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Mothership Zeta Quest don't start

General help and technical troubleshooting. Ask for help here if you can't find an answer in the FAQ.
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RoyBatty
Gary
Posts: 7742
Joined: Sun Apr 27, 2014 10:26 am
Location: Vault 108

Well I decided to make a b

Post by RoyBatty » Sat May 23, 2015 2:13 am

Well I decided to make a b-line there and test it out.



As you can see, it works fine for me. So I have no idea why it does not for you. My guess is some mod you installed which doesn't appear in your load order, or an incorrect installation.


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jrepel
Posts: 37
Joined: Thu Apr 02, 2015 6:44 pm

Perhaps something wrong with

Post by jrepel » Sat May 23, 2015 7:08 am

Perhaps something wrong with my FO3 installation. There were only two mods installed, which I deactivated with FOMM before installing TTW. In the FNV folder were no mods activated or installed, exept nvse_4_5. There must be some voodoo witchcraft working.



Nelly01023
Posts: 9
Joined: Mon May 18, 2015 12:20 am

Dude,I had like 60 fallout 3

Post by Nelly01023 » Mon May 25, 2015 8:00 pm

Dude,I had like 60 fallout 3 mods. Reinstall fallout 3 and TTW.  Same thing happens. I reinstalled all my mods. But btw,when I start my game up without nvac,it crashes. Could some script mods be the culprit? I also had nvec installed. 


But I uninstalled it before going to ttw.And like him,I tried everything. Uninstalling mods,disabling plugins,but nothin worked.



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RoyBatty
Gary
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Joined: Sun Apr 27, 2014 10:26 am
Location: Vault 108

So you installed TTW to an in

Post by RoyBatty » Mon May 25, 2015 9:04 pm

So you installed TTW to an in progress game, and you had NVEC installed at some point? Well that's why your game was broken.


 


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Nelly01023
Posts: 9
Joined: Mon May 18, 2015 12:20 am

I uninstalled NVEC,then

Post by Nelly01023 » Mon May 25, 2015 9:50 pm

I uninstalled NVEC,then started a New Game after installing TTW. I started in the capital wasteland and decided that I wanted to do mothership zeta,it wouldn't start. I thought it was a save issue. I started a new game AGAIN but in the mojave. 


I also have NVAC,which isn't a misspelling of NVEC. NVAC stands for New Vegas Anti Crash.


I'd understand why you'd get confused. I had installed both of these mods together.


But I'm about to do a fresh reinstall of FN:V to try to remedy this issue.



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RoyBatty
Gary
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Joined: Sun Apr 27, 2014 10:26 am
Location: Vault 108

I know very well what NVAC is

Post by RoyBatty » Mon May 25, 2015 10:41 pm

I know very well what NVAC is, I wouldn't be confused ;)


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Nelly01023
Posts: 9
Joined: Mon May 18, 2015 12:20 am

Now I think I found something

Post by Nelly01023 » Mon May 25, 2015 11:10 pm

Now I think I found something out. Start a new game,it's a save issue.



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Puppettron
Gary
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Joined: Sat Nov 23, 2013 10:47 pm

were these "60 fallout 3 mods

Post by Puppettron » Mon May 25, 2015 11:43 pm

were these "60 fallout 3 mods" converted or were you just grabbing fo3 mods and forcing them into your load order as-is?


perms:  either a full fireworks display spelling out "Puppettron Made This" anytime a user accesses my content in-game, or just give me credit somewhere.

Nelly01023
Posts: 9
Joined: Mon May 18, 2015 12:20 am

I didn't convert em' to ttw.

Post by Nelly01023 » Tue May 26, 2015 2:25 am

I didn't convert em' to ttw. I thought they were screwing with the FO3 .bsas and screwed up my mothership zeta. Only to find out the truth. I kept loading an in-progress game. That explained why my game was screwed up.



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Puppettron
Gary
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i now have no idea what you

Post by Puppettron » Tue May 26, 2015 3:10 am

i now have no idea what you're talking about.  so, i'm going to guess wildly and assume you have no experience with the game:


you can't run fo3 mods on TTW without converting them.  ttw is not fo3, it is an fnv mod.


perms:  either a full fireworks display spelling out "Puppettron Made This" anytime a user accesses my content in-game, or just give me credit somewhere.

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