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Broken Steel

General help and technical troubleshooting. Ask for help here if you can't find an answer in the FAQ.
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zhekaisneo
Posts: 3
Joined: Mon Apr 21, 2014 9:18 am

Broken Steel

Post by zhekaisneo » Mon Apr 21, 2014 9:27 am

I installed TTW and completed the main story almost without any bugs. The only thing that I encountered was that the Citadel Courtyard was empty, but I found a fix for that. After completing the game, I started Broken Steel. Now I have a lot of exclamation marks around the world. Is there a workaround for that?




[collapsed title=load order]


FalloutNV.esm=1


DeadMoney.esm=1



HonestHearts.esm=1


OldWorldBlues.esm=1


LonesomeRoad.esm=1


GunRunnersArsenal.esm=1


CaravanPack.esm=1


ClassicPack.esm=1


MercenaryPack.esm=1


TribalPack.esm=1


Fallout3.esm=1


Anchorage.esm=1


ThePitt.esm=1


BrokenSteel.esm=1


PointLookout.esm=1


Zeta.esm=1


TaleOfTwoWastelands.esm=1


TTW_SuperMutantRebalance.esp=1


TTW_StashPackOptions.esp=1


TTW_OutcastTrading.esp=1


TTW_NoKarmaDCFollowers.esp=1


TTW_MoreCookingItems.esp=1


TTW_Bobbleheads.esp=1


TTW_AnchorageCustomization.esp=1


TTW_CompanionWheelFixesForReal.esp=1


hai.esp=1


FalloutNV_lang.esp=1


Solar's Bottled Water.esp=1


Solar's Bottled Water - Bottlecaps.esp=1


Centered 3rd Person Camera - Unraised.esp=1


Cripple Effects Mod 1.2.esp=1


FeelingIrradiated.esp=1


Grave_Digger_v021.esp=1


Holster.esp=1


LightUpAndSmokeThoseCigarettes_edisleado.esp=1


Better Binoculars High.esp=1


PerkEveryLevel.esp=1


DrugsAreBadMKay.esp=1


Companion Sandbox Mode.esp=1


fasttravelindoors.esp=1

[/collapsed] 


 


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plumjuice
Posts: 460
Joined: Wed Dec 12, 2012 11:59 am

Install log.

Post by plumjuice » Mon Apr 21, 2014 9:58 am

Install log.


What is hai.esp?


I dont know off hand what is supposed to be there, but if you open the console and click on one of the red markers it will tell you what it is. You can then open your load order in FNVEdit and see if anything is overwriting the mesh path.


Read before asking for help. Please. >>>>>> http://taleoftwowastelands.com/content/read-asking-help



zhekaisneo
Posts: 3
Joined: Mon Apr 21, 2014 9:18 am

hai.esp is a fix for the

Post by zhekaisneo » Mon Apr 21, 2014 10:16 am

hai.esp is a fix for the courtyard bug. I found it in this thread



This is what it says when I click it


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plumjuice
Posts: 460
Joined: Wed Dec 12, 2012 11:59 am

I dont know off hand what is

Post by plumjuice » Mon Apr 21, 2014 10:36 am

I dont know off hand what is supposed to be there, but if you open the console and click on one of the red markers it will tell you what it is. You can then open your load order in FNVEdit and see if anything is overwriting the mesh path.


Read before asking for help. Please. >>>>>> http://taleoftwowastelands.com/content/read-asking-help



TJ
Posts: 2181
Joined: Mon Sep 17, 2012 1:06 pm

Check to make sure you've got

Post by TJ » Mon Apr 21, 2014 12:45 pm

Check to make sure you've got your Broken Steel bsa files.


My project Dash is on Kickstarter!



zhekaisneo
Posts: 3
Joined: Mon Apr 21, 2014 9:18 am

My bad, sorry. I didn't see

Post by zhekaisneo » Mon Apr 21, 2014 6:06 pm

My bad, sorry. I didn't see the required hotfixes. It was a missing mesh and that's the solution.



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