Fallout NV doesn't like a game with a lot of plugins to begin with. Due to a coding error in FNV there is a point where mods start to overwrite existing game data. TTW moves this number a little closer is all.
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HUGE bugs when going outside Doc Mitchell's House.
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JaxFirehart
- Posts: 3003
- Joined: Wed Sep 12, 2012 12:33 am
- Puppettron
- Gary
- Posts: 1715
- Joined: Sat Nov 23, 2013 10:47 pm
skyrim != fnv
skyrim != fnv
perms: either a full fireworks display spelling out "Puppettron Made This" anytime a user accesses my content in-game, or just give me credit somewhere.
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Cancer
- Posts: 7
- Joined: Thu Dec 11, 2014 6:42 am
Thanks for all the replies.
Thanks for all the replies. Ill respond if one of your responses works.
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Cancer
- Posts: 7
- Joined: Thu Dec 11, 2014 6:42 am
THANK YOU THANK YOU THANK YOU
THANK YOU THANK YOU THANK YOU! You were right! Cutting my plugins down to 130 worked!
Although there is still a few texture glitches and purple skinned people, I can finally play my game again!