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Missing Jefferson Memorial meshes and textures

General help and technical troubleshooting. Ask for help here if you can't find an answer in the FAQ.
Drakkletannon
Posts: 21
Joined: Thu Jun 04, 2015 4:11 am

Hmm, tried porting over just

Post by Drakkletannon » Tue Jun 16, 2015 6:12 am

Hmm, tried porting over just the Falloutmain, meshes and textures BSAs then I followed uo with all the DLC. The first broke alot more meshes and textures, the second choice refuses to run. I'm fairly certain I'm doing this incorrectly though.



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RoyBatty
Gary
Posts: 7742
Joined: Sun Apr 27, 2014 10:26 am
Location: Vault 108

You need to open the bsa's

Post by RoyBatty » Tue Jun 16, 2015 7:06 am

You need to open the bsa's and only take the specific mesh(es) you are missing and place it(them) in the same path in the data folder.


You can't just copy over the entire bsa's


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Drakkletannon
Posts: 21
Joined: Thu Jun 04, 2015 4:11 am

Alright so I have the

Post by Drakkletannon » Tue Jun 16, 2015 8:39 pm

Alright so I have the Fallout3 meshes/dungeon/Neoclassical/room meshes extracted, but I'm not certain where to place them since I can't browse the BSAs and openly replace the broken meshes. (Thank you for all your work by the way, you've been incredibly patient with my nonsense.)



TrickyVein
Posts: 982
Joined: Fri Mar 29, 2013 3:04 pm

You don't have to put them

Post by TrickyVein » Tue Jun 16, 2015 11:19 pm

You don't have to put them back in a .bsa for the game to read them.


Place them in your New Vegas/Data folder under the same parent folders where they're nested in the .bsa. The filepath can be viewed from within the .bsa browser or from within the GECK or FNVEdit if you look in the object properties for that Static Object (dunno, probably NeoClassicalRmCorner01 or something close).



Drakkletannon
Posts: 21
Joined: Thu Jun 04, 2015 4:11 am

Something like this? It hasn

Post by Drakkletannon » Wed Jun 17, 2015 1:46 am

Something like this? It hasn't solved the issue, so I'm likely misunderstanding you. I'm sort of wandering around in the dark obviously. It feels so close though! (Update: Whoops, didn't work. It seems I'm inept.


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TrickyVein
Posts: 982
Joined: Fri Mar 29, 2013 3:04 pm

Exactly. Does it get rid of

Post by TrickyVein » Wed Jun 17, 2015 1:49 am

Exactly. Does it get rid of your red exclamation points?



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RoyBatty
Gary
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Joined: Sun Apr 27, 2014 10:26 am
Location: Vault 108

How much ram does the 660

Post by RoyBatty » Wed Jun 17, 2015 1:56 am

How much ram does the 660 have? If it's only 1GB it may not be enough if you are using texture replacers.


Image

Drakkletannon
Posts: 21
Joined: Thu Jun 04, 2015 4:11 am

It hasn't no.

Post by Drakkletannon » Wed Jun 17, 2015 1:59 am

It hasn't no.



Drakkletannon
Posts: 21
Joined: Thu Jun 04, 2015 4:11 am

Four gigs I believe, shouldn

Post by Drakkletannon » Wed Jun 17, 2015 2:00 am


Four gigs I believe, shouldn't be an issue.      


 


 


 


    Card name: NVIDIA GeForce GTX 660  


       Manufacturer: NVIDIA


          Chip type: GeForce GTX 660


           DAC type: Integrated RAMDAC


        Device Type: Full Device


         Device Key: Enum\PCI\VEN_10DE&DEV_11C0&SUBSYS_26623842&REV_A1


     Display Memory: 4033 MB


   Dedicated Memory: 1984 MB


      Shared Memory: 2048 MB


       Current Mode: 1360 x 768 (32 bit) (60Hz)


       Monitor Name: Generic PnP Monitor


      Monitor Model: CVTE TV


         Monitor Id: CVT0003


        Native Mode: 1360 x 768(p) (60.015Hz)


        Output Type: HDMI


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RoyBatty
Gary
Posts: 7742
Joined: Sun Apr 27, 2014 10:26 am
Location: Vault 108

That's not the issue then.

Post by RoyBatty » Wed Jun 17, 2015 5:45 am

That's not the issue then.


Have you updated your drivers lately?


Do you have Experience installed? It's known to cause issues and be incompatible with Fallout.


Image

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