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Why is there a DRM check? To screw GOG.com purchasers?

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roco
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Why is there a DRM check? To screw GOG.com purchasers?

Post by roco » Thu Jun 01, 2017 2:16 pm

I bought this game on GOG (I also own it on steam) and I hear that the mod will refuse to work with legitimately purchased games if you buy them from a place that doesn't burden customers with DRM. Is this correct?




Even the publisher itself doesn't agree that all customers should be shackled with DRM. So why would any mod developer insist on it? DRM treats customers poorly enough without the modding community adding to the pile.



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Risewild
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I am a GOG.com user since

Post by Risewild » Thu Jun 01, 2017 3:22 pm

I am a GOG.com user since 2011, bought and own 300 games on GOG (I have 30 on Steam) and would have bought way more if I wasn't poor as hell for years now, hate DRM and Steam with a passion and advocate GOG over Steam everywhere I go.


Yes we on the TTW team want to screw GOG.com purchasers!


 


First of all, the mod checks for genuine versions of both games, this has nothing to do with checking DRM.


Second this mod was started almost 5 years ago and it is a continuation of a much older mod. Back then there was no GOG.com selling the games.


Third, the GOG.com games only just now (almost literally just now as in less than a day) became available while our latest installer is almost two years old. So how would it be able to recognize as genuine a version of the game that only exists 2 years after it was programmed.


Fourth, be assured that we on the TTW team want what we always want, provide a free and quality product for anyone with genuine versions of the games. I am sure our next release should already come with an installer that will recognize the GOG versions.


Fifth, remember to breathe and calm down, no one is waging war on gog costumers anywhere as I can see (being one of them for almost 8 years myself like I said).


Sixth, as to answer why we check for genuine game versions, it is because if we allowed pirate versions of the game to easily run TTW, Bethesda could have legal terms to come by and shut us down (as in, accepting and/or encouraging piracy of their games or something silly like that). We rather not have legal problems with Bethesda because we love what we do and we would close shop if they told us to do it.


 


We will need to have access to the GOG.com games to study them to see what differences from all the other genuine versions are in them and then have our Installer recognize them. This will take a while and will cost money since someone on the team will have to buy the games on GOG.com to do this. Then we will have to program the installer. This will take work, money and time spent by people who are doing this for free and on our free time.


So to sum it all up:


No one is out to get GOG.com customers. yes


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RoyBatty
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Yes, we hopped in our time

Post by RoyBatty » Thu Jun 01, 2017 3:23 pm

Yes, we hopped in our time machines 3 years ago and learned of the impending GoG release of the games and deliberately sabotaged them just to irritate you and screw over GoG users.


We check for legitimate versions to keep people from using pirated versions of the games. We don't want to incur the wrath of Bethesda/Zenimax, I'm sure you can understand that is more important than your white knight crusade against DRM.


We'll support the new versions of course, if they didn't horribly break the games, which is something GoG and Bethesda have been known to do from time to time.


If you want to remain a member of this site, I suggest you change your attitude.


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snarfies
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Quote:

Post by snarfies » Thu Jun 01, 2017 4:43 pm

[quote]


We will need to have access to the GOG.com games to study them to see what differences from all the other genuine versions are in them and then have our Installer recognize them. This will take a while and will cost money since someone on the team will have to buy the games on GOG.com to do this. Then we will have to program the installer. This will take work, money and time spent by people who are doing this for free and on our free time.


[/quote]


I'll gift you copies if you want.



austen1000
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Joined: Fri Jul 25, 2014 9:41 pm

Won't this also require an

Post by austen1000 » Thu Jun 01, 2017 5:28 pm

Won't this also require an update to NVSE to support the GOG version?


Edit: Link to a gog employee's response on the matter. 41



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jlf65
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austen1000 wrote:Won't this

Post by jlf65 » Thu Jun 01, 2017 6:22 pm

[quote=austen1000]Won't this also require an update to NVSE to support the GOG version?


Edit: Link to a gog employee's response on the matter. 41


[/quote]


As far as I know, FOSE and NVSE both check the game checksum since they have to be sure which version to patch where. So it they work, it seems that the TTW installer should as well. Of course, I'm assuming the TTW installer looks at the checksum the same way FOSE/NVSE do.


 



snarfies
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Well, is maybe FO3 is the

Post by snarfies » Thu Jun 01, 2017 6:53 pm

Well, is maybe FO3 is the issue, not FNV?  I know the first time I experimented with TTW it rejected my completely legit copy of FO3 back in the day.



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RoyBatty
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FOSE hashchecks, NVSE does

Post by RoyBatty » Thu Jun 01, 2017 7:41 pm

FOSE hashchecks, NVSE does not.


The EXE for FO3 is not protected, only the launcher is, that's why FOSE works.


FNV Supports achievements so they have changed the code, and without looking at it knowing what they've done is anyones guess.


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austen1000
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RoyBatty wrote:

Post by austen1000 » Thu Jun 01, 2017 9:11 pm

[quote=RoyBatty]


 


FOSE hashchecks, NVSE does not.


The EXE for FO3 is not protected, only the launcher is, that's why FOSE works.


FNV Supports achievements so they have changed the code, and without looking at it knowing what they've done is anyones guess.


[/quote]


 


Well, the GOG staff seemed to have actively tested all 3 of today's releases to see if their respective script extenders work. According to them, only Oblivion really needed an update for its script extender to work. They actually contacted the SE team about it, and there seems to be a very recent version of that game's SE loader uploaded on the appropriate script extender site. If it turns out NVSE is not working as intended, it can be reported to either GOG or the SE team, so, it should surely be fixed in little time.



GrantSP
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RoyBatty wrote:

Post by GrantSP » Thu Jun 01, 2017 11:38 pm

[quote=RoyBatty]


Yes, we hopped in our time machines 3 years ago...


[/quote]


Wow, you have a time machine!!wink



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