinion, wouldn't be the smartest choice.


I just thought testing it would help narrow down if it was a quick fix for one person, or if it actually helped most people. No, it's not a fix people here should be using, but I feel like it's a step in the right direction at least.


I'm not alright, I'm an equal amount of left.

Pokepunch
Posts: 77
Joined: Tue Jan 01, 2013 8:42 pm

I just made an override of

Post by Pokepunch » Thu Jul 23, 2015 5:54 pm

I just made an override of the quest in a new plugin and stripped its contents to test. I'm not planning to actually use it, I made it just to confirm that it was in fact the problem. 



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RoyBatty
Gary
Posts: 7742
Joined: Sun Apr 27, 2014 10:26 am
Location: Vault 108

It DOESN'T work for me.

Post by RoyBatty » Thu Jul 23, 2015 7:11 pm

It DOESN'T work for me.


I was pretty excited to try it too, but alas... nope still creeping load times. Please test more than just loading your save.


I changed the quest stage setting into direct script code running in game mode, which would remove the quest stage call stack issues. This made absolutely no difference with my save which has load time creep.


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rbroab
Posts: 567
Joined: Sun Jan 20, 2013 2:35 am

I'm not quite sure what you

Post by rbroab » Thu Jul 23, 2015 7:19 pm

I'm not quite sure what you mean by testing more than just loading a save, Roy.


The issues I were having were loading and reloading whether it be autosaves, quicksaves, or reloading upon death. All of those would cause infinite loading screens, or at least 5-15 minutes of loading.


I'm not alright, I'm an equal amount of left.

TJ
Posts: 2181
Joined: Mon Sep 17, 2012 1:06 pm

Roy and I don't think that

Post by TJ » Thu Jul 23, 2015 8:46 pm

I don't think that the TTWFunctions is the root of the issue. I don't think Roy does either, given that he tested this thoroghly.  It hasn't changed since [2.6.3, I think?] That said, Jax has started work rebuilding the thing to hopefully be more efficient. When that's done it'll probably (hopefully) be released to Trusted members for testing, followed shortly by a hotfix, pending a lack of issues. Once this load time issue is done there is nothing stopping us from working through our list of things needed to be done for a full release.


My project Dash is on Kickstarter!



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RoyBatty
Gary
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Joined: Sun Apr 27, 2014 10:26 am
Location: Vault 108

I mean loading your save,

Post by RoyBatty » Thu Jul 23, 2015 9:18 pm

I mean loading your save, then playing for a couple hours while noting if there is any load time creep. Don't do any quests, just run around a bit and kill stuff.


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rbroab
Posts: 567
Joined: Sun Jan 20, 2013 2:35 am

Finished Operation Anchorage,

Post by rbroab » Thu Jul 23, 2015 9:28 pm

Finished Operation Anchorage, dropped off my gear, and then ran around the wasteland killing things with the Gauss Rifle. Ran from Tenpenny Tower to the other end of the Wasteland without issue. Did that for a few hours, and no change in loading time yet. Also did that NukaCola quest in Girdershade. Got killed a few times, jumped from top of Tenpenny Tower, took a mini-nuke to the face, had no increase in loading times upon reloading. Average is now around 5 to 15 seconds. Also quit the game a few times to fix a mod and loading times continued same as before.


I'm not alright, I'm an equal amount of left.

JaxFirehart
Posts: 3003
Joined: Wed Sep 12, 2012 12:33 am

Alright I released a patch

Post by JaxFirehart » Thu Jul 23, 2015 9:40 pm

Alright I released a patch for closed testing (Trusted Posters only, for now). Once they verify it worked and decreased load times (or did not) I'll release it here.



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RoyBatty
Gary
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Joined: Sun Apr 27, 2014 10:26 am
Location: Vault 108

Very well. Try the new test

Post by RoyBatty » Thu Jul 23, 2015 9:41 pm

Very well. Try the new test version.


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