OS: Windows 7 64-bit
Processor: Intel Core i5-2410M CPU@ 2.30GHz
Memory: 6GB
Mod Manager: FOMM 0.14.11.9
Okay so, I played 2.6 ttw worked perfectly fine using the same mods I am with 2.7 (minus a few that i activate after curtain events), however now that I instailled 2.7 the NPCs in the Capital Wasteland sometimes don't realize they have weapons (that's the best way i can describe it) they may have a shotgun or Assault Rifle in their inventory but they end up only using their fists. They also don't move or attack but are hostile, I find this odd. This Bug/Glitch I'm experiencing usually happens when they have a NV weapons but does happen with FO3 weapons like Assault Rifles and such
[edit: I should also mention that it usually is fixed if i disable and re-enable the NPC again, and is sometimes fixed by simply saving and reloading]
[X] FalloutNV.esm
[X] OldWorldBlues.esm
[X] HonestHearts.esm
[X] DeadMoney.esm
[X] LonesomeRoad.esm
[X] GunRunnersArsenal.esm
[X] CaravanPack.esm
[X] ClassicPack.esm
[X] MercenaryPack.esm
[X] TribalPack.esm
[X] Fallout3.esm
[X] ThePitt.esm
[X] BrokenSteel.esm
[X] PointLookout.esm
[X] Anchorage.esm
[X] Zeta.esm
[X] TaleOfTwoWastelands.esm
[X] Project Nevada - Core.esm
[X] Project Nevada - Cyberware.esp
[X] Project Nevada - Equipment.esm
[X] Project Nevada - Rebalance.esp
[X] NevadaSkies.esm
[X] streetlights.esm
[X] Ambient Temperature.esm
[X] Inventory Access.esm
[X] Project Nevada - Extra Options.esm
[X] NVWillow.esp
[X] SomeguySeries.esm
[X] Mutant Eyes.esp
[X] TTW_Bobbleheads.esp
[X] TTW_SuperMutantRebalance.esp
[X] TTW_StashPackOptions.esp
[X] TTW_SpeechChecks.esp
[X] TTW_MoreCookingItems.esp
[X] TTW_AnchorageCustomization.esp
[X] TTW_NoKarmaDCFollowers.esp
[X] CCO - Ulysses Companion.esp
[X] CCO - Ulysses Companion - Free Follower.esp
[X] CCO - Ulysses Companion - All DLCs Patch.esp
[X] Return To Sierra Madre.esp
[X] BoostedSkills.esp
[X] Ammo recipes.esp
[X] PerkEveryLevel.esp
[X] Project Nevada - Dead Money.esp
[X] Project Nevada - Honest Hearts.esp
[X] Project Nevada - Old World Blues.esp
[X] Project Nevada - Lonesome Road.esp
[X] Project Nevada - Gun Runners' Arsenal.esp
[X] Project Nevada - TTW.esp
[X] WeaponModsExpanded.esp
[X] Project Nevada - WMX.esp
[X] DN More Lights.esp
[X] NVGoggles.esp
[+] URWLNV Brighter Lights.esp
[X] NV_STTraitsandPerks - NVSE.esp
[X] LothPAperks nevada.esp
[X] T6M Lingerie NV.esp
[+] TTW_Companions_Essential.esp
[X] Max Level 100.esp
[X] NevadaSkies - TTW Edition.esp
[X] TinCansToScrapMetalAndReverse.esp
[X] T6M Female Power Armor NV.esp
[X] NewVegasBountiesII.esp
[X] NewVegasBounties.esp
[+] ImplantRegen.esp
[X] HUD Extended - Ambient Temperature.esp
[X] Jump Fall Fixer.esp
[+] radiofix.esp
[X] citadel_fix-for_v2-4a.esp
[X] The Mod Configuration Menu.esp
[X] CASM with MCM.esp
[X] Zapaway NV.esp
[X] UnlimitedCompanions.esp
[X] New Vegas Trade Center.esp
[X] EVE FNV - ALL DLC TTW.esp
[X] Bashed Patch, TTWnew.esp
(TTW log attached)
(+'s mean they are merged in the Bashed Patch)
so what went wrong?