Okay, so basically my trees' lods are broken, showing up even when I'm close to them. I used the Geck to generate new tree lods in the Fallout3.esm and waiting, but it didn't work, as in the ghost trees are still there. Can anyone help?
Here's my load order, just in case:
[X] FalloutNV.esm
[X] DeadMoney.esm
[X] HonestHearts.esm
[X] OldWorldBlues.esm
[X] LonesomeRoad.esm
[X] GunRunnersArsenal.esm
[X] CaravanPack.esm
[X] ClassicPack.esm
[X] MercenaryPack.esm
[X] TribalPack.esm
[X] Fallout3.esm
[X] Anchorage.esm
[X] ThePitt.esm
[X] BrokenSteel.esm
[X] PointLookout.esm
[X] Zeta.esm
[X] TaleOfTwoWastelands.esm
[X] TTWFixes.esm
[X] Project Nevada - Core.esm
[X] Project Nevada - Cyberware.esp
[X] Project Nevada - Equipment.esm
[X] Project Nevada - Rebalance.esp
[X] AWorldOfPainFO3_TTW_2.2a.esm
[X] Advanced Recon Tech.esm
[X] NevadaSkies.esm
[X] AWorldOfPain(Preview).esm
[X] TTWInteriors_Core.esm
[X] TTWInteriorsProject_Combo.esm
[X] A Devil's Wish.esp
[X] Alton, IL.esm
[X] EnclaveCommanderNV.esm
[X] Companion Core.esm
[X] RobCo Certified.esm
[X] TTW_SuperMutantRebalance.esp
[X] TTW_StashPackOptions.esp
[X] TTW_OutcastTrading.esp
[X] TTW_NoKarmaDCFollowers.esp
[X] TTW_MoreCookingItems.esp
[X] TTW_Bobbleheads.esp
[X] TTW_AnchorageCustomization.esp
[X] Project Nevada - Dead Money.esp
[X] Project Nevada - Honest Hearts.esp
[X] Project Nevada - Old World Blues.esp
[X] Project Nevada - Lonesome Road.esp
[X] Project Nevada - Gun Runners' Arsenal.esp
[X] Project Nevada - TTW.esp
[X] WeaponModsExpanded.esp
[X] WMX-DeadMoney.esp
[X] WMX-GunRunnersArsenal.esp
[X] WMX-HonestHearts.esp
[X] WMX-LonesomeRoad.esp
[X] WMX-OldWorldBlues.esp
[X] WMX-PreOrderPackCaravan.esp
[X] WMX-PreOrderPackClassic.esp
[X] WMX-PreOrderPackMercenary.esp
[X] WMX-PreOrderPackTribal.esp
[X] Project Nevada - WMX.esp
[X] EVE FNV - ALL DLC.esp
[X] Project Nevada - EVE All DLC.esp
[X] WMX-EVE-AllDLC.esp
[X] TTWAWOP4DC.esp
[X] AWOPDeadMoney.esp
[X] AWOPDeadMoneyVendorPatch.esp
[X] AWOP - Balance and Cleanup.esp
[X] AWOP-WMX-EVE OriginalDMG.esp
[X] ttwspeechchecks.esp
[X] CASM.esp
[X] DarNifiedUINV.esp
[X] Ironsight_fix2012-04-23(PeepsightON).esp
[X] The Mod Configuration Menu.esp
[X] FF_DestructibleRadios.esp
[X] Advanced Recon Armor.esp
[X] Advanced Recon Gear.esp
[X] Advanced Recon Tech.esp
[X] Advanced Recon Gear - Project Nevada.esp
[X] TTW Riot Armors of the Wastes.esp
[X] wmx-ttw-unified.esp
[X] NevadaSkies - TTW Edition.esp
[X] The Weapon Mod Menu.esp
[X] Regulator Armor.esp
[X] A Devil's Wish - Patch v1_4.esp
[X] AltonAddon.esp
[X] TTW ALTON IL RELOADED.esp
[X] 357retex.esp
[X] singleshot_retex.esp
[X] WMX-ArenovalisTextures.esp
[X] bospatrols_0.esp
[X] carexplosionnerf_ttw.esp
[X] Mart's Mutant Mod - Increased Spawns.esp
[X] Mart's Mutant Mod - Zones Respawn.esp
[X] Rivet City Merchants With Point Lookout.esp
[X] TTW Merged Patch.esp
[X] RobCo Certified Friendly Hit Fixer.esp
Also, My version of TTW is 2.4
P.S. If Anyone is wondering what TTW Riot Armors of the Wastes is, It's something I made to add the Lonesome Road Riot Gears to some locations and vendors in the DC Wastes. If anyone asks, I'll post the file, but I highly doubt drag and dropping custom containers and the armors into interior cells would cause this.
