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Fresh install play problems. Vault 101 Start

General help and technical troubleshooting. Ask for help here if you can't find an answer in the FAQ.
Derisat
Posts: 9
Joined: Tue Nov 11, 2014 10:18 pm

solved it

Post by Derisat » Wed Nov 12, 2014 2:50 am

solved it

TTW_StartupMenu.esp



from the TTW optional files is the mod affecting xp, it grants xp for listening to audio files, reading notes etc...

This levels you up too soon for the Vault 101 scripting and bugs it out, you shouldn't be level 2 before leaving Vault 101.



Turning it off gets rid of the EXP gain from listening to the holotape. allowing the level to continue normaly, hope that helps your team debug it


You don't fight the fights you can win, you fight the fights that need fighting.- Sheridan

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Risewild
Posts: 3219
Joined: Mon Oct 01, 2012 9:14 am

That is really strange since

Post by Risewild » Wed Nov 12, 2014 3:02 am

That is really strange since I played TTW vault 101 hundreds of times already and never leveled before leaving the vault cave into the wasteland for the first time.


I haven't listened to the dad's note for a while now so I will have to check it out again.


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thermador
Posts: 773
Joined: Tue Aug 07, 2012 2:24 pm

Derisat wrote:

Post by thermador » Sat Nov 15, 2014 7:42 pm

[quote=Derisat]


 


solved it

TTW_StartupMenu.esp



from the TTW optional files is the mod affecting xp, it grants xp for listening to audio files, reading notes etc...

This levels you up too soon for the Vault 101 scripting and bugs it out, you shouldn't be level 2 before leaving Vault 101.



Turning it off gets rid of the EXP gain from listening to the holotape. allowing the level to continue normaly, hope that helps your team debug it


[/quote]


Interesting, I don't think that mod does anything to XP rewards, but I will look into it.



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