I have been unable to locate the cause of the issue.
Slow loading saves
- RoyBatty
- Gary
- Posts: 7742
- Joined: Sun Apr 27, 2014 10:26 am
- Location: Vault 108
- RoyBatty
- Gary
- Posts: 7742
- Joined: Sun Apr 27, 2014 10:26 am
- Location: Vault 108
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Thenryb
- Posts: 144
- Joined: Sun Feb 15, 2015 6:47 pm
That sounds like a valuable
That sounds like a valuable find, although I am not experiencing the extreme load times referenced in this thread.
- RoyBatty
- Gary
- Posts: 7742
- Joined: Sun Apr 27, 2014 10:26 am
- Location: Vault 108
I ripped the quest out, no
I ripped the quest out, no diff.
I've also tried older versions of NVSE to see if that was the issue. No diff.

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Pokepunch
- Posts: 77
- Joined: Tue Jan 01, 2013 8:42 pm
I tried Ershin's method and
I tried Ershin's method and my game loaded within 10 seconds, a vast improvement from the 2+ minutes I was experiencing.
Something within TTWFunctions is to blame for these load time issues. Great find Ershin.
- rbroab
- Posts: 567
- Joined: Sun Jan 20, 2013 2:35 am
Holy dang...it worked. Went
Holy dang...it worked. Went into FNVEdit, opened up the TaleofTwoWastelands.esm, went down to Quests, deleted TTWFunctions, loaded up my save that was sitting at 2-15 minute load times, and within 15 seconds it loaded.
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TJ
- Posts: 2181
- Joined: Mon Sep 17, 2012 1:06 pm
You guys realize you just
You guys realize you just nuked the main controller quest for TTW, and totally ruined any chance of TTW being able to do much of the things you people love TTW for, right?
My project Dash is on Kickstarter!
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TJ
- Posts: 2181
- Joined: Mon Sep 17, 2012 1:06 pm
The team is of the impression
The team is of the impression that you didn't. You may have mitigated the issue in *your* save, but after a team member testing several ways from Sunday we've concluded this is not the fix you all are hoping for.
My project Dash is on Kickstarter!
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Trm8r
- Posts: 142
- Joined: Sat Sep 22, 2012 12:49 pm
For what it's worth I used
For what it's worth I used the compare tool in FNVEdit on TTW2.4a and TTW294b. If I did it correctly, the only difference I see in TTWFunctions is Stage 253. The embedded script size is smaller and the SCDA compiled script is different, but the script source is the same.
Both versions are referenced by TTWFunctionsSCPT [SCPT:0C00DFAC] which is slightly different.
[collapsed title=24a] scn TTWFunctionsSCPT
; Time Pass
short iDaysToPass
short iMonthsToPass
short iYearsToPass
; World Location
int iIndex
ref rWorldList
BEGIN GameMode
if (TTWGameRestarted)
SetStage TTWFunctions 255
set TTWGameRestarted to 0
endif
; Run a worldspace check
SetStage TTWFunctions 250
if (TTWHasNVSE)
if (LogicalAnd TTWWorldLocation 3) && (bInDCWasteland == 0)
SetStage TTWFunctions 2
SetStage TTWFunctions 1
endif
if (LogicalAnd TTWWorldLocation 512) && (bInNVWasteland == 0)
SetStage TTWFunctions 0
SetStage TTWFunctions 3
endif
else
if (Player.GetInWorldspace Wasteland) && (bInDCWasteland == 0)
SetStage TTWFunctions 2
SetStage TTWFunctions 1
endif
if (Player.GetInWorldspace WastelandNV) && (bInNVWasteland == 0)
SetStage TTWFunctions 0
SetStage TTWFunctions 3
endif
endif
END[/collapsed]
[collapsed title=294b] scn TTWFunctionsSCPT
; Time Pass
short iDaysToPass
short iMonthsToPass
short iYearsToPass
; World Location
int iIndex
ref rWorldList
BEGIN GameMode
; Run a worldspace check
SetStage TTWFunctions 250
if (TTWHasNVSE)
if (LogicalAnd TTWWorldLocation 3) && (bInDCWasteland == 0)
SetStage TTWFunctions 2
SetStage TTWFunctions 1
endif
if (LogicalAnd TTWWorldLocation 512) && (bInNVWasteland == 0)
SetStage TTWFunctions 0
SetStage TTWFunctions 3
endif
else
if (Player.GetInWorldspace Wasteland) && (bInDCWasteland == 0)
SetStage TTWFunctions 2
SetStage TTWFunctions 1
endif
if (Player.GetInWorldspace WastelandNV) && (bInNVWasteland == 0)
SetStage TTWFunctions 0
SetStage TTWFunctions 3
endif
endif
END [/collapsed]
Don't know what most of it means except for maybe the TTWGameRestarted - NVSE check.
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TJ
- Posts: 2181
- Joined: Mon Sep 17, 2012 1:06 pm
The NVSE check was moved.
The NVSE check was moved.
The team (mostly skywizard) is about to rip apart and rebuild the TTWFunctions quest. Doing that and testing on a new save is the only way to really know for sure.
My project Dash is on Kickstarter!