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Not starting in vault 101

General help and technical troubleshooting. Ask for help here if you can't find an answer in the FAQ.
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stride
Posts: 3
Joined: Wed Oct 01, 2014 11:17 pm

Not starting in vault 101

Post by stride » Wed Oct 01, 2014 11:23 pm

So I had to do the ini changes myself because the installer didn't but I'm still starting in doc rivers home. I've used TTW before without any problems but this is the first time in a while so it's probably something obvious I'm missing



TJ
Posts: 2181
Joined: Mon Sep 17, 2012 1:06 pm

fallout_default.ini? Are you

Post by TJ » Thu Oct 02, 2014 12:17 am

fallout_default.ini? Are you seeing the default game launcher when starting the game?


My project Dash is on Kickstarter!



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Puppettron
Gary
Posts: 1715
Joined: Sat Nov 23, 2013 10:47 pm

he meant "using", not "seeing

Post by Puppettron » Thu Oct 02, 2014 1:09 am

he meant "using", not "seeing"


perms:  either a full fireworks display spelling out "Puppettron Made This" anytime a user accesses my content in-game, or just give me credit somewhere.

stride
Posts: 3
Joined: Wed Oct 01, 2014 11:17 pm

I'm using skse through mod

Post by stride » Thu Oct 02, 2014 2:35 am

I'm using skse through mod organizer

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RoyBatty
Gary
Posts: 7742
Joined: Sun Apr 27, 2014 10:26 am
Location: Vault 108

This is not the Skyrim you're

Post by RoyBatty » Thu Oct 02, 2014 3:44 am

This is not the Skyrim you're looking for Dragonborn.


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stride
Posts: 3
Joined: Wed Oct 01, 2014 11:17 pm

I mean't nvse lol

Post by stride » Thu Oct 02, 2014 4:28 am

I mean't nvse lol



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Puppettron
Gary
Posts: 1715
Joined: Sat Nov 23, 2013 10:47 pm

then your .ini's are messed

Post by Puppettron » Thu Oct 02, 2014 5:32 am

then your .ini's are messed up and you should bring them in line with what's on the alpha page.  2 of them are in documents > my games > fallout new vegas, one of them's in the new vegas folder proper


perms:  either a full fireworks display spelling out "Puppettron Made This" anytime a user accesses my content in-game, or just give me credit somewhere.

Archimondde
Posts: 10
Joined: Sat Feb 08, 2014 2:29 am

I do believe that MO has some

Post by Archimondde » Thu Oct 02, 2014 9:43 am

I do believe that MO has some strange own way of handling ini's. I remember that when I used it I had to change the files somewhere from the program itself.


Some say I got in a knife fight with Salina Gomez.

TJ
Posts: 2181
Joined: Mon Sep 17, 2012 1:06 pm

Yeah if you're using MO your

Post by TJ » Thu Oct 02, 2014 12:19 pm

Yeah if you're using MO your inis are in the New Vegas folder (Fallout Default) and in Mod Organizer/Profiles/Profileyou'reusingforTTW.


My project Dash is on Kickstarter!



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