Also I think you guys remember things that were in FWE and not in the vanilla game. I did the same thing at first.
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Planetarium speech looping forever
- RoyBatty
- Gary
- Posts: 7742
- Joined: Sun Apr 27, 2014 10:26 am
- Location: Vault 108
- rickerhk
- Posts: 123
- Joined: Mon Sep 17, 2012 1:50 pm
It looks to me like it was
It looks to me like it was designed to loop as a distraction during the ambush.
You could probably just comment out this result script of MQ02Planetarium03 to stop the looping:
;set MuseumTech03ProjectorREF.Talk to 1
The terminal doesn't stop it. Maybe FWE stopped it from looping? - it's been a while but I recall playthroughs when it didn't loop and times when it did - may have had something to do with whatever overhaul I was using at the time.
-Ninja by RoyBatty about FWE
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paragonskeep
- Posts: 738
- Joined: Thu Oct 25, 2012 6:19 pm
I'm on my way there. I will
I'm on my way there. I will double check on all the above including the explosion aspect and see what is vanilla (instead of FWE). If you don't hear from me in the next 48 hours send help to Vault 87 as the Muties may have gotten me.
If life is but a test, where's the damn answer key?!?!?
