So I got to GNR for the main quest of the FO3 portion and fought off the super mutants. Now the turrets aren't there to begin with, but after completing Three Dogs' quest in the Mall I fast traveled to GNR and three turrets spawned upon my arrival and dropped onto the ground in front of the GNR entrance. I also learned that these turrets seem to attack you if you have a companion mod(TTW version of Brisa for me) and exit GNR via the front entrance after going inside.(Not hostile before entering)


I know after playing through FO3 countless times that these turrets are not there in the vanilla game. So could this be a possible bug with the 2.8.1 version of TTW or could it be from one of my other mods? Currently I have the TTW Redsigned installed along with the TTW versions of EVE, Project Nevada, Realistic Interior Lighting, Interiors, WMX, Nevada Skies, Streetlights,BOS Patrols, and WOTNM distribution. I also have the TTW fixes and the optional files for no karma followers, super mutant rebalance, stash pack options, and any patches for the mods I've listed above.
Of those I'm guessing EVE and Project Neveda would be most likely to cause these spawns if it is an issue related to anything other than the main TTW mods.