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Two Problems, One Post

General help and technical troubleshooting. Ask for help here if you can't find an answer in the FAQ.
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Smiling Jack
Posts: 3
Joined: Tue Feb 03, 2015 11:50 am

Two Problems, One Post

Post by Smiling Jack » Tue Feb 03, 2015 8:31 pm

Hello. I believe this mod is great, however, I have encountered two problems.


 


I am running Fallout NV and Fallout 3 both their respective Ultimate/GOTY edition, downloaded from Steam. My load order is here: [collapsed title=Load Order] GameMode=FalloutNV



FalloutNV.esm=1

DeadMoney.esm=1

HonestHearts.esm=1

OldWorldBlues.esm=1

LonesomeRoad.esm=1

GunRunnersArsenal.esm=1

CaravanPack.esm=1

ClassicPack.esm=1

MercenaryPack.esm=1

TribalPack.esm=1

Fallout3.esm=1

Anchorage.esm=1

ThePitt.esm=1

BrokenSteel.esm=1

PointLookout.esm=1

Zeta.esm=1

TaleOfTwoWastelands.esm=1

Momod.esm=1

YUP - Base Game + All DLC.esm=1

CFWNV.esm=1

More Perks.esm=1

More Perks for Companions.esm=1

More Perks for Dead Money.esm=1

More Perks for Honest Hearts.esm=1

More Perks for Old World Blues.esm=1

More Traits.esm=1

NVInteriors_Core.esm=1

NVInteriors_ComboEdition.esm=1

SomeguySeries.esm=1

SpeedyResources.esm=1

Survivalist Bunker.esm=1

NVWillow.esp=1

DesertersFortress.esm=0

QLRFollowers.esp=1

SaxxonsQuestPack.esm=0

mojavereloaded1.esp=1

House of Horrors.esm=1

Lone Gunman's Tools of Trade.esm=1

ValleyOfTheGiants.esm=1

Shogo_Heavy_Industries.esm=1

UWHNV-Core.esm=1

ForgeBeyond.esm=0

EnergyShield.esm=1

AWorldOfPain(Preview).esm=1

NVStripOpen.esm=1

Active Wasteland.esm=1

TTW_SuperMutantRebalance.esp=0

TTW_StashPackOptions.esp=0

TTW_StartupMenu.esp=0

TTW_SpeechChecks.esp=0

TTW_OutcastTrading.esp=0

TTW_MoreCookingItems.esp=0

TTW_Bobbleheads.esp=0

TTW_AnchorageCustomization.esp=0

Item_NV_iPipMusicPlayer.esp=1

YUP - NPC Fixes (Base Game + All DLC).esp=1

Better Burned Man.esp=0

Area 51.esp=0

PerkEveryLevel.esp=1

Zombie Apocalypse.esp=0

More Perks Update.esp=1

More Perks for Companions Update.esp=1

More Perks for Dead Money Update.esp=1

More Perks for Honest Hearts Update.esp=1

More Perks for Old World Blues Update.esp=1

More Traits Update.esp=1

Alternative Repairing.esp=1

Alternative Repairing - Breakdown Item Icons.esp=1

Alternative Repairing - Additional Campfires.esp=1

Sprint Mod.esp=1

CFW-DLC.esp=1

FO3WeaponsRestoration.esp=1

LightSaber.esp=0

courierpowerarmor.esp=0

DragsModernGunslinger.esp=1

JRougeRangerCoats4Loot.esp=1

SunnyCompanion.esp=0

UnlimitedCompanions.esp=1

JIP Companions Command & Control.esp=1

Reactive People - Ultimatum.esp=0

WeaponModsExpanded.esp=0

DesertersFortressUpdate_V1.1_DemiLore.esp=0

Firefly_guns.esp=1

JRougeRangerCoats4Free.esp=1

QDMFollowers.esp=0

QHHFollowers.esp=0

behemoth.esp=1

Endgame_Complete.esp=1

Endgame_GRA.esp=1

Blackwater Bolt-Action Rifle.esp=0

Clementine Companion.esp=0

bosses for NV.esp=0

Predators - New Vegas - Alien Version Standalone.esp=0

CourierCacheWSE.esp=1

TheInheritance.esp=1

NVRorshach1.esp=0

VertibirdCrashSites.esp=1

Badmothafucka.esp=0

Russell.esp=1

Alternative Repairing - Ultimate Edition.esp=1

Their World.esp=0

DeadMoneyCompanions.esp=1

HonestHeartsCompanions.esp=1

LonesomeRoadCompanions.esp=1

OldWorldBluesCompanions.esp=1

CasinoHeistPack.esp=1

CasinoBankMoney.esp=0

STSuperMutant-Core.esp=1

Combined Weapons.esp=1

ItsAllToDoWithPresence.esp=0

DeathstrokeCostume.esp=1

FSNVGoggles.esp=1

Portable Repair Terminal.esp=1

EA Weapons.esp=1

MoraelinsSilentGunsMod.esp=0

Weps.esp=1

MorningstarSG.esp=0

22Pistol.esp=0

WunderWaffe.esp=1

GotWood.esp=1

IiiStickYaWithMaStickinKinfe.esp=1

DocArmorOne.esp=1

ChillTheFuckOut.esp=1

Low Light Goggles.esp=0

Snowy Owl's Shack.esp=1

Modified Service Rifle.esp=1

Manny's Scoped Hunting Rifle.esp=0

TheVeronicaMod.esp=0

ABetterNovac.esp=1

SovietMarch.esp=1

DynamicAccessories_by171.esp=1

Nightskulker Gear.esp=1

OOMK.esp=1

Seeker Armor.esp=0

Hood.esp=1

FNNsysNV.esp=1

UWHNV-Addon-Time for Bed NV.esp=1

UWHNV-Addon-NoCompanionsRoom.esp=1

UWHNV-Addon-GRA.esp=1

UWHNV-Addon-FollowerHome.esp=1

UWHNV-Addon-DLC.esp=1

TGsArmorCollectionVegas.esp=1

AYgrik_PlayerHome.esp=0

NewVegasBounties.esp=1

MercWanderer.esp=1

Jetpack.esp=1

BrigComp.esp=1

EnergyShield_NV.esp=1

Alien Merchant.esp=1

AAR-525NV-.esp=1

AWOP-MoMod.esp=1

MoMod-Aliens.esp=0

TitanFallout.esp=1

Light My Flare.esp=1

StripOpenMain.esp=1

NewVegasStripOverhaul.esp=1

ELECTRO-CITY - Imaginator.esp=1

Wasteland Defense.esp=1

Wastelanddefenseexpanded.esp=1

CAGE 1.9.3.1.esp=0

Active Wasteland - Vanilla Replacements.esp=1

Active Wasteland - Goggle Tints.esp=1

Active Wasteland - Dead Money Replacements.esp=0

Active Wasteland - Dead Money Goggle Tints.esp=0

Active Wasteland - Dead Money Coffee Maker.esp=0

Active Wasteland - Coffee Maker.esp=0

FlashlightNVSE.esp=1

50sFFFLVJOD-Freeside.esp=1

12gaugeHEshells.esp=0

Robobomb.esp=0

DragonskinNCRPersonnelWearingOutfits.esp=0

DragonskinTacticalOutfit.esp=1

assassinlife.esp=0

DragonskinBonusPack.esp=1

Hell on Earth - Basic.esp=1

Hell on Earth - Basic + Creature Replacer.esp=1

Hell on Earth - Basic + Creature Total Overhaul.esp=1

Hell on Earth - Nightmare Realm.esp=1

ParGren.esp=0

deathclawDWc.esp=0

H&K P90cWithCheat Box.esp=0

ArmourRepairKits.esp=1

TheSmilingJackModPack.esp=1

001 Project Weaponry.esp=1

insertnamehere.esp=1

The Mod Configuration Menu.esp=1

HalfwayHouse.esp=1


Note: Both "SmilingJackModPack" and "insertnamehere" are mods of my own creation.

[/collapsed]


135 mods are loaded (Importance will be explained), I have tried both NMM 0.52.3 and the latest FOMM (0.14.11.9), and the latest version of TTW, as you can see, was sucsessfully installed. I have a Windows 8.1 and an AMD A10-5750M APU with 8GB RAM. I launch with NVSE and FNV4GB.


 


Now to my problems. First off, this has likely been noted before, but half of the Courier's Stash items, as well as any items mods add straight to my inventory (ex. Jetpack Mod) were given to my character during character creation in the Vault. Oddly, the other half of the Courier's Stash items were received after leaving the Vault.


My other problem has to do with the transition to Vegas. While still in the Capital Wasteland, I traveled from Megaton to Fairfax Ruins to Anandale, all without problem. However, after forgetting where Jury Street Metro was, I decided to use the "coc" command to get to Goodsprings, mostly to get to the weapons I made, which were located there. Once there, however, I began noticing symptoms of the game as if it had too many mods. This has only happened to me when reciving the in-game message of having more than 139 plugins. I only had 135 active. Still, textures began to turn into exclamation marks, PIP-Boy images becoming blue, and selectable items within the PIP-Boy HUD (like when leveling up) overlapped each other.


I hope this is enough information to help solve my problem. Thank you.



User avatar
KeltecRFB
Posts: 790
Joined: Mon Aug 19, 2013 7:54 pm

Looks like Two Problems, two

Post by KeltecRFB » Tue Feb 03, 2015 8:36 pm

Looks like Two Problems, two posts to me until a moderator fixes it. 


Problem 1 - Not sure, someone else will need to answer that.


Problem 2 - Sounds like memory or AI problems.


"Si vis pacem, para bellum!"

TJ
Posts: 2181
Joined: Mon Sep 17, 2012 1:06 pm

1) You do have too many mods.

Post by TJ » Tue Feb 03, 2015 8:58 pm

1) You do have too many mods.


2) One cannot simply 'coc Goodsprings' with TTW. You have to take the train.


My project Dash is on Kickstarter!



Smiling Jack
Posts: 3
Joined: Tue Feb 03, 2015 11:50 am

In that case, how many mods

Post by Smiling Jack » Tue Feb 03, 2015 9:05 pm

In that case, how many mods do you suggest I limit to when playing with TTW? And why is it that I cannot "coc" there? Does it actually cause any bugs in itself? Everything loaded up fine for about the first minute I was in Goodsprings.



sesom
Posts: 464
Joined: Thu Sep 20, 2012 7:16 pm

Because TTW needs to know

Post by sesom » Tue Feb 03, 2015 9:34 pm

Because TTW needs to know when you make the transition. So that quests can be done correctly, radios adjusted,...


If you don't care about your game working then sure have fun with coc and the console.



User avatar
RoyBatty
Gary
Posts: 7742
Joined: Sun Apr 27, 2014 10:26 am
Location: Vault 108

YUP - Base Game + All DLC.esm

Post by RoyBatty » Tue Feb 03, 2015 9:49 pm

YUP - Base Game + All DLC.esm=1 <- get rid of this and use TTWFixes so it's compatible, it is included.


You just have way too many mods... dump some of the less important ones. Alternatively, merge some together.


 


Image

sesom
Posts: 464
Joined: Thu Sep 20, 2012 7:16 pm

Also I don't recommend to use

Post by sesom » Tue Feb 03, 2015 9:56 pm

Also I don't recommend to use my See You Sleep mod with TTW.... FNNsysNV.esp



Smiling Jack
Posts: 3
Joined: Tue Feb 03, 2015 11:50 am

Thank you guys for your input

Post by Smiling Jack » Tue Feb 03, 2015 10:04 pm

Thank you guys for your input. I only have that last mod because of a playerhome that needs it.


 



User avatar
Puppettron
Gary
Posts: 1715
Joined: Sat Nov 23, 2013 10:47 pm

try coc megatonplaza if you

Post by Puppettron » Wed Feb 04, 2015 3:13 am

try coc megatonplaza if you're in the CW


perms:  either a full fireworks display spelling out "Puppettron Made This" anytime a user accesses my content in-game, or just give me credit somewhere.

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