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Companions only follow, nothing else.

General help and technical troubleshooting. Ask for help here if you can't find an answer in the FAQ.
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Brosef
Posts: 2
Joined: Mon May 11, 2015 2:48 am

Companions only follow, nothing else.

Post by Brosef » Mon May 11, 2015 2:52 am

I just started playing TTW and when I had Jericho from Megaton his 1k payment caps he then just follows me and fights for me, I have access to his companion wheel but I am unable to select any of the options and when I talk to him he just speaks his usual greeting and responses. Any way around this to be able to give him stuff and orders?



Brosef
Posts: 2
Joined: Mon May 11, 2015 2:48 am

Project Nevada - Core.esm

Post by Brosef » Mon May 11, 2015 2:55 am

Project Nevada - Core.esm

Project Nevada - Equipment.esm

Project Nevada - Rebalance.esp

Project Nevada - Cyberware.esp

FalloutNV.esm

DeadMoney.esm

HonestHearts.esm

OldWorldBlues.esm

LonesomeRoad.esm

GunRunnersArsenal.esm

CaravanPack.esm

ClassicPack.esm

MercenaryPack.esm

TribalPack.esm

Fallout3.esm

Anchorage.esm

ThePitt.esm

BrokenSteel.esm

PointLookout.esm

Zeta.esm

TaleOfTwoWastelands.esm

AWorldOfPain(Preview).esm

More Perks.esm

More Traits.esm

NevadaSkies.esm

Weapon Mod Expansion.esm

WME - DLCs.esm

Weapons.of.the.New.Millenia.esm

MikotoBeauty.esm

AWOPDeadMoney.esm

Project Nevada - Extra Options.esm

Project Nevada - TTW.esp

ttw_wildwasteland.esp

TTWOptions.esp

TTW_StashPackOptions.esp

TTW_StartupMenu.esp

TTW_SpeechChecks.esp

TTW_OutcastTrading.esp

TTW_AnchorageCustomization.esp

Readius_NV.esp

The Mod Configuration Menu.esp

The Weapon Mod Menu.esp

PerkEveryLevel.esp

More Perks Update.esp

More Traits Update.esp

Weapons.of.the.New.Millenia.Honest.Hearts.Grunt.Patch.esp

Weapons.of.the.New.Millenia.Leveled.Lists.esp

Weapons.of.the.New.Millenia.Store.LITE.esp

NCR Rearmament v1.5.esp

WeaponModsExpanded.esp

Weapon Mod Expansion.esp

WME - DLCs.esp

WME - DLCs Arenovalis.esp

EVE FNV - ALL DLC.esp

MikotoBeauty.esp

Zombie Serenade.esp

1CazyTestEsp.esp

RagingBull.esp

CNR_Beta.esp

RaestlozPCIdles.esp

CASM with MCM.esp

DEagle.esp

Project Nevada - WME.esp

Project Nevada - WMX.esp

Project Nevada - Honest Hearts.esp

Project Nevada - Old World Blues (No Cyberware).esp

Project Nevada - Dead Money.esp

Project Nevada - Lonesome Road.esp

Project Nevada - Gun Runners' Arsenal.esp

Type3MClothing_HH.esp

Type3MClothing_OWB.esp

Type3MClothing.esp

Project Nevada - Cyberware Additions.esp

Project Nevada - Rebalance Complete.esp

Project Nevada - EVE All DLC.esp



Total active plugins: 75

Total plugins: 99



User avatar
RoyBatty
Gary
Posts: 7742
Joined: Sun Apr 27, 2014 10:26 am
Location: Vault 108

Your load order is a mess.

Post by RoyBatty » Mon May 11, 2015 2:22 pm

Your load order is a mess.


https://taleoftwowastelands.com/content/load-order-general-guide


Image

User avatar
pintocat
Posts: 576
Joined: Sun Apr 07, 2013 12:50 am

Take a closer look at your

Post by pintocat » Tue May 12, 2015 4:04 am

Take a closer look at your mods, yeah. For example the perk every level isn't needed, Project Nevada has that built in as an option. And your stuff's not ordered right. Nothing should load before the Fallout master for starters



lordbean
Posts: 8
Joined: Tue May 05, 2015 4:25 am

I've found that Fallout 3

Post by lordbean » Fri May 15, 2015 8:40 am

I've found that Fallout 3 companions' AI just doesn't necessarily know all the commands on the Vegas style companion wheel - Dogmeat only responds to "Back Up" and "Talk To" in my game, the other settings (like the passive/aggressive toggle, follow distance, etc) don't do anything.



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