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Planetarium speech looping forever

General help and technical troubleshooting. Ask for help here if you can't find an answer in the FAQ.
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RoyBatty
Gary
Posts: 7742
Joined: Sun Apr 27, 2014 10:26 am
Location: Vault 108

Also I think you guys

Post by RoyBatty » Tue Jul 07, 2015 2:48 am

Also I think you guys remember things that were in FWE and not in the vanilla game. I did the same thing at first.


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rickerhk
Posts: 123
Joined: Mon Sep 17, 2012 1:50 pm

It looks to me like it was

Post by rickerhk » Tue Jul 07, 2015 2:53 am

It looks to me like it was designed to loop as a distraction during the ambush.


You could probably just comment out this result script of MQ02Planetarium03 to stop the looping:


;set MuseumTech03ProjectorREF.Talk to 1


 The terminal doesn't stop it.   Maybe FWE stopped it from looping? - it's been a while but I recall playthroughs when it didn't loop and times when it did - may have had something to do with whatever overhaul I was using at the time.


-Ninja by RoyBatty about FWE



paragonskeep
Posts: 738
Joined: Thu Oct 25, 2012 6:19 pm

I'm on my way there. I will

Post by paragonskeep » Tue Jul 07, 2015 3:37 pm

I'm on my way there. I will double check on all the above including the explosion aspect and see what is vanilla (instead of FWE). If you don't hear from me in the next 48 hours send help to Vault 87 as the Muties may have gotten me. 


If life is but a test, where's the damn answer key?!?!?

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