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Repair Overpowered

General help and technical troubleshooting. Ask for help here if you can't find an answer in the FAQ.
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Puppettron
Gary
Posts: 1715
Joined: Sat Nov 23, 2013 10:47 pm

i left zeta with more epoxy

Post by Puppettron » Wed Jul 29, 2015 2:04 am

i left zeta with more epoxy than i ever needed, and i didn't level up repair except when i had nothing else to spend it on because vendor repairs are just caps, and caps are practically infinite.


perms:  either a full fireworks display spelling out "Puppettron Made This" anytime a user accesses my content in-game, or just give me credit somewhere.

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Damianwolff
Posts: 128
Joined: Tue May 05, 2015 5:16 am

PN and FWE before it allowed

Post by Damianwolff » Wed Jul 29, 2015 2:12 am

PN and FWE before it allowed to change or simply decreased both the amount of caps and ammo available. This, along with decreased inventory size and disabled fast travel, made bringing tons of items for sale much more tedious, and made hoarding caps harder.


So it all depends on the individual set up.


In F3 having to repair weapons and armor in vendors didn't hit so hard, because with cheap guns and armor the price was in the hundreds.


In FNV the repair prices can be in the thousands... but nobody cares because of how the repair system works, allowing to circumvent the vendors almost entirely.



Pokepunch
Posts: 77
Joined: Tue Jan 01, 2013 8:42 pm

So how feasible would it be

Post by Pokepunch » Wed Jul 29, 2015 1:21 pm

So how feasible would it be to mod the F3 behavior back in? The fact that it hasn't been done before leads me to think that it's hard-coded maybe? Anybody know if this is the case?



Thenryb
Posts: 144
Joined: Sun Feb 15, 2015 6:47 pm

Pokepunch wrote:

Post by Thenryb » Wed Jul 29, 2015 4:12 pm

[quote=Pokepunch]


 


So how feasible would it be to mod the F3 behavior back in? The fact that it hasn't been done before leads me to think that it's hard-coded maybe? Anybody know if this is the case?


[/quote]


 


Feasible or not, hopefully it will be optional. If I wanted all the FO3 features, I would just play..well FO3.


My computer specs are too embarrassing to reveal, but the game still runs.

TrickyVein
Posts: 982
Joined: Fri Mar 29, 2013 3:04 pm

Nobody's talking about other

Post by TrickyVein » Wed Jul 29, 2015 4:51 pm

Nobody's talking about other Fallout 3 features, here. This one in particular a lot of people would like to see changed, not even necessarily for TTW. If it ever were added into TTW I think of course it would be an optional.



JaxFirehart
Posts: 3003
Joined: Wed Sep 12, 2012 12:33 am

Any time we pick FO3

Post by JaxFirehart » Wed Jul 29, 2015 7:11 pm

Any time we pick FO3 mechanics over equivalent FNV mechanics, it's optional



Thenryb
Posts: 144
Joined: Sun Feb 15, 2015 6:47 pm

JaxFirehart wrote:

Post by Thenryb » Wed Jul 29, 2015 8:12 pm

[quote=JaxFirehart]


 


Any time we pick FO3 mechanics over equivalent FNV mechanics, it's optional


[/quote]


Thanks. It is good to have that confirmed.


My computer specs are too embarrassing to reveal, but the game still runs.

Question
Posts: 134
Joined: Thu Jul 16, 2015 5:33 am

I think both systems have

Post by Question » Mon Aug 17, 2015 8:28 am

I think both systems have pros and cons. In FO 3 you had to repair a lot more often which i think many people found annoying.


The NV repair system is less annoying but it does create an unintended balance problem. Armor in NV doesn't degrade unless the damage exceeds the DT, which kind of makes sense, but you almost never need to repair armor later in the game since most enemies can't bypass your DT. And stuff like toughness also helps prevent armor degradation which doesn't really make sense.



TJ
Posts: 2181
Joined: Mon Sep 17, 2012 1:06 pm

I tried to rebuild the FO3

Post by TJ » Mon Aug 17, 2015 1:21 pm

I tried to rebuild the FO3 setup for PANZER once. A lot of the settings are there, and you can actually turn it on, but the engine doesn't respect it and allows repair to 100% either way. I came to the conclusion it was hardcoded behavior.


My project Dash is on Kickstarter!



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Damianwolff
Posts: 128
Joined: Tue May 05, 2015 5:16 am

So zero to no chance of

Post by Damianwolff » Tue Aug 18, 2015 7:41 pm

So zero to no chance of altering that mechanic closer to F3?

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