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Operation Anchorage "Guns of Anchorage" Crash

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BrawlPurist
Posts: 3
Joined: Mon Sep 15, 2014 11:17 pm

Operation Anchorage "Guns of Anchorage" Crash

Post by BrawlPurist » Mon Sep 15, 2014 11:44 pm

I'm having a bit of trouble with Operation Anchorage. The opening bits work correctly, but when it gets time to blow up the artillery guns, the game will consistently crash in the same area. It also crashes if I do a "movetoqt" command and simply try destroying the guns. Now, I've tried disabling my entire load order save for TTW, but I still get the same crash issue. Just for the sake of completeness, I've added my normal load order as well. In addition, I've got a screenshot of the exact area the game crashes, if that's any help.


Anchorage isn't a huge deal for me (I'll probably just wind up skipping it) but I would like to know what's going on with this.


System Specs:




  • Windows 7 64 bit


  • Intel i7-2600 cpu


  • 8GB RAM


FOMM v0.13.21


Using the Steam GotY versions of FO3 and FNV


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Puppettron
Gary
Posts: 1715
Joined: Sat Nov 23, 2013 10:47 pm

what kind of crash are you

Post by Puppettron » Tue Sep 16, 2014 4:46 am

what kind of crash are you talking about here?  like immediate CTD or is it stalling out and leaving you staring at things?


perms:  either a full fireworks display spelling out "Puppettron Made This" anytime a user accesses my content in-game, or just give me credit somewhere.

BrawlPurist
Posts: 3
Joined: Mon Sep 15, 2014 11:17 pm

Not an immediate CTD; the

Post by BrawlPurist » Tue Sep 16, 2014 5:35 am

Not an immediate CTD; the game locks up (leaving me looking at the bridge) and eventually windows will show an "AppHang" error.



User avatar
Puppettron
Gary
Posts: 1715
Joined: Sat Nov 23, 2013 10:47 pm

i'm suspecting it's some kind

Post by Puppettron » Tue Sep 16, 2014 8:12 am

i'm suspecting it's some kind of mesh error, when you drop to just TTW vanilla, try moving all your loose files out of your data folder and see if that works.


perms:  either a full fireworks display spelling out "Puppettron Made This" anytime a user accesses my content in-game, or just give me credit somewhere.

BrawlPurist
Posts: 3
Joined: Mon Sep 15, 2014 11:17 pm

That absolutely did it! After

Post by BrawlPurist » Tue Sep 16, 2014 6:31 pm

That absolutely did it! After moving my entire Meshes/Textures folders out of the FNV data folder I'm able to pass the crash point. My best guess, then, is that it's a broken landscape mesh? I'm not super familiar with this entire area, but that seems the most reasonable guess.


I'm gonna do some experimenting and return with my findings.


EDIT: Turns out I had tons and tons of leftover shit in my Meshes folder from when I was doing god knows what in 2012. I cleaned it all out and now I can get past the guaranteed crash point. Looks like I'm clear!


EDIT 2: And then I turned my mods back on. Crashing in the same place again. Guess I have more work to do.



User avatar
Puppettron
Gary
Posts: 1715
Joined: Sat Nov 23, 2013 10:47 pm

only things i'm absolutely

Post by Puppettron » Tue Sep 16, 2014 8:37 pm

only things i'm absolutely sure that is in both places that aren't anywhere else in the cliffs section is the flamethrowers.  since it's probably a mesh issue caused by a mod, the best method for troubleshooting is going to be annoying as hell:  you'll have to uninstall mods a handful at a time until you find the culprit


perms:  either a full fireworks display spelling out "Puppettron Made This" anytime a user accesses my content in-game, or just give me credit somewhere.

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