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Sudden Low FPS and long loading?

General help and technical troubleshooting. Ask for help here if you can't find an answer in the FAQ.
Trm8r
Posts: 142
Joined: Sat Sep 22, 2012 12:49 pm

Is Zan Auto Purge the same as

Post by Trm8r » Mon May 25, 2015 6:01 pm

Is Zan Auto Purge the same as the conslose command PCB(purge cell buffers)? PCB always seemed risky. I asked on this forum as was informed that it can break things, which I figured it was or else the game would do it automatically.



GoreMaster
Posts: 64
Joined: Wed May 22, 2013 8:05 pm

I think I am running into the

Post by GoreMaster » Mon May 25, 2015 6:06 pm

I think I am running into the same issue. I can run 60+ FPS for a couple of hours then suddenly I lose half my Frames then about 10-15 mins later it becomes a Slide Show. Other than saving and reloading the game, nothing seems to help. Ill try to disable Verts when I get home.


Thanks for heads up!


Sam



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RoyBatty
Gary
Posts: 7742
Joined: Sun Apr 27, 2014 10:26 am
Location: Vault 108

I prefer the engine's built

Post by RoyBatty » Mon May 25, 2015 6:14 pm

I prefer the engine's built in purging, you can enable it in the ini's with


bPreemptivelyUnloadCells=0 to bPreemptivelyUnloadCells=1

bSelectivePurgeUnusedOnFastTravel=0 to bSelectivePurgeUnusedOnFastTravel=1


Zan's always caused a bunch of undesirable bugs for me.


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TJ
Posts: 2181
Joined: Mon Sep 17, 2012 1:06 pm

Postal-Dude wrote:Is this

Post by TJ » Tue May 26, 2015 1:41 pm

[quote=Postal-Dude]Is this maybe normal for TTW? Wouldnt wonder me considering its still in Alpha or am I the only one experience such issues? And yes, Im using the new TTWOptions ESP file that was in the download directory as hotfix. Version is 2.9.4.[/quote]


 


Just FYI: Us being Alpha doesn't make the game not stable.


My project Dash is on Kickstarter!



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Postal-Dude
Posts: 174
Joined: Thu May 21, 2015 3:13 pm

TJ wrote:

Post by Postal-Dude » Tue May 26, 2015 6:37 pm

[quote=TJ]


Just FYI: Us being Alpha doesn't make the game not stable.


[/quote]


Didnt say, Being an Alpha state just makes it more likely to be not stable or buggy. Played it already for 20 hours so I can tell its definitely not.



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RoyBatty
Gary
Posts: 7742
Joined: Sun Apr 27, 2014 10:26 am
Location: Vault 108

for purging? nah just fallout

Post by RoyBatty » Mon Sep 19, 2016 3:34 pm

for purging? nah just fallout.ini and fallout_prefs.ini


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khumak
Posts: 139
Joined: Thu Aug 25, 2016 2:18 am

RoyBatty wrote:

Post by khumak » Mon Oct 10, 2016 4:23 am

[quote=RoyBatty]


 


I prefer the engine's built in purging, you can enable it in the ini's with


bPreemptivelyUnloadCells=0 to bPreemptivelyUnloadCells=1

bSelectivePurgeUnusedOnFastTravel=0 to bSelectivePurgeUnusedOnFastTravel=1


Zan's always caused a bunch of undesirable bugs for me.


[/quote]


Just to be clear, this is to address the game getting slower the longer your play session?  I've also run into times where it seems like after I've played long enough my FPS will drop to low single digits until I save, exit, and restart the game and then it's fine.



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RoyBatty
Gary
Posts: 7742
Joined: Sun Apr 27, 2014 10:26 am
Location: Vault 108

No, there is no fix for that

Post by RoyBatty » Mon Oct 10, 2016 5:11 am

No, there is no fix for that yet. I've let queued know about it and how to make it occur pretty quickly. I'm hoping he's looking into that.


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