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Can't properly activate FOMOD

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zeephillayy
Posts: 5
Joined: Mon Sep 22, 2014 4:34 am

Can't properly activate FOMOD

Post by zeephillayy » Mon Sep 22, 2014 4:42 am

I went through the proper steps for installation, took about 20 minutes, and created the FOMOD. Going into the Fallout Mod Manager's package manager, I selected both the Main and Optional FOMODs. After activating the Main file, it doesn't actually add anything to the Load Order and even though the FOMM says that the Main file is active, I still can't activate the Optional file.



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TJ
Posts: 2181
Joined: Mon Sep 17, 2012 1:06 pm

There appears to be an issue

Post by TJ » Mon Sep 22, 2014 4:46 am

There appears to be an issue with the fomod generation. We're looking into it. In the meantime you can go into your TTW install location and pack up the outputed files into a 7z file and it'll install that way too.


My project Dash is on Kickstarter!



zeephillayy
Posts: 5
Joined: Mon Sep 22, 2014 4:34 am

Should I click the folders

Post by zeephillayy » Mon Sep 22, 2014 4:49 am

Should I click the folders themselves and create the 7z or go into the folders, select all the files and create a 7z like that?



TJ
Posts: 2181
Joined: Mon Sep 17, 2012 1:06 pm

The second option.

Post by TJ » Mon Sep 22, 2014 5:14 am

The second option.


My project Dash is on Kickstarter!



zeephillayy
Posts: 5
Joined: Mon Sep 22, 2014 4:34 am

Compressing the files

Post by zeephillayy » Mon Sep 22, 2014 6:51 am

Compressing the files manually did not work either, it's still doing the same thing.



farmerboy464
Posts: 76
Joined: Tue Feb 11, 2014 4:21 am

Once you made the .7z files,

Post by farmerboy464 » Mon Sep 22, 2014 12:14 pm

Once you made the .7z files, you have to add each one of them (or at least the ones you want) into FOMM, and then activate them.  You won't be using the TTW optional fomod at all.



thermador
Posts: 773
Joined: Tue Aug 07, 2012 2:24 pm

When you get this error

Post by thermador » Mon Sep 22, 2014 3:21 pm

When you get this error message (in first post) it is because TaleOfTwoWastelands.esm isn't present in your FNV/data folder.


One of these things happened:




  1. the installer didn't generate TaleOfTwoWastelands.esm (check your files generated by the installer)


  2. the installer did generate it, but didn't pack it into the .fomod (open the .fomod with 7zip and look inside)


  3. the installer did generate it, and packed it into the .fomod, but FOMM wasn't able to unpack the .fomod into your FNV/data/ folder


For (1), rerun the installer and rebuild TTW.


For (2), rerun the installer and rebuild TTW or use FOMM's package manager to create an .fomod from the TTW "loose files" folders - excluding the .fomod files that TTW build obviously.


For (3), it means you don't have enough RAM and/or LAA-support, and you need to upgrade to the latest build of FOMM, see: https://taleoftwowastelands.com/comment/27925#comment-27925



zeephillayy
Posts: 5
Joined: Mon Sep 22, 2014 4:34 am

farmerboy464 wrote:

Post by zeephillayy » Mon Sep 22, 2014 5:28 pm

[quote=farmerboy464]


Once you made the .7z files, you have to add each one of them (or at least the ones you want) into FOMM, and then activate them.  You won't be using the TTW optional fomod at all.


[/quote]


I don't understand what you mean. Are you saying that I shouldn't use the FOMOD files that TTW generates automatically when asked? Because if so, those are the files I attempted to load in the first place and after they didn't work, I moved on to manually packaging the files into .7z, which hasn't worked either.


[quote=thermador]


When you get this error message (in first post) it is because TaleOfTwoWastelands.esm isn't present in your FNV/data folder.


One of these things happened:




  1. the installer didn't generate TaleOfTwoWastelands.esm (check your files generated by the installer)


  2. the installer did generate it, but didn't pack it into the .fomod (open the .fomod with 7zip and look inside)


  3. the installer did generate it, and packed it into the .fomod, but FOMM wasn't able to unpack the .fomod into your FNV/data/ folder


For (1), rerun the installer and rebuild TTW.


For (2), rerun the installer and rebuild TTW or use FOMM's package manager to create an .fomod from the TTW "loose files" folders - excluding the .fomod files that TTW build obviously.


For (3), it means you don't have enough RAM and/or LAA-support, and you need to upgrade to the latest build of FOMM, see: https://taleoftwowastelands.com/comment/27925#comment-27925


[/quote]


1: Checked the Main Files folder, the TTW BSA and ESM are there.


2: The FOMOD created originally by the TTW installer has the BSA and the ESM inside.


3: I've got 8GB of RAM and I don't know what LAA-support is, but I'm going to try updating FOMM.



thermador
Posts: 773
Joined: Tue Aug 07, 2012 2:24 pm

Quote:

Post by thermador » Mon Sep 22, 2014 5:45 pm

[quote]


3: I've got 8GB of RAM and I don't know what LAA-support is, but I'm going to try updating FOMM.


[/quote]


The old version of FOMM is not "Large Address Aware" - meaning that it can't address more than 3GB of RAM unless you swap out the .exe file with the one on our download page and you have a 64-bit operating system.  Therefore, it struggles when installing large mods like TTW, and usually the result is that the mod is half-installed or the program crashes.


The new version of FOMM can install large mods just fine, even on a 32-bit operating system.



zeephillayy
Posts: 5
Joined: Mon Sep 22, 2014 4:34 am

thermador wrote:

Post by zeephillayy » Mon Sep 22, 2014 6:05 pm

[quote=thermador]



Quote:

3: I've got 8GB of RAM and I don't know what LAA-support is, but I'm going to try updating FOMM.


 




The old version of FOMM is not "Large Address Aware" - meaning that it can't address more than 3GB of RAM unless you swap out the .exe file with the one on our download page and you have a 64-bit operating system.  Therefore, it struggles when installing large mods like TTW, and usually the result is that the mod is half-installed or the program crashes.


The new version of FOMM can install large mods just fine, even on a 32-bit operating system.


[/quote]


Upfated FOMM and installed using the manually packaged .7z and it seems to have ainstalled perfectly.



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