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TTW 2.9.4b, weird Zeta problems

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DaWrecka
Posts: 20
Joined: Wed Nov 26, 2014 8:22 pm

TTW 2.9.4b, weird Zeta problems

Post by DaWrecka » Wed Nov 11, 2015 2:28 am

I've had strange problems with the aliens in Mothership Zeta. They basically boil down to two things:

[list][*]Aliens won't use any weapon but the Shock Baton. The Atomizer will actually show up with the [CANNOT EQUIP] tag if I select an Alien and use the ShowInventory console command, and such aliens will use their fists to attack. Aliens with the the Disintegrator, meanwhile, will equip it, but it'll attach itself strangely to the alien's right hand, and then they'll stand there like enormous derps and not attack. Only the Shock Baton works as expected.[*]More problematic, sometimes an alien will spawn in a broken state. They're really difficult to see in this state, if they're visible at all, and if any such alien is within an as-yet uncertain radius of my character, (it's kind of hard to pin down, what with not being able to see the broken alien(s) and all) my framerate will plummet from the 30-60 range to around 1-8. The only reliable way to restore my framerate to a playable state is with the KillAllActors console command, which has problems for obvious reasons. Once the badly-spawned aliens are dead, my framerate returns to normal. Likewise, while the console is up, framerate is normal, and if I'm able to bring up the Pipboy then the framerate is again restored until I put it back down. However, using ToggleAI on the badly-spawned aliens (which requires me to find out the aliens placed by the editor and use a process of elimination from there) doesn't restore the framerate, so it's not the AI ruining my framerate... I'm not sure what else I can try, though. I found a couple of the badly-spawned aliens after KillAllActors... this is what they look like.

http://catballbakesale.webspace.virginmedia.com/Fallout/ZetaWeirdness.jpg

Yikes.

[/list]



System spec: [collapsed][list][*]AMD Phenom II X6 1055T 6x2.8GHz[*]16GB DDR667 RAM[*]Windows 7 Ultimate x64[*]Fallout 3 GOTY retail discs[*]NVSE 5.0.3[*]New Vegas Stutter Remover (heap replacement enabled - if I don't, the main menu fails to appear) version 4.1.31[*]FNV4GB 1.9[/list][/collapse]

TTW Install Log: [collapsed][2015/10/07 19:52:59] Version 2.7.5.0

[2015/10/07 19:52:59] 64-bit architecture found.

[2015/10/07 19:52:59] Looking for Fallout3.exe

[2015/10/07 19:52:59] Found.

[2015/10/07 19:52:59] Looking for FalloutNV.exe

[2015/10/07 19:52:59] Fallout New Vegas not found, prompting user.

[2015/10/07 19:53:16] User selected: H:\Bethesda Softworks\fallout new vegas

[2015/10/07 19:53:16] Looking for Tale of Two Wastelands

[2015/10/07 19:53:16] Default path found.

[2015/10/07 19:53:21] Checking for required files...

[2015/10/07 19:53:21] NVSE found

[2015/10/07 19:53:21] All files found.

[2015/10/07 19:53:21] Creating FOMOD foundation

[2015/10/07 19:53:27] Fallout3 - Meshes has already been built. Skipping.

[2015/10/07 19:53:28] Fallout3 - Misc has already been built. Skipping.

[2015/10/07 19:53:28] Fallout3 - Sound has already been built. Skipping.

[2015/10/07 19:53:29] Fallout3 - Textures has already been built. Skipping.

[2015/10/07 19:53:29] Fallout3 - MenuVoices has already been built. Skipping.

[2015/10/07 19:53:30] Fallout3 - Voices has already been built. Skipping.

[2015/10/07 19:53:30] Anchorage - Main has already been built. Skipping.

[2015/10/07 19:53:30] Anchorage - Sounds has already been built. Skipping.

[2015/10/07 19:53:31] ThePitt - Main has already been built. Skipping.

[2015/10/07 19:53:31] ThePitt - Sounds has already been built. Skipping.

[2015/10/07 19:53:31] BrokenSteel - Main has already been built. Skipping.

[2015/10/07 19:53:32] BrokenSteel - Sounds has already been built. Skipping.

[2015/10/07 19:53:32] PointLookout - Main has already been built. Skipping.

[2015/10/07 19:53:32] PointLookout - Sounds has already been built. Skipping.

[2015/10/07 19:53:33] Zeta - Main has already been built. Skipping.

[2015/10/07 19:53:33] Zeta - Sounds has already been built. Skipping.

[2015/10/07 19:53:36] Patching Fallout3.esm...

[2015/10/07 19:53:36] Fallout3.esm already exists

[2015/10/07 19:53:39] Fallout3.esm is up to date

[2015/10/07 19:53:39] Patching Anchorage.esm...

[2015/10/07 19:53:39] Anchorage.esm already exists

[2015/10/07 19:53:39] Anchorage.esm is up to date

[2015/10/07 19:53:39] Patching ThePitt.esm...

[2015/10/07 19:53:39] ThePitt.esm already exists

[2015/10/07 19:53:40] ThePitt.esm is up to date

[2015/10/07 19:53:40] Patching BrokenSteel.esm...

[2015/10/07 19:53:40] BrokenSteel.esm already exists

[2015/10/07 19:53:40] BrokenSteel.esm is up to date

[2015/10/07 19:53:40] Patching PointLookout.esm...

[2015/10/07 19:53:40] PointLookout.esm already exists

[2015/10/07 19:53:40] PointLookout.esm is up to date

[2015/10/07 19:53:40] Patching Zeta.esm...

[2015/10/07 19:53:40] Zeta.esm already exists

[2015/10/07 19:53:40] Zeta.esm is up to date

[2015/10/07 19:53:40] Copying Fallout3 music files...

[2015/10/07 19:53:50] Done.

[2015/10/07 19:53:50] Copying Fallout3 video files...

[2015/10/07 19:54:30] Done.

[2015/10/07 19:54:37] Building FOMODs.

[2015/10/07 20:02:36] Done.

D16BFF57[/collapse]

Load order as exported by Wrye Flash: (++ indicates patch plugins merged into Bashed Patch, not actually loaded by the game directly)[collapsed][xml]00 FalloutNV.esm [CRC: 26D5B980]

01 DeadMoney.esm [CRC: D70F165B]

02 HonestHearts.esm [CRC: 2352B189]

03 OldWorldBlues.esm [CRC: 7F8F8225]

04 LonesomeRoad.esm [CRC: 30073D50]

05 GunRunnersArsenal.esm [CRC: 0AAC938D]

06 Fallout3.esm [CRC: 718F47AE]

07 Anchorage.esm [CRC: F44A1D76]

08 ThePitt.esm [CRC: E3388E16]

09 BrokenSteel.esm [CRC: DD8EFA0B]

0A PointLookout.esm [CRC: 38CF027C]

0B Zeta.esm [CRC: 1E9B9CFC]

0C UltimatePerformanceMinTTW.esm [CRC: 488A3F15]

0D TaleOfTwoWastelands.esm [CRC: 49F76E14]

0E TTWFixes.esm [CRC: F5660C11]

0F Caliber.esm [CRC: CA684C01]

10 FOOK - New Vegas.esm [CRC: C7844CD5]

11 FOOK - New Vegas DLCs.esm [CRC: DD7DFFA4]

12 MikotoBeauty.esm [CRC: B64F8CC0]

13 Lings.esm [CRC: F443F8EF]

14 Mo'.esm [CRC: 77831057]

15 RivensVendor.esm [CRC: 5F5E761E]

16 Stalker Weapons Pack.esm [CRC: EC59DE84]

17 AWorldOfPain(Preview).esm [CRC: 5487B75D]

18 Weapons.of.the.New.Millenia.esm [CRC: 1E04D898]

19 SelectZoom.esm [CRC: B82B304D]

1A MRRadioactivs Weapon Collection.esm [CRC: 32972B90]

1B jokristinascloset.esm [CRC: 7CD8D91D]

1C rcmarketexpansion TTW.ESM [CRC: 309C53E8]

1D xCALIBR TTW.esm [CRC: DA0D34EA]

1E xCALIBRuniverse TTW.esm [CRC: BECE8545]

1F GhostArmor HGEC - Conversion NV.esm [CRC: DE4DEE36]

20 GhostArmor HGEC - Conversion TTW.esm [Version 01] [CRC: 1641226E]

21 NVWillow.esp [CRC: AC33B68E]

22 More Hotkeys.esp [CRC: 47E4FF39]

++ MoreHotkeysPlusAHotkeyForTwo.esp [CRC: B81129F7]

23 Imp's Timescale Adjuster.esp [CRC: 3F0A945F]

24 AutoSCOF.esp [CRC: 5686C309]

++ AutoSCOF_SensibleFilenames.esp [CRC: 31AECEFA]

25 JIP Improved Recipe Menu.esp [CRC: 577541AB]

26 Readius_NV.esp [CRC: 0AC823D4]

27 CASM.esp [CRC: D22D1B16]

++ CASMHardcoreLoadWorkaround.esp [CRC: 1E1EEFFE]

28 DFB - Dynamic Crosshair.esp [CRC: 8756274A]

29 The Mod Configuration Menu.esp [Version 1.5] [CRC: CCCC88E7]

2A The Weapon Mod Menu.esp [Version 1.2] [CRC: 9F55895B]

++ UtilityPatches.esp [CRC: 7F687015]

++ Sneering Imperialist Expanded.esp [CRC: 6BF4F1C0]

++ Courier'sStash.esp [CRC: 1F2C0E8E]

2B RCP RenaElves.esp [CRC: BFB850BD]

++ RCP RenaElfEars NoLongerRetarded.esp [CRC: 0CFBE3F7]

2C Ahzteks Weapon Overhaul.esp [CRC: BDEDDDF9]

++ Ahzteks Impact Data (Optional).esp [CRC: 58D85284]

++ Ahzteks Muzzle Flashes (Optional).esp [CRC: 844002ED]

2D Mephane Skunk.esp [CRC: 2BA9A850]

2E DarNifiedUINV.esp [CRC: 6990FB72]

2F MantisCyberGear.esp [Version 1.4] [CRC: 1B742E63]

30 EVE FNV.esp [CRC: C9DF79C3]

31 Mo'Everything.esp [CRC: A4439626]

32 WeaponModsExpanded.esp [CRC: 900F06BC]

33 WMX-DLCMerged.esp [CRC: B798F046]

34 WMX-ModernWeapons.esp [CRC: 3556EA2A]

35 WMX-EVE.esp [CRC: A561DB5A]

36 WMX-FOOKNV CP.esp [CRC: 31C2328C]

++ Mo'Guns_WMX.esp [CRC: 93849BAA]

37 Mo'Guns_WMX_DLC_Merge.esp [CRC: A52129DF]

38 LNC StealthSuit NV.esp [CRC: 51F9FF7A]

++ FOOK GRA Ammo Hotfix.esp [CRC: 4A49FA91]

++ LingsPrettyThings.esp [CRC: 024829C1]

39 FOOK - New Vegas.esp [CRC: 0D925BEC]

++ FOOK - New Vegas DLCs.esp [CRC: 0D3E46B3]

3A WMX-AWOP Patch.esp [CRC: 843069DC]

++ WMX-FOOKNV-DLCs CP_Merged.esp [CRC: B30B28D4]

++ WMX-AWOP.esp [CRC: DBE240E6]

3B XFO - 6aa - Epic Skills - Effects Over 100 (NVSE req).esp [CRC: E961F750]

3C SF_Fox_Races.esp [CRC: 5FBE19A9]

3D MoonShadowRace.esp [CRC: 1616A59A]

3E Rivens Costume Mod.esp [CRC: E1704C3B]

3F Balanced Skill Perks.esp [CRC: 06F2AAB3]

40 Class Building Traits.esp [CRC: A2E6EF3B]

++ Class Building Overrides.esp [CRC: 5C017B1F]

41 SPECIAL_Fixes.esp [CRC: 443A3FAC]

++ Balanced Skill Perks - compat patch - FOOK.esp [CRC: BC5B763A]

42 Fellout.esp [CRC: 6A606ABC]

++ Fellout-OWB.esp [CRC: 8A00E365]

++ SWP40 Patch Mergeable.esp [CRC: AF94B694]

43 LevelersHouse.esp [CRC: B9F2376B]

++ HonestFixing.esp [CRC: FE3FD39C]

44 SpottersBinocs.esp [CRC: 4F7E9E43]

++ Distant Gunfire Sound Fix V2.1 - Machienzo.esp [Version 2.1] [CRC: 5EF72406]

45 TheSinkRemodel.esp [CRC: F2260069]

46 AG Supplementary Uniques-AllInOne.esp [CRC: 77693408]

47 AG Supplementary Uniques-GRA.esp [CRC: 00C26BB7]

++ FOOK - Lings.esp [CRC: 334275BE]

++ realistic headshots.esp [CRC: C9B643B2]

48 AWOPCaliberXAmmoPatch.esp [CRC: E14B2F05]

49 MergedWeapons.esp [CRC: A6729D9C]

4A New Unique Weapons.esp [CRC: D37C25EE]

4B WWP.esp [CRC: BD87A6CB]

4C VertibirdCrashSites.esp [CRC: 9E09B010]

4D Advanced Camera Control.esp [CRC: E85600F4]

4E Karma Perks.esp [CRC: C8C22FB9]

4F AsukaDollHouse.esp [CRC: DB1BBBB4]

50 TG Blackwidow type3.esp [CRC: F58B5081]

51 Improved ammo.esp [CRC: 0612DB29]

52 EnhancedSniperAmmo.esp [CRC: 4DB698EE]

53 50mgAssaultRifles.esp [CRC: EB054684]

54 Alternate Rose of Sharon Cassidy.esp [CRC: 7155ECF1]

55 QS_StealthBoyMkII.esp [CRC: 278BA628]

56 kaw Manicured claws.esp [CRC: 51C78BD2]

57 Kozzz_LC(en).esp [CRC: AB6EACE9]

58 RogueArmor.esp [CRC: D5B006F3]

59 MergedPoses.esp [CRC: B4D47226]

5A MikotoBeauty.esp [CRC: 4DA5C54E]

5B MergedClothing.esp [CRC: AF058634]

++ MeleeReachFixed.esp [CRC: 2DC4ABC4]

++ TG Blackwidow Overrides.esp [CRC: 39DA26D4]

5C RivensVanityOutfits.esp [CRC: 8D0CB66E]

++ MergedWeaponOverrides.esp [CRC: AFE9E0F4]

++ MergedClothingOverrides.esp [CRC: BF2C38B9]

5D RogueLeatherOutfit.esp [CRC: E3CE0C9B]

5E FoxOverridesNV.esp [CRC: 644928BF]

++ Balanced Skill Perks_DaWreckaEdition.esp [CRC: 06DD5A49]

5F DaWreckaPerksNV.esp [CRC: 54C2780B]

++ DWPerks_NVDLC.esp [CRC: 1043C51E]

++ DWPerks-WMX.esp [CRC: 16AAE9AD]

++ DWPerks+FOOK.esp [CRC: CCE6409A]

++ DWPerks+FOOK NV DLCs.esp [CRC: 37836A17]

++ DWPerks+TaleOfTwoWastelands.esp [CRC: A64E8C02]

++ DWPerks+FOOK+TTW.esp [CRC: D2075660]

++ DWPerks+FOOK+TTW+WMX.esp [CRC: 4C48C196]

++ FOOKOverrides.esp [CRC: C0474862]

60 NewVegasOverrides.esp [CRC: C084FF65]

61 LevelersMarker.esp [CRC: 693FAB34]

++ DWsHeaddeskAvoider.esp [CRC: 772362BC]

++ DWsFookishHeaddeskAvoider.esp [CRC: 7EE6124D]

++ LNC Stealthsuit Overrides.esp [CRC: 5CE20DEF]

++ OWBLobotomitesRespawn.esp [CRC: 4FFCF3C3]

62 AWOP_LevelersPatch.esp [CRC: 48169D5B]

63 MantisCyberTweaksNV.esp [CRC: F471915E]

64 Mo'verrides.esp [CRC: 55990D5A]

++ ChargenCheatery-FOOK.esp [CRC: 1E20558C]

++ XFOEpicSkills_ShutTheFuckUp.esp [CRC: D7152864]

++ DWOverridesNV.esp [CRC: D00DF6E3]

++ DWsHeaddeskAvoider_DeadMoney.esp [CRC: A58D3D05]

++ LevelersPatch_WMXMergedVersion.esp [CRC: 976B3136]

++ LevelersSophiaOutfit.esp [CRC: 38C88E5B]

++ NewMilleniaWeapons_Overrides.esp [CRC: 41628F1C]

++ SkippableDLCIntros.esp [CRC: FBB3083A]

++ SpottersBoonAndStuff.esp [CRC: 71626801]

++ jokristinasclosetOverrides.esp [CRC: E80F72E9]

++ RivensSkunkVendor.esp [CRC: F63D062B]

++ Type3MClothing - All Patches.esp [CRC: 27378D48]

++ SelectZoomMilleniaWeapons.esp [CRC: F70E55A4]

++ NewUniqueWeaponsOverrides.esp [CRC: 2DB72C43]

++ SelectZoom-sigmaceti21.esp [CRC: 44E7AA97]

++ HonestHearts_ReturnWithoutMap.esp [CRC: 1722404C]

++ OverridersForWRP.esp [CRC: 97A5286F]

++ 50mgAssaultRifles-WRP.esp [CRC: 3ECA8B3E]

++ WWP_DummyEffects_WMXMergedVersion.esp [CRC: AB220841]

++ VendorBulkBuyFixer_NoNVEC.esp [CRC: 0E95A231]

++ 50mgAssaultRifles-WRP+WMX.esp [CRC: 77FEDB6F]

++ Ahztek+BoE+SelectZoom.esp [CRC: 6267B717]

65 FoxNPCs.esp [CRC: 08D4B1FB]

++ AG Supplementals - All Patches.esp [CRC: 2F4B0251]

++ jokristina'sFoxyOverrides.esp [CRC: 2C3E2F3C]

++ FoxNPCsWithLingsHair.esp [CRC: B511E76A]

++ FoxNPCsWithMikotoHair.esp [CRC: 8F51731B]

++ FoxyLeveler.esp [CRC: 211A016D]

++ FoxNPCs+AWOP.esp [CRC: 7EB49E5E]

++ FoxNPCs+AWOP+Lings.esp [CRC: 3E745C63]

++ SkunkNPCs+AWOP.esp [CRC: 224D64F2]

++ FoxyAlternateCass.esp [CRC: B92C43FA]

++ AWOP_Depersistence.esp [CRC: 4AA1EE79]

++ BlackWidowNPCs.esp [CRC: 639496AF]

++ Mikoto+Lings.esp [CRC: FA72CD46]

66 AWOP4DStorageScrewsUpCasinoGreeters.esp [CRC: 7A39D763]

++ HairModsSplitAndRecombined.esp [CRC: 2DFF6F3B]

67 DollHouseTTW.esp [CRC: 756DD00B]

68 Tailor Maid TTW Complete.esp [CRC: 969F9FA4]

69 RivenVendor TTW.esp [CRC: A620A94C]

6A TTWOptionalPlugins2.9.4b.esp [CRC: D01204C1]

6B ChargenCheatery-FOOK-TTW.esp [CRC: CE9F2E00]

6C Delay DLC - TTW.esp [CRC: E6533FB1]

++ Zeta Inertia Field Balance.esp [CRC: D79E9638]

++ SGsUA - No Borders v.1.0-EN.esp [CRC: 08CBE964]

6D TTWTimescaleWorkaround.esp [CRC: 115B6383]

++ TTWParadiseFallsThing.esp [CRC: 4E367423]

6E ParadiseLost.esp [CRC: ED60399E]

++ MQ05PPurityMapMarkerTimelyDisable.esp [CRC: 7FCF9C89]

++ ZonesRespawn.esp [CRC: CB8FEF2E]

++ VaultPersonnelSilencers.esp [CRC: 6BD10D16]

++ mothershipzetafixes_0.esp [CRC: 4024B382]

++ weapons.of_.the_.new_.millenia.ttw_.unified.distribution.esp [CRC: 5C2F836C]

++ AWOP4DStorageScrewsUpCasinoGreeters TTW.esp [CRC: 50F7BED5]

++ 100xAmmoThingWithTTW.esp [CRC: 74188E83]

++ DLC04ContainersRespawn.esp [CRC: A231E350]

++ BurkeKey.esp [CRC: AD570482]

6F RivenEnchantments.esp [CRC: A87140D6]

70 LevelerHouse TTW.esp [CRC: 1992AEA0]

71 xCALIBRUniverse TTW.esp [CRC: 519C0159]

++ xCALIBRUniverse TTW-WMX.esp [CRC: E7B110DD]

++ Mo'Girls+KozzzLD.esp [CRC: 681E1EA6]

++ Mo'verrides+Ahztek+xCALIBRUniverse.esp [CRC: 63B19F39]

++ SelectZoomFinalDestination.esp [CRC: 984BBF54]

++ GhostArmour HGEC NV Overrides.esp [CRC: 3A5457BF]

++ Mo'Girls+jokristinascloset.esp [CRC: E5F31459]

++ FoxNPCs_TTW.esp [CRC: 6DCE436F]

++ FoxNPCsWithLingsHair_TTW.esp [CRC: E1F8B4BB]

++ FoxNPCsWithMikotoHair_TTW.esp [CRC: D047DD61]

++ FoxNPCs+xCALIBR.esp [CRC: EBC26FCD]

++ FoxNPCs+TTWOptionalPlugins.esp [CRC: 2423F8F2]

++ FoxesWithLingsHair.esp [CRC: F53ABBBC]

++ FoxesWithMikotoHair.esp [CRC: 41F794EF]

++ FoxesWithLingsAndMikotoHair.esp [CRC: 116DB146]

++ FoxTreats.esp [CRC: B9D63DD0]

++ FoxTreats_Lings.esp [CRC: 671A32E8]

++ FoxTreats_Mikoto.esp [CRC: 452DB55E]

++ FoxTreats_Lings&Mikoto.esp [CRC: EF2D7316]

72 SnusmumrikensImplementedResources.esp [CRC: B4321F43]

73 MothershipOmegaComplete.esp [CRC: 55542A9D]

74 StarterModsMovedToDC.esp [CRC: C9C6909B]

++ AWOP4DStorage+TTW.esp [CRC: C79211DC]

++ Mo'Everything+TTW.esp [CRC: FA031A01]

++ TTWFO3EndingFix.esp [CRC: 3DC395E6]

++ DisableMRRadioactivsMCM.esp [CRC: C492AD44]

++ FOOKQAItemModsContainer TTW.esp [CRC: 362258E5]

++ TravelLight_HeavyAndMediumArmour.esp [CRC: 44660EEE]

++ Type3Tribals.esp [CRC: F0D13C80]

++ AnchorageDispenserResolution.esp [CRC: A71E9B57]

++ 100xAmmoRecipeDisables.esp [CRC: 62408652]

++ MantisCyberGear+ReadiusPatch.esp [CRC: 7CED2F54]

++ FoxyWillowCompanion.esp [CRC: 296E46D1]

++ TeslaCannonExplosionFix.esp [CRC: 496F2250]

++ TTWFixes_PreBash.esp [CRC: 8098B3F7]

++ Merge-2015-06-16.esp [CRC: 245B7F9B]

++ CuriosAndRelics_TTW.esp [CRC: DC5E5664]

++ ReadiusNV+DarnUI-Compatibility.esp [CRC: 56EC0EBA]

75 Bashed Patch, TTW.esp [CRC: 7F50C07C]

76 Ultimate Invisible Wall Remover.esp [CRC: 59280A96]

[/xml][/collapse]
Jesus loves you. Then again, so does Barney.

User avatar
RoyBatty
Gary
Posts: 7742
Joined: Sun Apr 27, 2014 10:26 am
Location: Vault 108

This is already noted in the

Post by RoyBatty » Wed Nov 11, 2015 9:30 pm

This is already noted in the bug tracker and the issue will be that the skeletons are wrong. You can extract them from the FO3 Zeta archives and put them in the proper folders. It should resolve the issues.


Image

DaWrecka
Posts: 20
Joined: Wed Nov 26, 2014 8:22 pm

Either that isn't the problem

Post by DaWrecka » Fri Nov 13, 2015 1:16 am

Either that isn't the problem, or I'm doing something wrong. I opened up my Zeta - Main.bsa from my Fallout 3 directory, and extracted everything from meshes/dlc05/creatures/alien into a matching directory, and now my aliens directory looks like this: [collapsed]H:\Bethesda Softworks\fallout new vegas\Data\meshes\dlc05\creatures\alien\1hmaim.kf

H:\Bethesda Softworks\fallout new vegas\Data\meshes\dlc05\creatures\alien\1hmattackleft.kf

H:\Bethesda Softworks\fallout new vegas\Data\meshes\dlc05\creatures\alien\1hmattackright.kf

H:\Bethesda Softworks\fallout new vegas\Data\meshes\dlc05\creatures\alien\1hmattackright_chop.kf

H:\Bethesda Softworks\fallout new vegas\Data\meshes\dlc05\creatures\alien\1hmattackright_poke.kf

H:\Bethesda Softworks\fallout new vegas\Data\meshes\dlc05\creatures\alien\1hmequip.kf

H:\Bethesda Softworks\fallout new vegas\Data\meshes\dlc05\creatures\alien\1hmholster.kf

H:\Bethesda Softworks\fallout new vegas\Data\meshes\dlc05\creatures\alien\1hmunequip.kf

H:\Bethesda Softworks\fallout new vegas\Data\meshes\dlc05\creatures\alien\1hpaim.kf

H:\Bethesda Softworks\fallout new vegas\Data\meshes\dlc05\creatures\alien\1hpaimdown.kf

H:\Bethesda Softworks\fallout new vegas\Data\meshes\dlc05\creatures\alien\1hpaimup.kf

H:\Bethesda Softworks\fallout new vegas\Data\meshes\dlc05\creatures\alien\1hpattack3.kf

H:\Bethesda Softworks\fallout new vegas\Data\meshes\dlc05\creatures\alien\1hpattack3down.kf

H:\Bethesda Softworks\fallout new vegas\Data\meshes\dlc05\creatures\alien\1hpattack3left.kf

H:\Bethesda Softworks\fallout new vegas\Data\meshes\dlc05\creatures\alien\1hpattack3right.kf

H:\Bethesda Softworks\fallout new vegas\Data\meshes\dlc05\creatures\alien\1hpattack3up.kf

H:\Bethesda Softworks\fallout new vegas\Data\meshes\dlc05\creatures\alien\1hpequip.kf

H:\Bethesda Softworks\fallout new vegas\Data\meshes\dlc05\creatures\alien\1hpholster.kf

H:\Bethesda Softworks\fallout new vegas\Data\meshes\dlc05\creatures\alien\1hpunequip.kf

H:\Bethesda Softworks\fallout new vegas\Data\meshes\dlc05\creatures\alien\2hraim.kf

H:\Bethesda Softworks\fallout new vegas\Data\meshes\dlc05\creatures\alien\2hraimdown.kf

H:\Bethesda Softworks\fallout new vegas\Data\meshes\dlc05\creatures\alien\2hraimis.kf

H:\Bethesda Softworks\fallout new vegas\Data\meshes\dlc05\creatures\alien\2hraimisdown.kf

H:\Bethesda Softworks\fallout new vegas\Data\meshes\dlc05\creatures\alien\2hraimisup.kf

H:\Bethesda Softworks\fallout new vegas\Data\meshes\dlc05\creatures\alien\2hraimup.kf

H:\Bethesda Softworks\fallout new vegas\Data\meshes\dlc05\creatures\alien\2hrattack4.kf

H:\Bethesda Softworks\fallout new vegas\Data\meshes\dlc05\creatures\alien\2hrattack4down.kf

H:\Bethesda Softworks\fallout new vegas\Data\meshes\dlc05\creatures\alien\2hrattack4is.kf

H:\Bethesda Softworks\fallout new vegas\Data\meshes\dlc05\creatures\alien\2hrattack4isdown.kf

H:\Bethesda Softworks\fallout new vegas\Data\meshes\dlc05\creatures\alien\2hrattack4isup.kf

H:\Bethesda Softworks\fallout new vegas\Data\meshes\dlc05\creatures\alien\2hrattack4up.kf

H:\Bethesda Softworks\fallout new vegas\Data\meshes\dlc05\creatures\alien\2hrattackleft.kf

H:\Bethesda Softworks\fallout new vegas\Data\meshes\dlc05\creatures\alien\2hrattackright.kf

H:\Bethesda Softworks\fallout new vegas\Data\meshes\dlc05\creatures\alien\2hrequip.kf

H:\Bethesda Softworks\fallout new vegas\Data\meshes\dlc05\creatures\alien\2hrholster.kf

H:\Bethesda Softworks\fallout new vegas\Data\meshes\dlc05\creatures\alien\2hrunequip.kf

H:\Bethesda Softworks\fallout new vegas\Data\meshes\dlc05\creatures\alien\alienskeleton.nif

H:\Bethesda Softworks\fallout new vegas\Data\meshes\dlc05\creatures\alien\backward.kf

H:\Bethesda Softworks\fallout new vegas\Data\meshes\dlc05\creatures\alien\deathposes.psa

H:\Bethesda Softworks\fallout new vegas\Data\meshes\dlc05\creatures\alien\dlc05alien1.nif

H:\Bethesda Softworks\fallout new vegas\Data\meshes\dlc05\creatures\alien\dlc05alien1captain.nif

H:\Bethesda Softworks\fallout new vegas\Data\meshes\dlc05\creatures\alien\dlc05alien1red.nif

H:\Bethesda Softworks\fallout new vegas\Data\meshes\dlc05\creatures\alien\dlc05alien2.nif

H:\Bethesda Softworks\fallout new vegas\Data\meshes\dlc05\creatures\alien\dlc05alien3.nif

H:\Bethesda Softworks\fallout new vegas\Data\meshes\dlc05\creatures\alien\h2haim.kf

H:\Bethesda Softworks\fallout new vegas\Data\meshes\dlc05\creatures\alien\h2hattackleft.kf

H:\Bethesda Softworks\fallout new vegas\Data\meshes\dlc05\creatures\alien\h2hattackpower.kf

H:\Bethesda Softworks\fallout new vegas\Data\meshes\dlc05\creatures\alien\h2hattackright.kf

H:\Bethesda Softworks\fallout new vegas\Data\meshes\dlc05\creatures\alien\h2hbackward.kf

H:\Bethesda Softworks\fallout new vegas\Data\meshes\dlc05\creatures\alien\h2hequip.kf

H:\Bethesda Softworks\fallout new vegas\Data\meshes\dlc05\creatures\alien\h2hholster.kf

H:\Bethesda Softworks\fallout new vegas\Data\meshes\dlc05\creatures\alien\h2hleft.kf

H:\Bethesda Softworks\fallout new vegas\Data\meshes\dlc05\creatures\alien\h2hright.kf

H:\Bethesda Softworks\fallout new vegas\Data\meshes\dlc05\creatures\alien\h2hunequip.kf

H:\Bethesda Softworks\fallout new vegas\Data\meshes\dlc05\creatures\alien\idleanims

H:\Bethesda Softworks\fallout new vegas\Data\meshes\dlc05\creatures\alien\locomotion

H:\Bethesda Softworks\fallout new vegas\Data\meshes\dlc05\creatures\alien\mtidle.kf

H:\Bethesda Softworks\fallout new vegas\Data\meshes\dlc05\creatures\alien\mtturnleft.kf

H:\Bethesda Softworks\fallout new vegas\Data\meshes\dlc05\creatures\alien\mtturnright.kf

H:\Bethesda Softworks\fallout new vegas\Data\meshes\dlc05\creatures\alien\skeleton.nif

H:\Bethesda Softworks\fallout new vegas\Data\meshes\dlc05\creatures\alien\sneak2hraim.kf

H:\Bethesda Softworks\fallout new vegas\Data\meshes\dlc05\creatures\alien\sneak2hrattack4.kf

H:\Bethesda Softworks\fallout new vegas\Data\meshes\dlc05\creatures\alien\sneak2hrattack4down.kf

H:\Bethesda Softworks\fallout new vegas\Data\meshes\dlc05\creatures\alien\sneak2hrattack4up.kf

H:\Bethesda Softworks\fallout new vegas\Data\meshes\dlc05\creatures\alien\sneakbackward.kf

H:\Bethesda Softworks\fallout new vegas\Data\meshes\dlc05\creatures\alien\sneakfastforward.kf

H:\Bethesda Softworks\fallout new vegas\Data\meshes\dlc05\creatures\alien\sneakforwardwalk.kf

H:\Bethesda Softworks\fallout new vegas\Data\meshes\dlc05\creatures\alien\sneakmtidle.kf

H:\Bethesda Softworks\fallout new vegas\Data\meshes\dlc05\creatures\alien\specialanims

H:\Bethesda Softworks\fallout new vegas\Data\meshes\dlc05\creatures\alien\idleanims\dlc05alien01probescene.kf

H:\Bethesda Softworks\fallout new vegas\Data\meshes\dlc05\creatures\alien\idleanims\dlc05alien02probescene.kf

H:\Bethesda Softworks\fallout new vegas\Data\meshes\dlc05\creatures\alien\idleanims\dlc05alien03probescene.kf

H:\Bethesda Softworks\fallout new vegas\Data\meshes\dlc05\creatures\alien\idleanims\dynamicidle_alienssit.kf

H:\Bethesda Softworks\fallout new vegas\Data\meshes\dlc05\creatures\alien\idleanims\dynamicidle_alienssitcap.kf

H:\Bethesda Softworks\fallout new vegas\Data\meshes\dlc05\creatures\alien\idleanims\specialidle_2hrloiter.kf

H:\Bethesda Softworks\fallout new vegas\Data\meshes\dlc05\creatures\alien\idleanims\specialidle_2hrsalute.kf

H:\Bethesda Softworks\fallout new vegas\Data\meshes\dlc05\creatures\alien\idleanims\specialidle_alienssita.kf

H:\Bethesda Softworks\fallout new vegas\Data\meshes\dlc05\creatures\alien\idleanims\specialidle_alienssitb.kf

H:\Bethesda Softworks\fallout new vegas\Data\meshes\dlc05\creatures\alien\idleanims\specialidle_bangwindow.kf

H:\Bethesda Softworks\fallout new vegas\Data\meshes\dlc05\creatures\alien\idleanims\specialidle_botcontroler1.kf

H:\Bethesda Softworks\fallout new vegas\Data\meshes\dlc05\creatures\alien\idleanims\specialidle_botcontroler2.kf

H:\Bethesda Softworks\fallout new vegas\Data\meshes\dlc05\creatures\alien\idleanims\specialidle_capsitlookleft.kf

H:\Bethesda Softworks\fallout new vegas\Data\meshes\dlc05\creatures\alien\idleanims\specialidle_capsitlookright.kf

H:\Bethesda Softworks\fallout new vegas\Data\meshes\dlc05\creatures\alien\idleanims\specialidle_captainsita.kf

H:\Bethesda Softworks\fallout new vegas\Data\meshes\dlc05\creatures\alien\idleanims\specialidle_capture1.kf

H:\Bethesda Softworks\fallout new vegas\Data\meshes\dlc05\creatures\alien\idleanims\specialidle_clipboard1.kf

H:\Bethesda Softworks\fallout new vegas\Data\meshes\dlc05\creatures\alien\idleanims\specialidle_clipboard2.kf

H:\Bethesda Softworks\fallout new vegas\Data\meshes\dlc05\creatures\alien\idleanims\specialidle_combattaunt1.kf

H:\Bethesda Softworks\fallout new vegas\Data\meshes\dlc05\creatures\alien\idleanims\specialidle_combattaunt2.kf

H:\Bethesda Softworks\fallout new vegas\Data\meshes\dlc05\creatures\alien\idleanims\specialidle_comunicate1.kf

H:\Bethesda Softworks\fallout new vegas\Data\meshes\dlc05\creatures\alien\idleanims\specialidle_comunicate2.kf

H:\Bethesda Softworks\fallout new vegas\Data\meshes\dlc05\creatures\alien\idleanims\specialidle_comunicate3.kf

H:\Bethesda Softworks\fallout new vegas\Data\meshes\dlc05\creatures\alien\idleanims\specialidle_controlpanel1.kf

H:\Bethesda Softworks\fallout new vegas\Data\meshes\dlc05\creatures\alien\idleanims\specialidle_controlpanel2.kf

H:\Bethesda Softworks\fallout new vegas\Data\meshes\dlc05\creatures\alien\idleanims\specialidle_controlpanel3.kf

H:\Bethesda Softworks\fallout new vegas\Data\meshes\dlc05\creatures\alien\idleanims\specialidle_controlpanel4.kf

H:\Bethesda Softworks\fallout new vegas\Data\meshes\dlc05\creatures\alien\idleanims\specialidle_cowering1.kf

H:\Bethesda Softworks\fallout new vegas\Data\meshes\dlc05\creatures\alien\idleanims\specialidle_cowering2.kf

H:\Bethesda Softworks\fallout new vegas\Data\meshes\dlc05\creatures\alien\idleanims\specialidle_enterchair.kf

H:\Bethesda Softworks\fallout new vegas\Data\meshes\dlc05\creatures\alien\idleanims\specialidle_enterchaircap.kf

H:\Bethesda Softworks\fallout new vegas\Data\meshes\dlc05\creatures\alien\idleanims\specialidle_exitchair.kf

H:\Bethesda Softworks\fallout new vegas\Data\meshes\dlc05\creatures\alien\idleanims\specialidle_exitchaircap.kf

H:\Bethesda Softworks\fallout new vegas\Data\meshes\dlc05\creatures\alien\idleanims\specialidle_getupfacedown.kf

H:\Bethesda Softworks\fallout new vegas\Data\meshes\dlc05\creatures\alien\idleanims\specialidle_getupfaceup.kf

H:\Bethesda Softworks\fallout new vegas\Data\meshes\dlc05\creatures\alien\idleanims\specialidle_hitarmleft.kf

H:\Bethesda Softworks\fallout new vegas\Data\meshes\dlc05\creatures\alien\idleanims\specialidle_hitarmright.kf

H:\Bethesda Softworks\fallout new vegas\Data\meshes\dlc05\creatures\alien\idleanims\specialidle_hithead.kf

H:\Bethesda Softworks\fallout new vegas\Data\meshes\dlc05\creatures\alien\idleanims\specialidle_hitlegleft.kf

H:\Bethesda Softworks\fallout new vegas\Data\meshes\dlc05\creatures\alien\idleanims\specialidle_hitlegright.kf

H:\Bethesda Softworks\fallout new vegas\Data\meshes\dlc05\creatures\alien\idleanims\specialidle_hittorso.kf

H:\Bethesda Softworks\fallout new vegas\Data\meshes\dlc05\creatures\alien\idleanims\specialidle_lookleft.kf

H:\Bethesda Softworks\fallout new vegas\Data\meshes\dlc05\creatures\alien\idleanims\specialidle_lookoverexperiment1.kf

H:\Bethesda Softworks\fallout new vegas\Data\meshes\dlc05\creatures\alien\idleanims\specialidle_lookoverexperiment2.kf

H:\Bethesda Softworks\fallout new vegas\Data\meshes\dlc05\creatures\alien\idleanims\specialidle_lookright.kf

H:\Bethesda Softworks\fallout new vegas\Data\meshes\dlc05\creatures\alien\idleanims\specialidle_salute1.kf

H:\Bethesda Softworks\fallout new vegas\Data\meshes\dlc05\creatures\alien\idleanims\specialidle_wall1.kf

H:\Bethesda Softworks\fallout new vegas\Data\meshes\dlc05\creatures\alien\idleanims\specialidle__1hploiter.kf

H:\Bethesda Softworks\fallout new vegas\Data\meshes\dlc05\creatures\alien\locomotion\1hmfastforward.kf

H:\Bethesda Softworks\fallout new vegas\Data\meshes\dlc05\creatures\alien\locomotion\1hmforwardwalk.kf

H:\Bethesda Softworks\fallout new vegas\Data\meshes\dlc05\creatures\alien\locomotion\fastforward.kf

H:\Bethesda Softworks\fallout new vegas\Data\meshes\dlc05\creatures\alien\locomotion\forwardwalk.kf

H:\Bethesda Softworks\fallout new vegas\Data\meshes\dlc05\creatures\alien\locomotion\hurt

H:\Bethesda Softworks\fallout new vegas\Data\meshes\dlc05\creatures\alien\locomotion\hurt\1hmfastforward.kf

H:\Bethesda Softworks\fallout new vegas\Data\meshes\dlc05\creatures\alien\locomotion\hurt\1hmforwardwalk.kf

H:\Bethesda Softworks\fallout new vegas\Data\meshes\dlc05\creatures\alien\locomotion\hurt\fastforward.kf

H:\Bethesda Softworks\fallout new vegas\Data\meshes\dlc05\creatures\alien\locomotion\hurt\forwardwalk.kf

H:\Bethesda Softworks\fallout new vegas\Data\meshes\dlc05\creatures\alien\specialanims\1hpaim.kf

H:\Bethesda Softworks\fallout new vegas\Data\meshes\dlc05\creatures\alien\specialanims\1hpequip.kf

H:\Bethesda Softworks\fallout new vegas\Data\meshes\dlc05\creatures\alien\specialanims\1hpholster.kf

H:\Bethesda Softworks\fallout new vegas\Data\meshes\dlc05\creatures\alien\specialanims\1hpunequip.kf

H:\Bethesda Softworks\fallout new vegas\Data\meshes\dlc05\creatures\alien\specialanims\2hraim.kf

H:\Bethesda Softworks\fallout new vegas\Data\meshes\dlc05\creatures\alien\specialanims\2hrequip.kf

H:\Bethesda Softworks\fallout new vegas\Data\meshes\dlc05\creatures\alien\specialanims\2hrholster.kf

H:\Bethesda Softworks\fallout new vegas\Data\meshes\dlc05\creatures\alien\specialanims\2hrunequip.kf

H:\Bethesda Softworks\fallout new vegas\Data\meshes\dlc05\creatures\alien\specialanims\mtidle.kf[/collapse]


But aliens are still spawning broken, and when they don't they still can't equip alien weapons unless they happen to use the dlc05alien3.nif model.


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RoyBatty
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that's just the animation

Post by RoyBatty » Fri Nov 13, 2015 6:01 am

that's just the animation files, you don't need those.


Open the Zeta Meshes bsa from F3 in FOMM , and put "skeleton" into the box. You should get some paths with skeleton.nif in it.


Those are the files you need.


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DaWrecka
Posts: 20
Joined: Wed Nov 26, 2014 8:22 pm

Didn't even realise the BSA

Post by DaWrecka » Fri Nov 13, 2015 9:16 am

Didn't even realise the BSA browser had a filter...


But the skeleton IS one of the files that was extracted, and it's on the list I posted. It's easy to miss amongst all the .kf files I realise, but it IS there.


EDIT: Something I forgot to mention. There HAS been some improvement. Aliens which use the dlc05alien3.nif model are able to equip just about any alien weapon (except the drone cannons, of course) without any bother at all. At the same time, aliens using the alien1 or alien2 model won't equip alien weapons by themselves, but if EquipItem is used on them, they'll bring out those weapons and use them. A slight improvement... but still not to a useful extent, as broken aliens still spawn and ruin my framerate's face right off.


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RoyBatty
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It's got to be something in

Post by RoyBatty » Fri Nov 13, 2015 12:05 pm

It's got to be something in that load order of yours. What are all those ++ entries? Are those inactive plugins? You should move those out of the directory if so, the game still indexes them if they are loaded or not. I'm curious about the 4D Storage patches you have, since they don't screw up the casinos? I dunno, seems messy to me. :)


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DaWrecka
Posts: 20
Joined: Wed Nov 26, 2014 8:22 pm

The ++ entries are merged

Post by DaWrecka » Sat Nov 14, 2015 12:57 pm

The ++ entries are merged patches; I'm using Wrye Flash. The ++ entries aren't actually part of the load order, instead their records are merged into Bashed Patch TTW.esp. I've actually got about 600 assorted ESPs and ESMs in my NV directory, (some merged patches, some full mods I merged with a FNVedit script, and a few from mods I've not cleaned up yet) but every file that's not actually set to be loaded gets renamed to .ghost by Wrye Flash so that the game DOESN'T index them.


tl:dr; Any file in my directory that doesn't have a hex ID is renamed to .ghost so it shouldn't be indexed.


As for the AWOP files you mentioned, those are a mod I made that causes the 4D Storage items from AWOP to confuse the casino greeters, among other things.


 


I went over my BSAs using TES4BSA and the BSA Browser to try and find any skeleton.nif files that would be getting picked up by the game for the aliens... I could only find them in "Fallout - meshes.bsa" and "Zeta - Main.bsa". And shouldn't it be preferentially picking up the loose files that aren't in BSAs anyway?


Very confused.


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RoyBatty
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Loose files will take

Post by RoyBatty » Sat Nov 14, 2015 1:11 pm

Loose files will take precedence, but only if you toggled AI.


OK, I don't know what you did with the 4D, but it's your game.


Perhaps you should check the aliens in GECK or xEdit and make sure any changes done by TTW's esm take precedence in your bash patch.


Hrm it may be you are using an older version of TTW that has the alien rifle still set to automatic anims, or it's in your bash patch that way... if it is, set it back to 2handrifle. This was an attempt to fix the reloading/jam animations but the aliens don't support automatic animations.


 


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DaWrecka
Posts: 20
Joined: Wed Nov 26, 2014 8:22 pm

Son of a...

Post by DaWrecka » Sat Nov 14, 2015 9:30 pm

Son of a...


You know that feeling when you realise that the problem you're having is due to your derpitude, and your failing to figure it out is due to further derpitude? Yeah.


Turns out that one of my custom files had a stray override for one of the alien templates; A faulty and incomplete override. Once I deleted that, things seem to be fine.


Thanks for the directions though. Sometimes a new set of eyes is just what you need, and your suggestion I make sure that TTW's records are the ones with precedence was what I needed to do.


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RoyBatty
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Cool, glad it's fixed now. :)

Post by RoyBatty » Sat Nov 14, 2015 11:12 pm

Cool, glad it's fixed now. :)


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