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Feral Ghoul Reaver stupid amount of health?

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Andr0idOS
Posts: 96
Joined: Fri May 02, 2014 9:12 pm

Feral Ghoul Reaver stupid amount of health?

Post by Andr0idOS » Sat Jun 28, 2014 5:40 am

Yes, I know they naturally have a retarded amount of health. The thing is, they don't seem to be affected by either the game difficulty or by PN's rebalance options. I turned the game down to very easy, along with turning NPC health multipliers down to 1, and the damn Reavers still had 1012 health!(The same amount of health as on "normal" and 4 endurance/2 level multipliers.) All the other ghouls had tens or low hundreds of health while those god damn things f**k me up the ass while absorbing everything I can throw at them. Seriously, I threw 4 grenades, launched 2 missiles, then put 3-4 clips of a Chinese AR into the damn thing before it went down. That's just one. 


Would it be a relatively simple matter to re-tune their stats in the GECK? If so, how exactly do I go about editing their stats myself? I'm usually smart enough to figure out things like that on my own, but the GECK looks very intimidating, and is nothing like the old Starcraft map editor I loved so much as a kid.


I'm sure I'm not the only one that gets pissed off by those things, if I figure out how to change their stats I'll see if I can post an esp or something here for others to use. I don't mind a tough enemy, but that's just absolutely retarded. 


Edit: Load Order - 


[collapsed title=LoadOrder]FalloutNV.esm DeadMoney.esm HonestHearts.esm OldWorldBlues.esm LonesomeRoad.esm GunRunnersArsenal.esm ClassicPack.esm MercenaryPack.esm TribalPack.esm CaravanPack.esm Fallout3.esm Anchorage.esm ThePitt.esm BrokenSteel.esm PointLookout.esm Zeta.esm TaleOfTwoWastelands.esm TTWFixes.esm OWNB - Open World.esm Mart's Mutant Mod.esm Project Nevada - Core.esm Project Nevada - Equipment.esm Project Nevada - Extra Options.esm Project Nevada - Rebalance.esp Project Nevada - Cyberware.esp Weapons.of.the.New.Millenia.esm oHUD.esm Destruction.esm TTWInteriors_Core.esm TTWInteriorsProject_Combo.esm streetlights.esm FCOMaster.esm Project Beauty.esm TTW - Realistic Interior Lighting - BS.esp TTW - Realistic Interior Lighting - OA.esp TTW - Realistic Interior Lighting - PL.esp TTW - Realistic Interior Lighting.esp Weapons.of.the.New.Millenia.TTW.Replacers.esp Project Nevada - Cyberware Additions.esp Project Nevada - Rebalance Complete.esp Project Nevada - All DLC.esp Project Nevada - TTW.esp TTW_OutcastTrading.esp TTW-PETES-ARMORY.esp TTW_SuperMutantRebalance.esp TTW_StashPackOptions.esp TTW_NoKarmaDCFollowers.esp TTW_Companions_Essential.esp TTW_SpeechChecks.esp NoBlurMenus2.esp DarNifiedUINV.esp CASM.esp The Mod Configuration Menu.esp The Weapon Mod Menu.esp FCO.esp FCO - OWB.esp UHNV.esp UHNV-Dead Money.esp UHNV-Honest Hearts.esp UHNV-OWB.esp UHNV-Lonesome Road.esp UHNV-Brighter Lighting.esp KillingKarmaFix.esp dD - Enhanced Blood Main NV.esp Faster Terminals.esp Improved Sound FX.esp Improved Sound FX - Weapon Sharing Fix.esp Weapons.of.the.New.Millenia.Honest.Hearts.Grunt.Patch.esp Weapons.of.the.New.Millenia.Leveled.Lists.esp Weapons.of.the.New.Millenia.Store.esp WeaponModsExpanded.esp Project Nevada - WMX.esp WMX-DLCMerged.esp Improved Sound FX - WMX - Merged Major DLCs.esp WMX-ArenovalisTextures.esp WMX-POPMerged.esp EVE FNV - ALL DLC.esp WMX-EVE-AllDLCMerged.esp Project Nevada - EVE All DLC.esp Cheaper Repair Vendors 50%.esp TTW - Fellout.esp megaton_walkway_1.01.esp PEAW50%.esp PLweightadjust.esp Mart's Mutant Mod - Master Menu Module.esp Mart's Mutant Mod - Natural Selection.esp Mart's Mutant Mod - Tougher Traders.esp Mart's Mutant Mod - Zones Respawn.esp Mart's Mutant Mod.esp MMM NV geckos.esp BrighterPipboyLight+.esp Vending Machines of The Wastes.esp Digital_Nightmare.esp DN_TTW_Patch.esp wmx-ttw-unified.esp rilttwinteriorpatch.esp PCB Hotkey.esp Vurt's WFO.esp Flora Overhaul.esp merged.esp Total active plugins: 100 Total plugins: 100 [/collapsed] 



User avatar
Andr0idOS
Posts: 96
Joined: Fri May 02, 2014 9:12 pm

(No subject)

Post by Andr0idOS » Sat Jun 28, 2014 5:55 am

Hey mods, see this is what happened to me last time I used the spoiler tags, it covers up my edit button. I took a screenshot this time to show you guys, delete this post when it's convenient and apologies for the double post. 


Also, here's a pastebin link for my load order, so you can see it properly organized.


http://pastebin.com/DtuQvb9g


[IMG]http://i57.tinypic.com/b64xab.png[/IMG]



JaxFirehart
Posts: 3003
Joined: Wed Sep 12, 2012 12:33 am

Click for spoiler

Post by JaxFirehart » Sat Jun 28, 2014 6:20 am

[collapsed title=Click for spoiler explanation]It's because when you click the spoiler button, its not asking for what you want to be spoilered, it's asking for a title and assuming the text you want to hide is already selected. Highlight the stuff you want to hide, click the spoiler button and give it a title.[/collapsed]


 



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Andr0idOS
Posts: 96
Joined: Fri May 02, 2014 9:12 pm

LOL I'm an idiot.

Post by Andr0idOS » Sat Jun 28, 2014 6:49 am

LOL I'm an idiot.


I was able to convert a FO3 mod easily to work with TTW, it just decreased their health and attack a bit, they're still quite deadly just not impossible bullet sponges. 640 health with the mod, and I can survive more than a few hits finally.



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RoyBatty
Gary
Posts: 7742
Joined: Sun Apr 27, 2014 10:26 am
Location: Vault 108

I think some of the FWE stuff

Post by RoyBatty » Sat Jun 28, 2014 2:11 pm

I think some of the FWE stuff needs to be merged into the PN TTW patch.


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paragonskeep
Posts: 738
Joined: Thu Oct 25, 2012 6:19 pm

JaxFirehart wrote:

Post by paragonskeep » Sun Jun 29, 2014 12:18 am

[quote=JaxFirehart]




 



Click for spoiler explanation


It's because when you click the spoiler button, its not asking for what you want to be spoilered, it's asking for a title and assuming the text you want to hide is already selected. Highlight the stuff you want to hide, click the spoiler button and give it a title.


 


I'm so glad I wasn't the only one that didn't know this. Thank you Jax!!



 




[/quote]


If life is but a test, where's the damn answer key?!?!?

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