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Bug- The Citidel Worldspace

General help and technical troubleshooting. Ask for help here if you can't find an answer in the FAQ.
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PeterKeller
Posts: 12
Joined: Wed Dec 03, 2014 2:58 am

Bug- The Citidel Worldspace

Post by PeterKeller » Wed Jan 07, 2015 11:16 pm

   Hey folks. 


TTW has been working 98% perfect for me since my install. A few minor things that really, are to be expected on such a large project. 


First major bug- When i enter the Citidel for the first time, after escaping Project Purity, it doesn't load properly, and there are no buildings in there, just a weird worldspace where all the NPC's spawn on the CoC marker and stand there in a huddle. I can provide a screenshot if necessary.


 


What gives, yo?



PeterKeller
Posts: 12
Joined: Wed Dec 03, 2014 2:58 am

Specs-

Post by PeterKeller » Wed Jan 07, 2015 11:23 pm

Specs-


Win 7


AMD FX 4130 Quad Core 3.80GHz


8GB RAM


64-bit


Stem Download, GOTY for both NV and Fo3. 


 



JaxFirehart
Posts: 3003
Joined: Wed Sep 12, 2012 12:33 am

Use the search yo.

Post by JaxFirehart » Wed Jan 07, 2015 11:41 pm

Use the search yo.



PeterKeller
Posts: 12
Joined: Wed Dec 03, 2014 2:58 am

Odd! I tried that at first

Post by PeterKeller » Wed Jan 07, 2015 11:49 pm

Odd! I tried that at first but it came up empty.. Maybe I used the wrong search box? Thanks!



JaxFirehart
Posts: 3003
Joined: Wed Sep 12, 2012 12:33 am

Oh I see, you spelled Citadel

Post by JaxFirehart » Wed Jan 07, 2015 11:53 pm

Oh I see, you spelled Citadel wrong. All good.


PS It's probably Nevada Skies



paragonskeep
Posts: 738
Joined: Thu Oct 25, 2012 6:19 pm

Nevada Skies won't work with

Post by paragonskeep » Thu Jan 08, 2015 3:56 pm

Nevada Skies won't work with the Citadel or Tranquility lane. 


Citadel bailey is gone and they all group together like on a little island and TL is completely black. 


Just disable NV Skies when going into either and you'll be fine. 


If life is but a test, where's the damn answer key?!?!?

TJ
Posts: 2181
Joined: Mon Sep 17, 2012 1:06 pm

NSkies wont work with TQL.

Post by TJ » Thu Jan 08, 2015 4:43 pm

NSkies wont work with TQL. However, anybody that looked at the NSkies release thread will see I've linked a 2.7.x compatible fix for the Citadel in the first post. Shame most people don't read when downloading things. Also a shame that fix has been available all this time and that fella hasn't incorporated it into his mod.


My project Dash is on Kickstarter!



PeterKeller
Posts: 12
Joined: Wed Dec 03, 2014 2:58 am

TQL worked perfectly for me.

Post by PeterKeller » Thu Jan 08, 2015 7:08 pm

TQL worked perfectly for me. Like I said, this was my first issue. Anyway, i appreciate the help.



TJ
Posts: 2181
Joined: Mon Sep 17, 2012 1:06 pm

NP. Maybe TQL was fixed but

Post by TJ » Thu Jan 08, 2015 7:35 pm

NP. Maybe TQL was fixed but not the citadel. Either way, glad you got it worked out.


My project Dash is on Kickstarter!



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