Yes, I know they naturally have a retarded amount of health. The thing is, they don't seem to be affected by either the game difficulty or by PN's rebalance options. I turned the game down to very easy, along with turning NPC health multipliers down to 1, and the damn Reavers still had 1012 health!(The same amount of health as on "normal" and 4 endurance/2 level multipliers.) All the other ghouls had tens or low hundreds of health while those god damn things f**k me up the ass while absorbing everything I can throw at them. Seriously, I threw 4 grenades, launched 2 missiles, then put 3-4 clips of a Chinese AR into the damn thing before it went down. That's just one.
Would it be a relatively simple matter to re-tune their stats in the GECK? If so, how exactly do I go about editing their stats myself? I'm usually smart enough to figure out things like that on my own, but the GECK looks very intimidating, and is nothing like the old Starcraft map editor I loved so much as a kid.
I'm sure I'm not the only one that gets pissed off by those things, if I figure out how to change their stats I'll see if I can post an esp or something here for others to use. I don't mind a tough enemy, but that's just absolutely retarded.
Edit: Load Order -
[collapsed title=LoadOrder]FalloutNV.esm DeadMoney.esm HonestHearts.esm OldWorldBlues.esm LonesomeRoad.esm GunRunnersArsenal.esm ClassicPack.esm MercenaryPack.esm TribalPack.esm CaravanPack.esm Fallout3.esm Anchorage.esm ThePitt.esm BrokenSteel.esm PointLookout.esm Zeta.esm TaleOfTwoWastelands.esm TTWFixes.esm OWNB - Open World.esm Mart's Mutant Mod.esm Project Nevada - Core.esm Project Nevada - Equipment.esm Project Nevada - Extra Options.esm Project Nevada - Rebalance.esp Project Nevada - Cyberware.esp Weapons.of.the.New.Millenia.esm oHUD.esm Destruction.esm TTWInteriors_Core.esm TTWInteriorsProject_Combo.esm streetlights.esm FCOMaster.esm Project Beauty.esm TTW - Realistic Interior Lighting - BS.esp TTW - Realistic Interior Lighting - OA.esp TTW - Realistic Interior Lighting - PL.esp TTW - Realistic Interior Lighting.esp Weapons.of.the.New.Millenia.TTW.Replacers.esp Project Nevada - Cyberware Additions.esp Project Nevada - Rebalance Complete.esp Project Nevada - All DLC.esp Project Nevada - TTW.esp TTW_OutcastTrading.esp TTW-PETES-ARMORY.esp TTW_SuperMutantRebalance.esp TTW_StashPackOptions.esp TTW_NoKarmaDCFollowers.esp TTW_Companions_Essential.esp TTW_SpeechChecks.esp NoBlurMenus2.esp DarNifiedUINV.esp CASM.esp The Mod Configuration Menu.esp The Weapon Mod Menu.esp FCO.esp FCO - OWB.esp UHNV.esp UHNV-Dead Money.esp UHNV-Honest Hearts.esp UHNV-OWB.esp UHNV-Lonesome Road.esp UHNV-Brighter Lighting.esp KillingKarmaFix.esp dD - Enhanced Blood Main NV.esp Faster Terminals.esp Improved Sound FX.esp Improved Sound FX - Weapon Sharing Fix.esp Weapons.of.the.New.Millenia.Honest.Hearts.Grunt.Patch.esp Weapons.of.the.New.Millenia.Leveled.Lists.esp Weapons.of.the.New.Millenia.Store.esp WeaponModsExpanded.esp Project Nevada - WMX.esp WMX-DLCMerged.esp Improved Sound FX - WMX - Merged Major DLCs.esp WMX-ArenovalisTextures.esp WMX-POPMerged.esp EVE FNV - ALL DLC.esp WMX-EVE-AllDLCMerged.esp Project Nevada - EVE All DLC.esp Cheaper Repair Vendors 50%.esp TTW - Fellout.esp megaton_walkway_1.01.esp PEAW50%.esp PLweightadjust.esp Mart's Mutant Mod - Master Menu Module.esp Mart's Mutant Mod - Natural Selection.esp Mart's Mutant Mod - Tougher Traders.esp Mart's Mutant Mod - Zones Respawn.esp Mart's Mutant Mod.esp MMM NV geckos.esp BrighterPipboyLight+.esp Vending Machines of The Wastes.esp Digital_Nightmare.esp DN_TTW_Patch.esp wmx-ttw-unified.esp rilttwinteriorpatch.esp PCB Hotkey.esp Vurt's WFO.esp Flora Overhaul.esp merged.esp Total active plugins: 100 Total plugins: 100 [/collapsed]
