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DC Super Mutants won't use FO3 weapons

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ersa321
Posts: 44
Joined: Wed Mar 11, 2015 4:30 pm

DC Super Mutants won't use FO3 weapons

Post by ersa321 » Sat Mar 14, 2015 7:28 pm

My system specs are:




  • processer Intel (R) Core(TM) i7-4710HQ CPU @2.50GHZ


  • OS is windows 8.1


Fallout GoTY and FONV UE are steam versions.


I used FOMM 0.14.11.12 to install TTW and most other mods with NMM.


The symptom is that for some reason Super Mutants in the Capitol Wasteland will not use weapons from Fallout 3 that weren't re-used for Fallout New Vegas (mainly the Assault Rifle and Chinese Assault Rifle), which leads most Super Mutants to charging in for unarmed combat or running away.


They do have the Assault Rifle and Chinese Assault Rifles in their inventories when they die, but will not use them.


I don't have the Super Muntant re-balancer from the TTW optional files active if anyone asks.


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Puppettron
Gary
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Joined: Sat Nov 23, 2013 10:47 pm

load order?

Post by Puppettron » Sat Mar 14, 2015 8:34 pm

load order?


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ersa321
Posts: 44
Joined: Wed Mar 11, 2015 4:30 pm

Sorry forgot about that, here

Post by ersa321 » Sat Mar 14, 2015 9:21 pm

Sorry forgot about that, here it is


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Puppettron
Gary
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k, is there ammo with the

Post by Puppettron » Sat Mar 14, 2015 9:48 pm

k, is there ammo with the weapons when you loot them?


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RoyBatty
Gary
Posts: 7742
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Location: Vault 108

I'm not seeing a merge patch,

Post by RoyBatty » Sat Mar 14, 2015 10:52 pm

I'm not seeing a merge patch, you should have a merge patch.


 


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ersa321
Posts: 44
Joined: Wed Mar 11, 2015 4:30 pm

What is a merge patch.

Post by ersa321 » Sat Mar 14, 2015 11:57 pm

What is a merge patch.


Alo off topic I've encountered two other bugs with TTW (both involve the Reilly's Rangers quest) should post them in this topic or start a new one



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Puppettron
Gary
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Joined: Sat Nov 23, 2013 10:47 pm

it's a patch that takes care

Post by Puppettron » Sun Mar 15, 2015 12:18 am

it's a patch that takes care of all conflicts in your game, you can generate one with xEdit.


search the forums, see if they've been posted already


perms:  either a full fireworks display spelling out "Puppettron Made This" anytime a user accesses my content in-game, or just give me credit somewhere.

ersa321
Posts: 44
Joined: Wed Mar 11, 2015 4:30 pm

what files should I merge in

Post by ersa321 » Sun Mar 15, 2015 12:27 am

what files should I merge in my load order, so I don't mess something up by merging the wrong files.



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RoyBatty
Gary
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Joined: Sun Apr 27, 2014 10:26 am
Location: Vault 108

You make a merge patch with

Post by RoyBatty » Sun Mar 15, 2015 3:38 am

You make a merge patch with your entire load order. It's a function of xEdit similar to a Bash patch.


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Puppettron
Gary
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Joined: Sat Nov 23, 2013 10:47 pm

it's in the left pane

Post by Puppettron » Sun Mar 15, 2015 6:13 am

it's in the left pane rightclick menu > other > build merged patch


perms:  either a full fireworks display spelling out "Puppettron Made This" anytime a user accesses my content in-game, or just give me credit somewhere.

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