Not unless one of the plugin wizards finds the function and can hook it.
Repair Overpowered
- RoyBatty
- Gary
- Posts: 7742
- Joined: Sun Apr 27, 2014 10:26 am
- Location: Vault 108
-
CDTalmas
- Posts: 138
- Joined: Thu Feb 07, 2013 3:33 am
Well, if you look into PN's
Well, if you look into PN's Alternative Repair Code you can actually set it so that it's based on the original formula... I believe. May have a hard time detecting the "current health" of the item being selected.
-
subtledoctor
- Posts: 35
- Joined: Sat Nov 10, 2012 8:17 pm
What about just removing the
What about just removing the ability to repair weapons with other weapons? Force the use of vendors and scrap metal and weapon repair kits etc.
Looking in the GECK, I see that this is possible. Gonna edit my current game like this, should be a nice hardcore mod. (Actually, I'm using the "Realistic Repair NV" mod, I'll edit that .esp to include this change.)
EDIT - been playing this way for a day, and it's fantastic. Everything is more run-down and scarce and I can't get weapons in tip-top shape very easily. I highly recommend this!
- pintocat
- Posts: 576
- Joined: Sun Apr 07, 2013 12:50 am
That could be scripted,
That could be scripted, probably. GLTA all weapons, then get all repair lists of all loaded weapons, go through each list, get type of each formlist entry... if weapon, remove. I don't know what you'd do for Jury Rigging, though, I think that'd hard coded.
-
JaxFirehart
- Posts: 3003
- Joined: Wed Sep 12, 2012 12:33 am
Jury rigging is indeed hard
Jury rigging is indeed hard coded. If you cached the default repair lists, you could modify the jury rigging perk to, instead of allow similar weapons to repair each other, allow identical weapons to repair each other.
So without jury rigging you are incredibly limited in repair. with jury rigging, you can make use of identical weapons a la vanilla fallout.
-
subtledoctor
- Posts: 35
- Joined: Sat Nov 10, 2012 8:17 pm
pintocat wrote:That could be
[quote=pintocat]That could be scripted, probably. GLTA all weapons, then get all repair lists of all loaded weapons, go through each list, get type of each formlist entry... if weapon, remove. I don't know what you'd do for Jury Rigging, though, I think that'd hard coded.[/quote]
Yeah, but that's okay. It makes Jury rigging even more special.
Hmm, I just realized I'm also using a modified "Skill Perks" mod that removes Jury Rigging from the normal perk list, and instead gives it to you automatically when you reach ~80 Repair. So this makes investing point in repair even more important. Between that, and ammo crafting recipes that open up with higher Repair, I've found myself prioritizing Repair over Guns when I level up, which is very unusual for me.
(Both of these, the modified "Realistic Repair" and the modified "Skill Perks" are based on other peoples' work, and the authors have disappeared, so I can't distribute them. But if anyone wants to give them a try, PM me (do we have PMs here?) and I'll give you a private copy.)
