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Can only sleep/wait for 1 hour.

General help and technical troubleshooting. Ask for help here if you can't find an answer in the FAQ.
ElliotS
Posts: 47
Joined: Thu Jan 08, 2015 9:07 pm

Can only sleep/wait for 1 hour.

Post by ElliotS » Wed Feb 11, 2015 5:09 pm

I can only sleep/wait for 1 hour. The arrow keys do nothing and dragging the slider moves the arrow but it stays at 1 hour. This is my load order:


[collapsed title=Load Order] FalloutNV.esm

DeadMoney.esm

HonestHearts.esm

OldWorldBlues.esm

LonesomeRoad.esm

GunRunnersArsenal.esm

ClassicPack.esm

MercenaryPack.esm

TribalPack.esm

CaravanPack.esm

Fallout3.esm

Anchorage.esm

ThePitt.esm

BrokenSteel.esm

PointLookout.esm

Zeta.esm

TaleOfTwoWastelands.esm

oHUD.esm

SomeguySeries.esm

TTWInteriors_Core.esm

TTWFixes.esm

Better New Vegas.esm

Point Lookout Reborn.esm

TTWInteriorsProject_Combo.esm

FreesideOpen.esm

FCOMaster.esm

Mart's Mutant Mod.esm

AWorldOfPain(Preview).esm

MoiraCompanion.esm

Momod.esm

Project Nevada - Core.esm

Project Nevada - Equipment.esm

Project Nevada - Rebalance.esp

enclavebunker.esm

AWorldOfPainFO3.esm

UCO-UrbanCombatOverhaul.esm

Project Nevada - Cyberware.esp

Project Nevada - Extra Options.esm

Freeside Open - AWOP.esm

FCO - GlowingOne.esp

Casino Exchange All.esp

FlashlightNVSE.esp

DarNifiedUINV.esp

The Mod Configuration Menu.esp

Centered 3rd Person Camera.esp

Clean Deluxe - TTW.esp

AWOPLowLootSkillBooks.esp

Project Nevada - Cyberware Additions.esp

Alternative Repairing - Breakdown Item Icons.esp

TTW_SpeechChecks.esp

HZSmoothLight.esp

NoTheftComments_TTW.esp

MetroCars.esp

EVE FNV - ALL DLC.esp

JIP Companions Command & Control.esp

LessIntrusiveKillCam.esp

FPSWeaponWheel.esp

TTW_XPReduction.esp

Quicker PipBoy Light-0_4Sec.esp

Project Nevada - Rebalance Complete.esp

PNxEO MCMScriptFixes.esp

TTW_Bobbleheads.esp

WeaponJamming.esp

better_new_vegas_-_ttw.esp

outsidebets.esp

WeaponModsExpanded.esp

Project Nevada - All DLC.esp

FreesideOpenPatch.esp

Project Nevada - TTW.esp

RWD-TTW[Merged].esp

TTW MMM + EVE.esp

WMX-EVE.esp

AWOP FO3 - AWOPNV - WMX - EVE.esp

Project Nevada - WMX.esp

vault22FloralOverhaul.esp

karmafix.esp

TTW_SuperMutantRebalance.esp

Wellcometohell.esp

enclavebunker.esp

Alternative Repairing.esp

Alternative Repairing - Tale of Two Wastelands.esp

TTW_Reputation.esp

Stealth Kills Enabled.esp

EVE - TTW Reputations.esp

TTW_MoreCookingItems.esp

TheInheritance.esp

TTW Realistic Wasteland Lighting.esp

AWOPDeadMoney.esp

AWOPFSOPatch.esp

Russell.esp

NoKnockedOverComments_TTW.esp

WelcometohellOWB.esp

More Perks.esp

AWOPDeadMoneyVendorPatch.esp

Delay DLC - TTW.esp

UCO-FOBs.esp

TTW Perk Overhaul.esp

TTW_StashPackOptions.esp

TTW_NoKarmaDCFollowers.esp

WelcometohellHH.esp

Alternative Repairing - Ultimate Edition.esp

WelcometohellLR.esp

megaton_walkway_1.01.esp

Freeside Open Patch.esp

Vending Machines of The Wastes.esp

AWOP - Russell.esp

UCO-The Mall.esp

UCO-MoreEnemies.esp

TTW_OutcastTrading.esp

TTW-PETES-ARMORY.esp

UCOHotfix1.esp

Alternative Repairing - Additional Campfires.esp

Better Breaching - TTW.esp [/collapsed]


 


If you can spot any other issues let me know.


 


Bonus question: When I ran More2Megaton my game because stuttery as hell. Is that only because I didn't make it an ESM? I've noticed others having this issue, but no consensus on how to fix it.


 


Thanks a ton guys!



User avatar
KeltecRFB
Posts: 790
Joined: Mon Aug 19, 2013 7:54 pm

It's your Darni Miscellaneous

Post by KeltecRFB » Wed Feb 11, 2015 5:17 pm

It's your Darni Miscellaneous Sleep/Wait Setting in MCM, it is currently set to 0.  Roy plans to change that default in the next release.


Do you have New Vegas Stutter Remover (NVSR)?


"Si vis pacem, para bellum!"

ElliotS
Posts: 47
Joined: Thu Jan 08, 2015 9:07 pm

Thanks! I'll get that changed

Post by ElliotS » Wed Feb 11, 2015 5:29 pm

Thanks! I'll get that changed.


I do have NVSR.


 


[collapsed title=Here is it's ini for reference] Master = {

    _comment = You can turn on or off each distinct feature from here.

    bManageFPS = 1

    bHookCriticalSections = 1

    bHookLightCriticalSections = 1

    bHookHashtables = 1

    bReplaceHeap = 0

    bReplaceGetTickCount = 1

    bLogToConsole = 0

    bFastExit = 1

    bFlushLog = 1

    iSchedulingResolution = 1

    bReplaceRandom = 1

    bExperimentalStuff = 0

    iMainHookPoint = 1

}

Experimental = {

    _comment =bReduceSleep and iThreadsFixedToCPUs can probably reasonably be used at 1.  > 1 is a bad idea atm.

    _comment =other settings here you're probably better off not touching

    bReduceSleep = 0

    iThreadsFixedToCPUs = 1

    bSuppressRandomSeeding = 0

    bBenchmarkHeap = 0

    bAlternateHeapHooks = 0

    iHeapMainBlockAddress = 0

}

FPS_Management = {

    _comment =Absent a good reason otherwise, bInject_iFPSClamp=1, fMaximumFPS= 30 to 85 (or 0), fMinimumFPS= 10 to 20, iFPS_Report_Period = 2000 to 60000, fExtraSleepPercent = 0.0 to 0.2

    bInject_iFPSClamp = 1

    fMaximumFPS =  0

    fMinimumFPS = 15

    iFPS_Report_Period = 15000

    fExtraSleepPercent =0.05

}

GetTickCount = {

    _comment =This section is disabled by default - see Master/bReplaceGetTickCount

    bForceResolution = 1

    bPreserveDC_Bias = 1

    bPreserveHighFreqComponents = 0

    bForceSync = 0

    iSyncLimitMilliseconds = 50

}

CriticalSections = {

    _comment = CS stuff helps Oblivion, Fallout, and New Vegas significantly

    _comment = much of the benefit comes from the Renderer+0x180 suppression (see overrides below)

    _comment = modes: 1=vanilla, 2=fair, 3=staggering(hybrid of 1 & 2), 5=suppressed

    bUseOverrides = 1

    iDefaultMode = 3

    iDefaultSpin = 1000

    iStaggerLevel = 5

    bEnableMessages = 1

    bEnableProfiling = 0

}

LightCriticalSections = {

    _comment =LCS stuff is like CS stuff, but with a Bethesda implementation.  And inlined sometimes, so difficult for me to work with

    bEnableProfiling = 0

    bEnableMessages = 1

    iDefaultMode = 3

    iDefaultSpin = 1000

    iStaggerLevel = 5

    bFullHooks = 0

    bUseOverrides = 0

}

Heap = {

    _comment =This section is disabled by default - see Master/bReplaceHeap

    _comment =I recommend enabling it however.  

    _comment = Heap replacement can produce MAJOR improvements in performance on Oblivion at a significant cost in stability

    _comment = It crashes instantly on Fallout3 last I remember checking

    _comment = It seems to work on Fallout: New Vegas ?

    _comment = Algorithms: 1=FastMM4, 2=Microsoft (slow on XP), 3=SimpleHeap1, 4=TBBMalloc, 5=ThreadHeap2, 6=ThreadHeap3, 8=tcmalloc

    _comment = Algorithms numbers 1, 4, and 8 require external DLL files in the Data/OBSE/Plugins/ComponentDLLs folder

    _comment = Size is in units of megabytes, and only effects algorithms 3, 5, and 6 (other algorithms dynamically determine their own size)

    iHeapAlgorithm = 6

    bEnableProfiling = 0

    iHeapSize = 250

    bEnableMessages = 0

    bZeroAllocations = 0

}

Hashtables = {

    bUseOverrides = 1

    bEnableMessages = 0

    bEnableExtraMessages = 0

    bEnableProfiling = 0

}

OverrideList = {

    CriticalSection = {

        CallerAddress = 0xA62B29

        comment = Renderer+0x180, recommendation=suppress (mode 5)

        Mode = 5

        Version =FalloutNV 1.4.0.525

    }

    CriticalSection = {

        CallerAddress = 0xA62B17

        comment = Renderer+0x080, recommendation=fair (mode 2) or stagger (mode 3) or suppress (mode 5)

        Mode = 2

        Version =FalloutNV 1.4.0.525

    }

    CriticalSection = {

        CallerAddress = 0xA044FE

        comment = ?, recommendation=stagger (mode 3), maybe high spin?

        Mode = 3

        Spin = 6000

        Version =FalloutNV 1.4.0.525

    }

    CriticalSection = {

        CallerAddress = 0xA5B577

        comment = ?, recommendation=stagger (mode 3)

        Mode = 3

        Version =FalloutNV 1.4.0.525

    }

    CriticalSection = {

        CallerAddress = 0x4538F1

        comment = ?, recommendation=fair (mode 2)

        Mode = 2

        Version =FalloutNV 1.4.0.525

    }

    HashtableEarly = {

        comment = vtable:0x01094e7c

        Address = 0x011F3358

        OldSize = 37

        NewSize = 8701

        Version =FalloutNV 1.4.0.525

    }

    HashtableEarly = {

        comment = vtable:0x01094e3c, caller 0x00A0D777, important during initial game loading?

        Address = 0x011F3308

        OldSize = 37

        NewSize = 371

        Version =FalloutNV 1.4.0.525

    }

    Hashtable = {

        comment =caller 0x0084B7AB, vtable 0x0107f494, may be active during loading?

        SizeAddress = 0x0084AB60

        OldSize = 37

        NewSize = 117

        WordBits = 8

        Version =FalloutNV 1.4.0.525

    }

    Hashtable = {

        comment =caller 0x004746BB

        SizeAddress = 0x00473F69

        OldSize = 1001

        NewSize = 5005

        Version =FalloutNV 1.4.0.525

    }

    Hashtable = {

        comment =caller 0x0058911b

        SizeAddress = 0x00582CA2

        OldSize = 37

        NewSize = 119

        WordBits = 8

        Version =FalloutNV 1.4.0.525

    }

    Hashtable = {

        comment =also caller 0x0058911b

        SizeAddress = 0x00587AC9

        OldSize = 37

        NewSize = 43

        WordBits = 8

        Version =FalloutNV 1.4.0.525

    }

    Hashtable = {

        comment =caller 0x0058921B

        SizeAddress = 0x00582CEF

        OldSize = 37

        NewSize = 49

        WordBits = 8

        Version =FalloutNV 1.4.0.525

    }

    Hashtable = {

        comment =caller 0x0058931b

        SizeAddress = 0x00582D64

        OldSize = 37

        NewSize = 31

        WordBits = 8

        Version =FalloutNV 1.4.0.525

    }

    Hashtable = {

        comment =also caller 0x0058931b

        SizeAddress = 0x00583F90

        OldSize = 7001

        NewSize = 7001

        Version =FalloutNV 1.4.0.525

    }

    Hashtable = {

        comment =also caller 0x0058931b

        SizeAddress = 0x00583FF6

        OldSize = 701

        NewSize = 1703

        Version =FalloutNV 1.4.0.525

    }

    Hashtable = {

        comment =caller 0x006b7f0b

        SizeAddress = 0x006B5C76

        OldSize = 10009

        NewSize = 10009

        Version =FalloutNV 1.4.0.525

    }

    Hashtable = {

        comment =caller 0x006B81BB

        SizeAddress = 0x006B7A30

        OldSize = 1009

        NewSize = 2809

        Version =FalloutNV 1.4.0.525

    }

    Hashtable = {

        comment =caller 0x006c62bb - this one is important

        SizeAddress = 0x006C02F8

        OldSize = 37

        NewSize = 121

        WordBits = 8

        Version =FalloutNV 1.4.0.525

    }

    Hashtable = {

        comment =also caller 0x006c62bb

        SizeAddress = 0x006C035F

        OldSize = 37

        NewSize = 95

        WordBits = 8

        Version =FalloutNV 1.4.0.525

    }

    Hashtable = {

        comment =also caller 0x006c62bb

        SizeAddress = 0x006C0397

        OldSize = 37

        NewSize = 97

        WordBits = 8

        Version =FalloutNV 1.4.0.525

    }

    Hashtable = {

        comment =caller 0x006c6b6b

        SizeAddress = 0x006C03AB

        OldSize = 37

        NewSize = 89

        WordBits = 8

        Version =FalloutNV 1.4.0.525

    }

    Hashtable = {

        comment =caller 0x006e213b

        SizeAddress = 0x006E13AF

        OldSize = 37

        NewSize = 53

        WordBits = 8

        Version =FalloutNV 1.4.0.525

    }

    Hashtable = {

        comment =caller 0x00845BEB

        SizeAddress = 0x00845558

        OldSize = 5039

        NewSize = 7049

        Version =FalloutNV 1.4.0.525

    }

    Hashtable = {

        comment =also caller 0x006e213b

        SizeAddress = 0x008470FA

        OldSize = 37

        NewSize = 55

        WordBits = 8

        Version =FalloutNV 1.4.0.525

    }

    Hashtable = {

        comment =also caller 0x006e213b

        SizeAddress = 0x00846FFB

        OldSize = 5039

        NewSize = 5031

        Version =FalloutNV 1.4.0.525

    }

    Hashtable = {

        comment =also caller 0x006e213b

        SizeAddress = 0x0084703E

        OldSize = 37

        NewSize = 57

        WordBits = 8

        Version =FalloutNV 1.4.0.525

    }

    Hashtable = {

        comment =also caller 0x006e213b

        SizeAddress = 0x00848072

        OldSize = 5039

        NewSize = 12041

        Version =FalloutNV 1.4.0.525

    }

    Hashtable = {

        comment =caller 0x00558F0B

        SizeAddress = 0x00544FA7

        OldSize = 37

        NewSize = 39

        WordBits = 8

        Version =FalloutNV 1.4.0.525

    }

    Hashtable = {

        comment =also caller 0x00558F0B

        SizeAddress = 0x00544FC9

        OldSize = 37

        NewSize = 29

        WordBits = 8

        Version =FalloutNV 1.4.0.525

    }

    Hashtable = {

        comment =address 0x011F6F44, should be caller 0x00AE7BA7, but showing up as NULL

        SizeAddress = 0x00AD9169

        OldSize = 37

        NewSize = 111

        WordBits = 8

        Version =FalloutNV 1.4.0.525

    }

    Hashtable = {

        comment =address 0x011F6F54, should be caller 0x00AE7C27, but showing up as NULL

        SizeAddress = 0x00AD9189

        OldSize = 37

        NewSize = 111

        WordBits = 8

        Version =FalloutNV 1.4.0.525

    }

    Hashtable = {

        comment =address 0x011F6F64, should be caller 0x00AE7C27, but showing up as NULL

        SizeAddress = 0x00AD91A9

        OldSize = 37

        NewSize = 111

        WordBits = 8

        Version =FalloutNV 1.4.0.525

    }

    Hashtable = {

        comment =address 0x011F6F74, should be caller 0x00AE7CA7, but showing up as NULL

        SizeAddress = 0x00AD91CC

        OldSize = 37

        NewSize = 39

        WordBits = 8

        Version =FalloutNV 1.4.0.525

    }

    Hashtable = {

        comment =caller 0x00a2f00b, multiplied by 4

        SizeAddress = 0x00A2EFDF

        OldSize = 148

        NewSize = 604

        Version =FalloutNV 1.4.0.525

    }

    Hashtable = {

        comment =caller 0x00a2f00b, must be 1/4th of the preceding one

        SizeAddress = 0x00A2EFED

        OldSize = 37

        NewSize = 151

        Version =FalloutNV 1.4.0.525

    }

    Hashtable = {

        comment =caller 0x00a660e2, multiplied by 4

        SizeAddress = 0x00A660B7

        OldSize = 236

        NewSize = 636

        Version =FalloutNV 1.4.0.525

    }

    Hashtable = {

        comment =caller 0x00a660e2, must be 1/4th of the preceding one

        SizeAddress = 0x00A660C4

        OldSize = 59

        NewSize = 159

        Version =FalloutNV 1.4.0.525

    }

    Hashtable = {

        comment =caller 0x00B61872, multiplied by 4

        SizeAddress = 0x00B61841

        OldSize = 404

        NewSize = 1204

        Version =FalloutNV 1.4.0.525

    }

    Hashtable = {

        comment =caller 0x00B61872, must be 1/4th of the preceding one

        SizeAddress = 0x00B61854

        OldSize = 101

        NewSize = 301

        Version =FalloutNV 1.4.0.525

    }

    Hashtable = {

        comment =caller 0x00B7FFA8, multiplied by 4

        SizeAddress = 0x00B7FF73

        OldSize = 148

        NewSize = 988

        Version =FalloutNV 1.4.0.525

    }

    Hashtable = {

        comment =caller 0x00B7FFA8, must be 1/4th of the preceding one

        SizeAddress = 0x00B7FF85

        OldSize = 37

        NewSize = 247

        Version =FalloutNV 1.4.0.525

    }

    Hashtable = {

        comment =caller 0x00b9a61b, multiplied by 4

        SizeAddress = 0x00B9A5EB

        OldSize = 148

        NewSize = 628

        Version =FalloutNV 1.4.0.525

    }

    Hashtable = {

        comment =caller 0x00b9a61b, must be 1/4th of the preceding one

        SizeAddress = 0x00B9A5FD

        OldSize = 37

        NewSize = 157

        Version =FalloutNV 1.4.0.525

    }

    CriticalSection = {

        CallerAddress = 0xA5D9F7

        comment = Renderer+0x180, recommendation=suppress (mode 5)

        Mode = 5

        Version =FalloutNV 1.3.0.452

    }

    CriticalSection = {

        CallerAddress = 0xA5FA67

        comment = Renderer+0x080, recommendation=fair (mode 2) or suppress (mode 5)

        Mode = 2

        Version =FalloutNV 1.3.0.452

    }

    CriticalSection = {

        CallerAddress = 0xA5D9F7

        comment = Renderer+0x180, recommendation=suppress (mode 5)

        Mode = 5

        Version =FalloutNV 1.2.0.352

    }

    CriticalSection = {

        CallerAddress = 0xA5D9E5

        comment = Renderer+0x080, recommendation=fair (mode 2) or suppress (mode 5)

        Mode = 2

        Version =FalloutNV 1.2.0.352

    }

    CriticalSection = {

        CallerAddress = 0xA5DB09

        comment = Renderer+0x180, recommendation=suppress (mode 5)

        Mode = 5

        Version =FalloutNV 1.2.0.314

    }

    CriticalSection = {

        CallerAddress = 0xA5DAF7

        comment = Renderer+0x080, recommendation=fair (mode 2) or suppress (mode 5)

        Mode = 2

        Version =FalloutNV 1.2.0.314

    }

    CriticalSection = {

        CallerAddress = 0x9FF32E

        comment = ???, recommendation=stagger (mode 3)

        Mode = 3

        Version =FalloutNV 1.2.0.314

    }

    CriticalSection = {

        CallerAddress = 0xAFCE77

        comment = ???, recommendation=stagger (mode 3)

        Mode = 3

        Version =FalloutNV 1.2.0.314

    }

    CriticalSection = {

        CallerAddress = 0xAD40E8

        comment = ???, recommendation=???

        Version =FalloutNV 1.2.0.314

    }

    CriticalSection = {

        CallerAddress = 0xA56607

        comment = ???, recommendation=stagger (mode 3)

        Mode = 3

        Version =FalloutNV 1.2.0.314

    }

    HashtableEarlyIndirect = {

        comment =vtable 0x010169C8

        Address = 0x011BE3C0

        OldSize = 131213

        NewSize = 161219

        Version =FalloutNV 1.2.0.314

    }

    Hashtable = {

        comment =caller 0x004AFA4B

        SizeAddress = 0x4ACBA7

        OldSize = 257

        NewSize = 307

        Version =FalloutNV 1.2.0.314

    }

    Hashtable = {

        comment =also caller 0x004AFA4B

        SizeAddress = 0x4EE211

        OldSize = 257

        NewSize = 311

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}



[/collapsed]



User avatar
KeltecRFB
Posts: 790
Joined: Mon Aug 19, 2013 7:54 pm

Try making it an ESM and see.

Post by KeltecRFB » Wed Feb 11, 2015 5:33 pm

Try making it an ESM and see.  It could be a list of things or possibilities.


"Si vis pacem, para bellum!"

ElliotS
Posts: 47
Joined: Thu Jan 08, 2015 9:07 pm

Converting it to an ESM seems

Post by ElliotS » Wed Feb 11, 2015 6:03 pm

Converting it to an ESM seems to have fixed it. I would guess it was the screwed up pathing or maybe something else. Thanks a ton KeltecRFB!



ElliotS
Posts: 47
Joined: Thu Jan 08, 2015 9:07 pm

Actually I spoke to soon. Now

Post by ElliotS » Wed Feb 11, 2015 6:24 pm

Actually I spoke to soon. Now I crash every other time (ish) I load megaton. I'm going to start a new game and see if it works there, otherwise It's sadly the end for More2Megaton.



ElliotS
Posts: 47
Joined: Thu Jan 08, 2015 9:07 pm

After removing More2Megaton

Post by ElliotS » Wed Feb 11, 2015 10:55 pm

After removing More2Megaton it seems to work fine. Maybe it's the fact that I have a few mods that affect Megaton?



User avatar
KeltecRFB
Posts: 790
Joined: Mon Aug 19, 2013 7:54 pm

ElliotS wrote:

Post by KeltecRFB » Thu Feb 12, 2015 2:33 pm

[quote=ElliotS]


After removing More2Megaton it seems to work fine. Maybe it's the fact that I have a few mods that affect Megaton?


[/quote]


You could be pushing your hardware to the max in just that one location, the mod is not optimized, or it is dirty?  It can be any one of those things or something else?  But now you know it is that mod directly or indirectly causing the issue.


Do you have NVAC installed?


"Si vis pacem, para bellum!"

ElliotS
Posts: 47
Joined: Thu Jan 08, 2015 9:07 pm

Yeah. NVAC is installed.

Post by ElliotS » Thu Feb 12, 2015 2:58 pm

Yeah. NVAC is installed.



User avatar
KeltecRFB
Posts: 790
Joined: Mon Aug 19, 2013 7:54 pm

Did you see this?

Post by KeltecRFB » Thu Feb 12, 2015 3:17 pm

Did you see this?


https://taleoftwowastelands.com/content/which-versionsettings-nvsr-working-best


"Si vis pacem, para bellum!"

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