The billboard texture textures\architecture\urban\BB01.dds is odd. In viewers or UV mapping in Nifskope its mostly black with patchs of what seems like foam. However when a model is actually rendered in NIfskope or in game, its as expected: 
Why is this? I'd like to make a LOD for these billboards, but the end result is just the texture as seem in the UV Mapping window and not the normal render.
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[/collapsed] [collapsed title=Doesn't render correctly ingame]
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