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Vault 13 Canteen not working?

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RipVanWinkleX
Posts: 9
Joined: Thu Apr 23, 2015 9:18 am

Vault 13 Canteen not working?

Post by RipVanWinkleX » Wed Apr 29, 2015 7:44 pm

 Windows 7, i5-4670, 8 GB RAM


 Using the latest FOMM for managing the mods


 I attached the install log so it wouldn't be a giant wall of text :P



[X] FalloutNV.esm


[X] DeadMoney.esm


[X] HonestHearts.esm


[X] OldWorldBlues.esm


[X] LonesomeRoad.esm


[X] GunRunnersArsenal.esm


[X] CaravanPack.esm


[X] ClassicPack.esm


[X] MercenaryPack.esm


[X] TribalPack.esm


[X] Fallout3.esm


[X] Anchorage.esm


[X] ThePitt.esm


[X] BrokenSteel.esm


[X] PointLookout.esm


[X] Zeta.esm


[X] TaleOfTwoWastelands.esm


[X] TTWFixes.esm


[X] TTWInteriors_Core.esm


[X] TTWInteriorsProject_Combo.esm


[X] TTWInt_FollowerGoHome.esm


[X] AWorldOfPain(Preview).esm


[X] AWOP v5dot3dot1 Hot Fix.esm


[X] VanessaFollowerNV.esm


[ ] NVWillow.esp


[X] ttw_wildwasteland.esp


[X] A Better Veronica.esp


[X] CASM.esp


[X] TTW Perk Overhaul.esp


[X] More Perks.esp


[X] TTWIntMojaveExpressBoxes_Combo.esp


[ ] TTW_Companions_Essential.esp


[X] Free Tribal Outfits.esp


[X] josexysleepwear.esp


[X] NVT3Tattered Suits.esp


[X] Type3 Leather Armors.esp


[X] WastelandFreelancer.esp


[ ] jsawyer.esp


[X] rotfacetoriches.esp


[X] kochandbohr.esp


[X] avangraffscorned.esp


[X] athornysituation.esp


[X] awilderwasteland.esp


[X] betsybrahmin.esp


[X] Pacersgambit.esp


[X] uylssesbarksfix.esp


[X] outsidebets.esp


[X] The Mod Configuration Menu.esp


[X] A Better Cass.esp


[ ] super_mutant_fist_fix_0.esp


[X] Zan_AutoPurge_SmartAgro_NV.esp


[X] Busworld.esp


[ ] SuperMutentmerge.esp


[X] AWorldOfPain(Preview)TTW.esp


[X] WeaponModsExpanded.esp


[X] TTWOptions.esp


[X] ttw_options_patch.esp


[ ] TTW_StashPackOptions.esp


----------------------------------------------------------------------------------------------------


 


 


 When I first installed TTW the canteen worked as the message, "You take a sip..." has showed up. But since installing some mods, the message doesn't show up at all even with the item in my inventory. So my guess it's a mod that's doing it. Now normally I would try to check each one, but I am just here to see if anyone else had this issue. It doesn't bother me too much that it's not working for me, but I thought I would post to see if others know about this issue.


 


The last couple of mods (Excluding Willow and Vanessa) are those I installed later. I just moved the StashPackOptions and TTW Options last to make sure they work. (Later turn StashPack off)


 


The only two mods that I first installed that stop the canteen was DC interiors and AWOP NV . (I installed the AWOP TTW patch later because I forgot to install that :P) It's odd that AWOP would stop the canteen from working as it's just the NV version with the TTW patch. Checking the DC interiors posts doesn't have any indication from anyone about the canteen so I assume it's not that.


 


 Does anyone know the script that the Canteen uses and any idea in what causing it? I was thinking about making a dirty edit by going in the geck to "edit" the canteen and script and make a small mod to put the end of the load list to override whatever might be causing the issue. (And if that doesn't work then it has to be the script not firing)


 

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Puppettron
Gary
Posts: 1715
Joined: Sat Nov 23, 2013 10:47 pm

the script is going to be in

Post by Puppettron » Wed Apr 29, 2015 8:10 pm

the script is going to be in the classic pack, which isn't so large to make searching through it hard.


perms:  either a full fireworks display spelling out "Puppettron Made This" anytime a user accesses my content in-game, or just give me credit somewhere.

RipVanWinkleX
Posts: 9
Joined: Thu Apr 23, 2015 9:18 am

Puppettron wrote:

Post by RipVanWinkleX » Wed Apr 29, 2015 8:40 pm

[quote=Puppettron]


 


the script is going to be in the classic pack, which isn't so large to make searching through it hard.


[/quote]


 


 Alright, going to look around and try the edit then. I can't do it this second though, heading out. I will look for it tomorrow. 



RipVanWinkleX
Posts: 9
Joined: Thu Apr 23, 2015 9:18 am

 Welp, after getting back

Post by RipVanWinkleX » Thu Apr 30, 2015 7:32 pm

 Welp, after getting back from work, I decided to just move the mod lower in the .esm files. Since the only file that needs the classic pack is the option mod. It works now. So it is indeed something in the .esm mod that I have that is screwing with it.


 


 The only thing I can think of is the TTWfixes.esm or the  TTWinteriorsProject.esm (Or one of the sub mods that goes with it)



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