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HUGE bugs when going outside Doc Mitchell's House.

General help and technical troubleshooting. Ask for help here if you can't find an answer in the FAQ.
JaxFirehart
Posts: 3003
Joined: Wed Sep 12, 2012 12:33 am

Fallout NV doesn't like a

Post by JaxFirehart » Sat Dec 20, 2014 12:37 am

Fallout NV doesn't like a game with a lot of plugins to begin with. Due to  a coding error in FNV there is a point where mods start to overwrite existing game data. TTW moves this number a little closer is all.



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Puppettron
Gary
Posts: 1715
Joined: Sat Nov 23, 2013 10:47 pm

skyrim != fnv

Post by Puppettron » Sat Dec 20, 2014 1:55 am

skyrim != fnv


perms:  either a full fireworks display spelling out "Puppettron Made This" anytime a user accesses my content in-game, or just give me credit somewhere.

Cancer
Posts: 7
Joined: Thu Dec 11, 2014 6:42 am

Thanks for all the replies.

Post by Cancer » Sat Dec 20, 2014 2:48 am

Thanks for all the replies. Ill respond if one of your responses works.



Cancer
Posts: 7
Joined: Thu Dec 11, 2014 6:42 am

THANK YOU THANK YOU THANK YOU

Post by Cancer » Sat Dec 20, 2014 4:02 am

THANK YOU THANK YOU THANK YOU! You were right! Cutting my plugins down to 130 worked!


Although there is still a few texture glitches and purple skinned people, I can finally play my game again!



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