[quote=farmerboy464]
Once you made the .7z files, you have to add each one of them (or at least the ones you want) into FOMM, and then activate them. You won't be using the TTW optional fomod at all.
[/quote]
I don't understand what you mean. Are you saying that I shouldn't use the FOMOD files that TTW generates automatically when asked? Because if so, those are the files I attempted to load in the first place and after they didn't work, I moved on to manually packaging the files into .7z, which hasn't worked either.
[quote=thermador]
When you get this error message (in first post) it is because TaleOfTwoWastelands.esm isn't present in your FNV/data folder.
One of these things happened:
-
the installer didn't generate TaleOfTwoWastelands.esm (check your files generated by the installer)
-
the installer did generate it, but didn't pack it into the .fomod (open the .fomod with 7zip and look inside)
-
the installer did generate it, and packed it into the .fomod, but FOMM wasn't able to unpack the .fomod into your FNV/data/ folder
For (1), rerun the installer and rebuild TTW.
For (2), rerun the installer and rebuild TTW or use FOMM's package manager to create an .fomod from the TTW "loose files" folders - excluding the .fomod files that TTW build obviously.
For (3), it means you don't have enough RAM and/or LAA-support, and you need to upgrade to the latest build of FOMM, see: https://taleoftwowastelands.com/comment/27925#comment-27925
[/quote]
1: Checked the Main Files folder, the TTW BSA and ESM are there.
2: The FOMOD created originally by the TTW installer has the BSA and the ESM inside.
3: I've got 8GB of RAM and I don't know what LAA-support is, but I'm going to try updating FOMM.