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"PCB" Performance Issue

General help and technical troubleshooting. Ask for help here if you can't find an answer in the FAQ.
siuking
Posts: 21
Joined: Tue Sep 02, 2014 10:04 am

"PCB" Performance Issue

Post by siuking » Wed Jul 29, 2015 3:06 pm

So I have been playing a new save for about 50 hours now, and the lag is becoming unbearable.


As the game progresses, I suppose more and more quest, notes, NPC and inventory stuff needs to be loaded for the game engine? So the performance drop will happen faster and faster. Currently my save is about 10MB.


Basically I start the game with 60 fps and performance declines overtime (naturally), and as I play, fps drops and drops to around 20 in certain areas, sometimes 10; sometimes even lower than 10 fps when I open up a container/trader menu.


So when it gets to that I have to use "pcb" console command to flush the cache, and fix the drop right away.


But before that maybe i only need to do this every 30 minutes or so, but now I have to do it like every 10-15 mins. Otherwise when I open up a container menu, even my MOUSE CURSOR lags!


Places like the Pitt is even worse, it never gets above 30 fps usually. And inside the steelmill I only get about 15 fps. Even PCB command doesn't fix it.


Can someone explain to me what's going on? Is it the game engine? Is there a workround for it? 


I am really getting tired of typing PCB every 10 minutes just to get a reasonable fps.


PS: when I start a new game I can get constant fps above 60, now I at most can only get 40 in areas that dont lag...




Load Order:



FalloutNV.esm


DeadMoney.esm


HonestHearts.esm


OldWorldBlues.esm


LonesomeRoad.esm


GunRunnersArsenal.esm


CaravanPack.esm


ClassicPack.esm


MercenaryPack.esm


TribalPack.esm


Fallout3.esm


Anchorage.esm


ThePitt.esm


BrokenSteel.esm


PointLookout.esm


Zeta.esm


TaleOfTwoWastelands.esm


Project Nevada - Core.esm


Project Nevada - Equipment.esm


Project Nevada - Rebalance.esp


Project Nevada - Cyberware.esp


Project Nevada - Extra Options.esm


WMVM.esm


TTWFixes.esm


StreetLights.esm


Project Nevada - Cyberware Additions.esp


Project Nevada - Rebalance Complete.esp


Project Nevada - All DLC.esp


Project Nevada - TTW.esp


Project Nevada - TTW Vision Patch.esp


Project Nevada - Rebalance [Rarity Fixes].esp


ttw_wildwasteland.esp


TTW_StartupMenu.esp


TTW_SpeechChecks.esp


TTW_Reputation.esp


TTWOptions.esp


Camon  BAR + BAR LMG (Goodsprings).esp


1 Camon PKM HMG (Yangtze Memorial shack).esp


WeaponModsExpanded.esp


M14.esp


The Weapon Mod Menu.esp


SR556.esp


FalloutNVCheatTerminal.esp


NewVegasExtendedMapMarkers.esp


M40a5.esp


MosinNagant.esp


Purge Cell Buffers.esp


The Mod Configuration Menu.esp


PPSh41.esp


Jaguar MSX200 LMG NV.esp


M1897.esp


Karabiner98k.esp


TTW_NoKarmaDCFollowers.esp


PickCompanionArmorandWeapons.esp


AllCompanionsEssential 2.0b.esp


WeightlessAmmo.esp


TTW - Fellout.esp


moremapmarkersttw_0.esp


 


Total active plugins: 58


Total plugins: 59


 


Thenryb
Posts: 144
Joined: Sun Feb 15, 2015 6:47 pm

I have no answer to your

Post by Thenryb » Wed Jul 29, 2015 4:08 pm

I have no answer to your technical question but here is a simple mod by drithius which allows you to assign the pcb command to a hotkey. I have used it for a long time and it works great.


http://www.nexusmods.com/newvegas/mods/52428/?


If you use it, lose that other "pcb.esp" you have in your load order.


 


My computer specs are too embarrassing to reveal, but the game still runs.

siuking
Posts: 21
Joined: Tue Sep 02, 2014 10:04 am

Actually my pcb.esp is

Post by siuking » Wed Jul 29, 2015 4:34 pm

Actually my pcb.esp is another mod made by someone else.


It simply does pcb command for me every 10 mins.


But apparently...i need to pcb the game more than once in 10 minutes...



JaxFirehart
Posts: 3003
Joined: Wed Sep 12, 2012 12:33 am

PC specs may help in this

Post by JaxFirehart » Wed Jul 29, 2015 5:26 pm

PC specs may help in this case, also a copy of your Fallout.ini, are you using ENB? What about ENBoost? 4GBFNV?


In cases when PCB helps drastically, it is almost ALWAYS a matter of RAM.



Question
Posts: 134
Joined: Thu Jul 16, 2015 5:33 am

Ive noticed this as well,

Post by Question » Thu Jul 30, 2015 1:52 am

Ive noticed this as well, although i have 16gb of ram and am using the 4gb version of NV, so it shouldnt be ram related...


I am using ENB though, although its lucent's performance preset with ambient occulsion turned off.


[collapsed title=fallout.ini] [General]

SStartingCell=

SCharGenQuest=001FFFF8

SStartingCellY=

SStartingCellX=

SStartingWorld=



STestFile10=

STestFile9=

STestFile8=

STestFile7=

STestFile6=

STestFile5=

STestFile4=

STestFile3=

STestFile2=

STestFile1=FalloutNV.esm



sEssentialFileCacheList=Data\Fallout.esm|Data2\Fallout.esm, Data\Music\Special\MainTitle.mp3, Data\Fallout - Sound.bsa|Fallout - Sound.bsa, Data\Fallout - Voices1.bsa|Fallout - Voices1.bsa

sUnessentialFileCacheList=Data\Fallout - Meshes.bsa|Data2\Fallout - Meshes.bsa, Data\Fallout - Textures.bsa|Data2\Fallout - Textures.bsa, Data\Fallout - Textures2.bsa, Data\Music\Dungeon\*.xma, Data\Music\Base\*.mp3, Data\Music\Battle\*.mp3, Data\Music\Explore\*.mp3, Data\Music\Public\*.mp3, Data\Music\Special\*.mp3

bPreCullActors=1

bTaskletActorSceneGraphUpdates=0

bTaskletActorAnimMovementUpdates=1

bAnimationUseBlendFromPose=1

bEnableProfile=0

bDrawSpellContact=0

bRunMiddleLowLevelProcess=1

iHoursToSleep=3

bActorLookWithHavok=1

SMainMenuMusicTrack=special\maintitle.mp3

bUseEyeEnvMapping=1

bFixFaceNormals=0

bUseFaceGenHeads=1

bFaceMipMaps=1

bFaceGenTexturing=1

bDefaultCOCPlacement=0

uGridDistantCount=20

uGridsToLoad=5

fGlobalTimeMultiplier=1.0000

bNewAnimation=1

bFixAIPackagesOnLoad=0

bForceReloadOnEssentialCharacterDeath=1

bKeepPluginWhenMerging=0

bCreate Maps Enable=0

SLocalSavePath=Saves\

SLocalMasterPath=Data\

bDisableDuplicateReferenceCheck=1

bTintMipMaps=0

uInterior Cell Buffer=3

uExterior Cell Buffer=36

iIntroSequencePriority=3

bPreloadIntroSequence=1

fStaticScreenWaitTime=3.0000

SMainMenuMovieIntro=

SIntroSequence=

sIntroMovie=

iFPSClamp=0

bRunVTuneTest=0

STestFile1=

bActivateAllQuestScripts=0

bUseThreadedBlood=1

bUseThreadedMorpher=1

bBorderRegionsEnabled=1

bDisableHeadTracking=0

bTrackAllDeaths=0

uiFaceGenMaxEGTDataSize=67108864

uiFaceGenMaxEGMDataSize=67108864

bPreemptivelyUnloadCells=0

iNumBitsForFullySeen=248

iPreloadSizeLimit=26214400

bUseHardDriveCache=0

bEnableBoundingVolumeOcclusion=1

bDisplayBoundingVolumes=1

bUseThreadedTempEffects=1

bUseThreadedParticleSystem=1

bExternalLODDataFiles=1

bCheckCellOffsetsOnInit=0

uGridDistantTreeRange=5

bCreateShaderPackage=0

bWarnOnMissingFileEntry=0

bAllowScriptedAutosave=0

uGridDistantTreeRangeCity=4

uGridDistantCountCity=4

iSaveGameBackupCount=1

bDisplayMissingContentDialogue=1

SSaveGameSafeCellID=2AEEA

bUseThreadedAI=1

iNumHWThreads=2

bChangeTimeMultSlowly=1

bCheckPurgedTextureList=0

bAnimateDoorPhysics=0

sLanguage=ENGLISH

bLoadFaceGenHeadEGTFiles=1

bFastExit=1



[Display]

iShaderPackageMemoryCap=40960

bEnablePerPixelLighting=1

bPerPixelLighting=1

iPerPixelLighting=1

iMaxSkinDecals=12

bAllowProfileDecals=1

fDecalLOD0=12288.0000

fDecalLOD1=12288.0000

fDecalLOD2=12288.0000

fSkinnedDecalLOD0=12288.0000

fSkinnedDecalLOD1=12288.0000

fSkinnedDecalLOD2=12288.0000

fDefaultWorldFOV=80.00

fDecalLifetime=600.0000

bEquippedTorchesCastShadows=0

bReportBadTangentSpace=0

bStaticMenuBackground=1

bForcePow2Textures=0

bForce1XShaders=0

bHighQuality20Lighting=0

bAllow20HairShader=1

bAllowScreenShot=1

iMultiSample=16

bDoTallGrassEffect=1

bForceMultiPass=1

bDoTexturePass=1

bDoSpecularPass=1

bDoDiffusePass=1

bDoAmbientPass=1

bImageSpaceEffects=1

bDoCanopyShadowPass=1

bDrawShadows=1

bUseRefractionShader=1

bUse Shaders=1

iNPatchNOrder=0

iNPatchPOrder=0

iNPatches=0

iLocation Y=5

iLocation X=5

bFull Screen=1

iAdapter=0

iScreenShotIndex=0

SScreenShotBaseName=ScreenShot

iAutoViewMinDistance=2000

iAutoViewHiFrameRate=40

iAutoViewLowFrameRate=20

bAutoViewDistance=0

fDefaultFOV=80.0000

fNearDistance=5

fFarDistance=1000.0000

iDebugTextLeftRightOffset=10

iDebugTextTopBottomOffset=20

bShowMenuTextureUse=1

fLightLODDefaultStartFade=1000.0

fLightLODRange=500.0

fLightLODMinStartFade=200.0

fLightLODMaxStartFade=3500.0

fShadowLODDefaultStartFade=200.0

fShadowLODRange=200.0

fShadowLODMinStartFade=100.0

fShadowLODMaxStartFade=1000.0

fSpecularLODDefaultStartFade=500.0

fSpecularLODRange=300.0

fSpecularLODMinStartFade=200.0

fSpecularLODMaxStartFade=2000.0

fGamma=1.0000

bAllow30Shaders=1

iTexMipMapMinimum=0

bDoStaticAndArchShadows=0

bDoActorShadows=1

fNoLODFarDistancePct=1.0000

fNoLODFarDistanceMax=10240.0000

fNoLODFarDistanceMin=100.0000

fEyeEnvMapLOD2=800.0000

fEyeEnvMapLOD1=500.0000

fEnvMapLOD2=1800.0000

fEnvMapLOD1=1500.0000

fGammaMax=0.6000

fGammaMin=1.4000

iMaxDecalsPerFrame=100

iActorShadowCount=4

bIgnoreResolutionCheck=0

fSpecualrStartMax=1000.0000

fSpecularStartMin=0.0000

iActorShadowIntMax=10

iActorShadowIntMin=0

iActorShadowExtMax=10

iActorShadowExtMin=0

bDynamicWindowReflections=1

fShadowFadeTime=1.0000

iPresentInterval=1

bDecalsOnSkinnedGeometry=1

uVideoDeviceIdentifierPart4=0

uVideoDeviceIdentifierPart3=0

uVideoDeviceIdentifierPart2=0

uVideoDeviceIdentifierPart1=0

iShadowFilter=0

bAllowPartialPrecision=1

iShadowMapResolution=2048

bShadowsOnGrass=1

bActorSelfShadowing=0

iActorShadowCountInt=4

iActorShadowCountExt=4

fPipboy1stPersonFOV=47.00

fDefault1stPersonFOV=55.0000

bLODNoiseAniso=1

iMaxAnisotropy=15

fLandLOFadeSeconds=15.0

bEnableEyefinity=1



[Controls]

bAlwaysRunByDefault=1

bBackground Mouse=0

bBackground Keyboard=1



[Water]

bUseWaterShader=1

bUseWaterReflections=1

bUseWaterRefractions=1

bUseWaterDepth=1

bUseWaterHiRes=0

bUseWaterDisplacements=1

bUseWaterLOD=1

bReflectExplosions=0

bAutoWaterSilhouetteReflections=1

bForceHighDetailReflections=1

bForceLowDetailReflections=0

fTileTextureDivisor=4.7500

fSurfaceTileSize=2048.0000

fNearWaterOutdoorTolerance=1024.0000

fNearWaterIndoorTolerance=512.0000

fNearWaterUnderwaterVolume=0.9000

fNearWaterUnderwaterFreq=0.3000

uNearWaterPoints=8

uNearWaterRadius=1000

uSurfaceFPS=12



[Audio]

fASFadeInTime=2.0

fASFadeOutTime=10.0

fRegionLoopFadeInTime=5.0

fRegionLoopFadeOutTime=5.0

fAudioDebugDelay=0.0

bEnableAudio=1

bEnableAudioCache=1

bMultiThreadAudio=0

bEnableEnviroEffectsOnPC=0

; cache sizes in kilobytes

iAudioCacheSize=4096

iMaxSizeForCachedSound=512

bUseAudioDebugInformation=1

fAudioDebugDelay=0.0000

fDefaultMasterVolume=1.0000

fDefaultFootVolume=0.5000

fDefaultMusicVolume=0.6000

fDefaultRadioVolume=0.5000

fDefaultEffectsVolume=1.0000

fDefaultVoiceVolume=0.6000

iMaxImpactSoundCount=64

fMaxFootstepDistance=1100.0000

fPlayerFootVolume=0.6500

iCollisionSoundTimeDelta=150

iRadioUpdateInterval=250

fDialogMinDistance=600.00

fDialogMaxDistance=2000.00

fMainMenuMusicVolume=0.60

fDBVoiceAttenuationIn2D=2.0

fCollisionSoundHeavyThreshold=60.0

fDialogueFadeDecibels=6.0

fDialogueFadeSecondsIn=2.0

fDialogueFadeSecondsOut=1.0

fDialogueHeadPitchExaggeration=2.0

fDialogueHeadRollExaggeration=2.0

fDialogueHeadYawExaggeration=2.0

fHardLandingDamageThreshold=500.0

fWoodMediumMassMin=7.0

fWoodLargeMassMin=15.0

fStoneMediumMassMin=5.0

fStoneLargeMassMin=30.0

fEarthMediumMassMin=5.0

fEarthLargeMassMin=30.0

fSkinMediumMassMin=5.0

fSkinLargeMassMin=30.0

fMetalMediumMassMin=8.0

fMetalLargeMassMin=25.0

fRadioDialogMute=0.50

fFilterDistortionGain=-7.5

fFilterPEQGain=-15.0

fFilterdBAttenuation=11.5

bEnableTextToSpeech=0

fTextToSpeechVolume=0.35

fDialogReverbAttenuation=0.15



[Pathfinding]

bDrawPathsDefault=0

bPathMovementOnly=0

bDrawSmoothFailures=0

bDebugSmoothing=0

bSmoothPaths=1

bSnapToAngle=0

bDebugAvoidance=0

bDisableAvoidance=0

bBackgroundPathing=1

bUseObstacleAvoidance=1

bBackgroundNavmeshUpdate=1



[MAIN]

bEnableBorderRegion=1

fLowPerfCombatantVoiceDistance=1000.0000

iDetectionHighNumPicks=40

fQuestScriptDelayTime=5.0000

bCloneModelsInBackground=1

iLastHDRSetting=-1



[HAVOK]

bDisablePlayerCollision=0

fJumpAnimDelay=0.7500

bTreeTops=0

iSimType=1

bPreventHavokAddAll=0

bPreventHavokAddClutter=0

fMaxTime=0.016

bHavokDebug=1

fRF=1000.0000

fOD=0.9000

fSE=0.3000

fSD=0.9800

iResetCounter=5

fMoveLimitMass=95.0000

iUpdateType=0

bHavokPick=1

fCameraCasterSize=10.0000

iHavokSkipFrameCountTEST=0

iNumHavokThreads=2

fChaseDeltaMult=0.0500

bAddBipedWhenKeyframed=1

fQuadrupedPitchMult=1.0000

iEntityBatchRemoveRate=100

iMaxPicks=40



[RagdollAnim]

bRagdollFeedback=0

fCameraDist=1000.0

fHierarchyGain=0.17

fVelocityDamping=0.0

fAccelerationGain=1.0

fVelocityGain=0.6

fPositionGain=0.05

fPositionMaxLinearVelocity=14.0

fPositionMaxAngularVelocity=18.0

fSnapGain=0.1

fSnapMaxLinearVelocity=3.0

fSnapMaxAngularVelocity=0.3

fSnapMaxLinearDistance=0.3

fSnapMaxAngularDistance=1.0



[FootIK]

fOnOffGain=0.5

fGroundAscendingGain=0.4

fGroundDescendingGain=0.4

fFootRaisedGain=0.9000

fFootPlantedGain=1.0000

bFootPlacementOn=1

fPelvisUpDownBias=0.75

fPelvisOffsetDamping=0.2

fVertErrorGain=0.5

fOriginalGroundHeightMS=-0.11

fAnkleOffset=0.2000

fRagdollFeedback=0.7



[LookIK]

fLookAtTargetGain=0.3

fLookAtGain=0.045



[Interface]

fKeyRepeatInterval=50.0000

fKeyRepeatTime=500.0000

fActivatePickSphereRadius=16.0000

fMenuModeAnimBlend=0.0000

iSafeZoneXWide=15

iSafeZoneYWide=15

iSafeZoneX=15

iSafeZoneY=15

bAllowConsole=1

bActivatePickUseGamebryoPick=0

bUseFuzzyPicking=1

fMenuBGBlurRadius=2.0000

fMenuPlayerLightDiffuseBlue=0.8000

fMenuPlayerLightDiffuseGreen=0.8000

fMenuPlayerLightDiffuseRed=0.8000

fMenuPlayerLightAmbientBlue=0.2500

fMenuPlayerLightAmbientGreen=0.2500

fMenuPlayerLightAmbientRed=0.2500

iMaxViewCasterPicksGamebryo=10

iMaxViewCasterPicksHavok=10

iMaxViewCasterPicksFuzzy=5

fInterfaceTintB=0.8824

fInterfaceTintG=0.9843

fInterfaceTintR=0.6314

bUseImageSpaceMenuFX=0



iSystemColorTerminalRed=33

iSystemColorTerminalGreen=231

iSystemColorTerminalBlue=121



iSystemColorSystemRed=26

iSystemColorSystemGreen=255

iSystemColorSystemBlue=128



iSystemColorMainMenuRed=199

iSystemColorMainMenuGreen=255

iSystemColorMainMenuBlue=165



iSystemColorPipboyRed=26

iSystemColorPipboyGreen=255

iSystemColorPipboyBlue=128



iSystemColorHUDAltRed=255

iSystemColorHUDAltGreen=67

iSystemColorHUDAltBlue=42



iSystemColorHUDMainRed=26

iSystemColorHUDMainGreen=255

iSystemColorHUDMainBlue=128



fRSMFaceSliderDefaultMin=-3.5

fRSMFaceSliderDefaultMax=3.5



fPopUpBackgroundOpacity=0.87

fMenuBackgroundOpacity=0.76

bHideUnavailablePerks=0





[Loading]

sWelcomeScreen1=loading_screen_legal

sWelcomeScreen2=loading_screen_bethsoft

sWelcomeScreen3=loading_screen_BGS

sWelcomeScreen4=loading_screen01

sMainMenuBackground=main_background

sTitleMusic=MainTitle

sInitialSound=fx\ui\loadscreen\initial\ui_loadscreen_initial.wav

iMaxScreens=4

iMaxScreens_MainMenu=20

fLoadingTextUpdateInterval=10.0000

fLoadingBkgdUpdateInterval=10.0000

fMainMenuBkgdUpdateInterval=10.0000

fLoadingInitUpdateInterval=3.0000

iNumLocationSpecificScreens=1





[Menu]

fCreditsScrollSpeed=40.0000

iConsoleTextYPos=940

iConsoleTextXPos=30

iConsoleVisibleLines=15

iConsoleHistorySize=50

rDebugTextColor=255,251,233

iConsoleFont=2

iDebugTextFont=3



[GamePlay]

bHealthBarShowing=0

fHealthBarFadeOutSpeed=1.0000

fHealthBarSpeed=80.0000

fHealthBarHeight=4.0000

fHealthBarWidth=40.0000

fHealthBarEmittanceFadeTime=0.5000

fHealthBarEmittanceTime=1.5000

bAllowHavokGrabTheLiving=1

bEssentialTakeNoDamage=1

iDetectionPicks=21



[Fonts]

sFontFile_1=Textures\Fonts\Glow_Monofonto_Large.fnt

sFontFile_2=Textures\Fonts\Monofonto_Large.fnt

sFontFile_3=Textures\Fonts\Glow_Monofonto_Medium.fnt

sFontFile_4=Textures\Fonts\Monofonto_VeryLarge02_Dialogs2.fnt

sFontFile_5=Textures\Fonts\Fixedsys_Comp_uniform_width.fnt

sFontFile_6=Textures\Fonts\Glow_Monofonto_VL_dialogs.fnt

sFontFile_7=Textures\Fonts\Baked-in_Monofonto_Large.fnt

sFontFile_8=Textures\Fonts\Glow_Futura_Caps_Large.fnt

sFontFile_9=Textures\Fonts\NVFont_Test.fnt



[SpeedTree]

iTreeClonesAllowed=1

fCanopyShadowGrassMult=1.0000

iCanopyShadowScale=512

fTreeForceMaxBudAngle=-1.0000

fTreeForceMinBudAngle=-1.0000

fTreeForceLeafDimming=-1.0000

fTreeForceBranchDimming=-1.0000

fTreeForceCS=-1.0000

fTreeForceLLA=-1.0000

fTreeLODExponent=1.0000

bEnableTrees=1

bForceFullLOD=0

fLODTreeMipMapLODBias=-0.7500

fLocalTreeMipMapLODBias=-0.2500



[Debug]

bDebugFaceGenCriticalSection=0

bDebugFaceGenMultithreading=0

bDebugSaveBuffer=0



[BackgroundLoad]

bBackgroundPathing=1

bUseMultiThreadedFaceGen=1

bBackgroundCellLoads=1

iAnimaitonClonePerLoop=5

bUseMultiThreadedTrees=1

iExteriorPriority=50

iBackgroundLoadFaceMult=200

fBackgroundLoadingPerLoop=20.0000

fBackgroundLoadClonedPerLoop=5.0000

iBackgroundLoadExtraMaxFPS=20

iBackgroundLoadExtraMinFPS=10

iBackgroundLoadExtraMax=3000

iBackgroundLoadExtraMin=5

iBackgroundLoadExtraMilliseconds=2

iBackgroundLoadTreeMilliseconds=7

iBackgroundLoadMilliseconds=1

iBackgroundLoadLoading=1

bUseBackgroundFileLoader=1

bBackgroundLoadLipFiles=1

bLoadBackgroundFaceGen=0

bLoadHelmetsInBackground=1

iAnimationClonePerLoop=5

bSelectivePurgeUnusedOnFastTravel=0

bCloneModelsInBackground=1



[LOD]

fLODLandDropAmount=230.0000

fLodDistance=500.0000

bUseFaceGenLOD=0

iLODTextureTiling=2

iLODTextureSizePow2=8

fLODNormalTextureBlend=0.5000

bDisplayLODLand=1

bDisplayLODBuildings=0

bLODPopTrees=0

bLODPopActors=0

bLODPopItems=0

bLODPopObjects=0

fLODFadeOutMultItems=6

fLODFadeOutMultObjects=6

fLODFadeOutMultActors=8

fLODMultLandscape=1.0000

fLODMultTrees=0.5000

fLODMultActors=1.0000

fLODMultItems=1.0000

fLODMultObjects=5

iFadeNodeMinNearDistance=500

fLODFadeOutPercent=0.6000

fFadeOutThreshold=0.3000

fFadeInThreshold=0.7000

fFadeInTimet=2.0

fFadeOutTime=2.0

fDistanceMultiplier=1

fLODBoundRadiusMult=10

fObjectLODMax=15.0

fObjectLODMin=1.0

fObjectLODDefault=5

fItemLODMax=15.0

fItemLODMin=1.0

fItemLODDefault=2

fActorLODMax=15.0

fActorLODMin=2.0

fActorLODDefault=5

fTreeLODMax=2.0000

fTreeLODMin=0.0200

fTreeLODDefault=0.5000

bLODUseCombinedLandNormalMaps=1

bForceHideLODLand=0

fLODLandVerticalBias=0.0000

fTalkingDistance=1000.0000

iBoneLODForce=-1

fLODQuadMinLoadDistance=65536.0000

bDisplayLODTrees=1

bDisplayLODBuildings=1

fLODFadeOutActorMultInterior=1.0000

fLODFadeOutItemMultInterior=1.0000

fLODFadeOutObjectMultInterior=1.0000

fLODFadeOutActorMultCity=1.0000

fLODFadeOutItemMultCity=1.0000

fLODFadeOutObjectMultCity=1.0000

fLODFadeOutActorMultComplex=1.0000

fLODFadeOutItemMultComplex=1.0000

fLODFadeOutObjectMultComplex=1.0000



[Weather]

fSunGlareSize=800.0000

fSunBaseSize=750.0000

bPrecipitation=1

fAlphaReduce=1.0000

SBumpFadeColor=255,255,255,255

SLerpCloseColor=255,255,255,255

SEnvReduceColor=255,255,255,255



[Voice]

SFileTypeLTF=ltf

SFileTypeLip=lip

SFileTypeSource=wav

SFileTypeGame=ogg



[Grass]

iMinGrassSize=140

bGrassPointLighting=0

bDrawShaderGrass=1

iGrassDensityEvalSize=2

iMaxGrassTypesPerTexure=2

fWaveOffsetRange=1.7500

fGrassWindMagnitudeMax=0

fGrassWindMagnitudeMin=5.0000

fTexturePctThreshold=0.0000

fGrassMinStartFadeDistance=0.0

fGrassMaxStartFadeDistance=7000.0

fGrassDefaultStartFadeDistance=3500.0

fGrassFadeRange=1000.0



[Landscape]

bCurrentCellOnly=0

bPreventSafetyCheck=0

fLandTextureTilingMult=2.0000

fLandFriction=2.5000

iLandBorder2B=0

iLandBorder2G=0

iLandBorder2R=0

iLandBorder1B=0

iLandBorder1G=255

iLandBorder1R=255

SDefaultLandDiffuseTexture=DirtWasteland01.dds

SDefaultLandNormalTexture=DirtWasteland01_N.dds



[bLightAttenuation]

fQuadraticRadiusMult=1.0000

fLinearRadiusMult=1.0000

bOutQuadInLin=0

fConstantValue=0.0000

fQuadraticValue=16.0000

fLinearValue=3.0000

uQuadraticMethod=2

uLinearMethod=1

fFlickerMovement=8.0000

bUseQuadratic=1

bUseLinear=0

bUseConstant=0



[BlurShaderHDRInterior]

fTargetLUM=1.0000

fUpperLUMClamp=1.0000

fEmissiveHDRMult=1.0000

fEyeAdaptSpeed=0.5000

fBrightScale=2.2500

fBrightClamp=0.2250

fBlurRadius=7.0000

iNumBlurpasses=1



[BlurShaderHDR]

fTargetLUM=1.0000

fUpperLUMClamp=1.0000

fGrassDimmer=1.5000

fTreeDimmer=1.0000

fEmissiveHDRMult=1.0000

fEyeAdaptSpeed=0.5000

fSunlightDimmer=1.5000

fSIEmmisiveMult=1.0000

fSISpecularMult=1.0000

fSkyBrightness=0.5000

fSunBrightness=0.0000

fBrightScale=2.2500

fBrightClamp=0.2250

fBlurRadius=7.0000

iNumBlurpasses=1

iBlendType=2

bDoHighDynamicRange=1



[BlurShader]

fSunlightDimmer=1.0000

fSIEmmisiveMult=1.0000

fSISpecularMult=1.0000

fSkyBrightness=0.5000

fSunBrightness=0.0000

fAlphaAddExterior=0.2000

fAlphaAddInterior=0.7000

iBlurTexSize=256

fBlurRadius=0.0300

iNumBlurpasses=1

iBlendType=2

bUseBlurShader=0



[GethitShader]

fBlurAmmount=0.5000

fBlockedTexOffset=0.0010

fHitTexOffset=0.0050



[MESSAGES]

bBlockMessageBoxes=0

bSkipProgramFlows=1

bAllowYesToAll=1

bDisableWarning=1

iFileLogging=0

bSkipInitializationFlows=1

bUseWindowsMessageBox=0



[DistantLOD]

bUseLODLandData=0

fFadeDistance=12288.0000

iDistantLODGroupWidth=8



[GeneralWarnings]

SGeneralMasterMismatchWarning=One or more plugins could not find the correct versions of the master files they depend on. Errors may occur during load or game play. Check the "Warnings.txt" file for more information.



SMasterMismatchWarning=One of the files that "%s" is dependent on has changed since the last save.

This may result in errors. Saving again will clear this message

but not necessarily fix any errors.



[Archive]

SInvalidationFile=

iRetainFilenameOffsetTable=1

iRetainFilenameStringTable=1

iRetainDirectoryStringTable=1

bCheckRuntimeCollisions=0

bInvalidateOlderFiles=1

bUseArchives=1

SArchiveList=Fallout - AI!.bsa, Fallout - Misc.bsa, Fallout - Textures.bsa, Fallout - Textures2.bsa, Fallout - Meshes.bsa, Fallout - Voices1.bsa, Fallout - Sound.bsa



[CameraPath]

iTake=0

SDirectoryName=TestCameraPath

iFPS=60

SNif=Test\CameraPath.nif



[Absorb]

fAbsorbGlowColorB=1.0000

fAbsorbGlowColorG=0.6000

fAbsorbGlowColorR=0.0000

fAbsorbCoreColorB=1.0000

fAbsorbCoreColorG=1.0000

fAbsorbCoreColorR=1.0000

iAbsorbNumBolts=1

fAbsorbBoltGrowWidth=0.0000

fAbsorbBoltSmallWidth=7.0000

fAbsorbTortuosityVariance=2.0000

fAbsorbSegmentVariance=7.0000

fAbsorbBoltsRadius=5.0000



[TestAllCells]

bFileShowTextures=1

bFileShowIcons=1

bFileSkipIconChecks=0

bFileTestLoad=0

bFileNeededMessage=1

bFileGoneMessage=1

bFileSkipModelChecks=0

bFileCheckModelCollision=0



[CopyProtectionStrings]

SCopyProtectionMessage2=Insert the Fallout Disc.

SCopyProtectionTitle2=Fallout Disc Not Found

SCopyProtectionMessage=Unable to find a CD-ROM/DVD drive on this computer.

SCopyProtectionTitle=CD-ROM Drive Not Found



[Pipboy]

fBlurRadiusPipboy=3.5

fBlurIntensityPipboy=0.25

fScanlineScalePipboy=50

bEnableFlickerPipboy=0

bUsePipboyMode=1



[InterfaceFX]

fDefaultBurstDuration=200

fDefaultBurstIntensity=2

fMiniBurstDuration=200

fMiniBurstIntensity=1.5



;pulse effect

fPulseBrightenIntensity=0.25

fPulseRadiusIntensity=0.5

fPulseRate=0.0006



;pipboy menu transitions

fVertHoldChance=0.0

fShudderChance=0.0



fScanlineScaleMenus=50.0000

bEnableFlickerMenus=0

bEnableScanlinesMenus=0

bEnableScanlinesPipboy=0

fBlurRadiusMenus=0.3000

fBrightenMenus=1.7000

fBrightenPipboy=1.3000

bUseImageSpaceMenuFX=1

fBlurIntensityHUD=1.2000

fBlurRadiusHUD=2.0000

fScanlineFrequencyHUD=0.0000



fScreenLightBaseIntensity=0.6

fScreenLightRadius=6



[RenderedTerminal]

bUseRenderedTerminals=1

fDefault1stPersonFOV=85.0000

fRenderedTerminalZoom=36

bDoRenderedTerminalScanlines=1

fRenderedTerminalScanlineScale=130.000000

fRenderedTerminalHPos=0.0

fRenderedTerminalVPos=0.38

fScreenLightBaseIntensity=1.2

fScreenLightRadius=80

fScreenLightColorR=0.68

fScreenLightColorG=0.74

fScreenLightColorB=0.62



fRaceSexMenuHPos=0.0

fRaceSexMenuVPos=-0.6

fRaceSexMenuZoom=70.0

fRaceSexMenuScale=0.5



[Decals]

uMaxDecals=575

uMaxSkinDecals=500

uMaxSkinDecalPerActor=50

uMaxDecalCount=575

bProfileDecals=1

bDecalOcclusionQuery=1



[TerrainManager]

fSplitDistanceMult=1.50

fBlockMorphDistanceMult=0.70

bUseNewTerrainSystem=1

bUseDistantObjectBlocks=1

fBlockLoadDistance=125000.0

fDefaultBlockLoadDistanceLow=50000.0

fLowBlockLoadDistanceLow=25000.0

fHighBlockLoadDistanceLow=50000.0

fDefaultTreeLoadDistance=25000.0

fLowTreeLoadDistance=10000.0

fHighTreeLoadDistance=40000.0



[VATS]

fVATSLightLevelMin=20.0

fVATSLightLevelMax=65.0

fVATSLightAngle=0.0

fVATSLightDistance=100.0

fVATSLightElevation=100.0

fVatsLightColorR=0.35

fVatsLightColorG=0.35

fVatsLightColorB=0.35



[ScreenSplatter]

bScreenSplatterEnabled=0



[/collapsed]



User avatar
RoyBatty
Gary
Posts: 7742
Joined: Sun Apr 27, 2014 10:26 am
Location: Vault 108

pcb is dangerous and Auto

Post by RoyBatty » Thu Jul 30, 2015 2:11 am

pcb is dangerous and Auto Purge plugins are even placebo and cause more problem than they fix often times.


Use the game's built in cell purging options, how to enable them is in the performance thread.


Image

siuking
Posts: 21
Joined: Tue Sep 02, 2014 10:04 am

PC Spec:

Post by siuking » Thu Jul 30, 2015 9:52 pm

PC Spec:


Core i5 3470 3.2Ghz


8GB RAM DDR3 1333


Gigabyte GTX660 Ti OC 2GB


Ordinary 1TB Harddrive


And yes I am using 4GBFNV and ENB249, I didn't know about ENB boost though


 



siuking
Posts: 21
Joined: Tue Sep 02, 2014 10:04 am

Ok thanks I'll be sure to

Post by siuking » Thu Jul 30, 2015 9:53 pm

Ok thanks I'll be sure to check out performance section later



siuking
Posts: 21
Joined: Tue Sep 02, 2014 10:04 am

So I followed this guide and

Post by siuking » Thu Jul 30, 2015 11:36 pm

So I followed this guide and did the tweaks, https://taleoftwowastelands.com/content/ttw-performance-guide


I will test it out



Question
Posts: 134
Joined: Thu Jul 16, 2015 5:33 am

After doing all the tweaks in

Post by Question » Fri Jul 31, 2015 10:57 am

After doing all the tweaks in the performance thread, im happy to say that performance has greatly improved, but gatling lasers still cause MASSIVE lag for me. Anyone else getting that?



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