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Chinese Assault Rifle Texture Bug

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MarchUntoTorment
Posts: 105
Joined: Thu Apr 10, 2014 7:56 am

Chinese Assault Rifle Texture Bug

Post by MarchUntoTorment » Fri Nov 21, 2014 12:20 pm


So, I'm having some problems with TTW and the textures for the Chinese Assault Rifle.


 


Namely, when I open it up, the texture is borked - basically, it's completely misapplied. The wrong texture. We've all seen the bug - when a texture path is misset, it looks completely wrong on the model it's applied to. From the looks of it, this is the texture for a different weapon, although I've no idea which.


 


Anyway, here's my load order. Checks in FNVedit indicate that there's only three mods (FO3.esm, TTW.esm and Project Nevada-TTW.esp) that alter the Chinese Assault Rifle, and none of them touch the model. I'm thinking that it's a misset texture path in NifSkope, but I've got no idea how to fix it.


 


This problem arose when I uninstalled various patches while installing Roy's WMX and EVE patches - not that I'm blaming him, since A) his mods don't touch the Chinese Assault Rifle and B) it's almost certainly my fault.


 


Any ideas for what could be wrong, everyone? Installing a texture replacer downloaded from the Nexus did nothing, so it's a problem with the pathing, not the texture itself.


 


Suggestions? Help would be greatly appreciated!


 


Best regards,


MarchUntoTorment


 


P.S. My LO is attached, if anyone needs it. Can also post system specs, although I don't know why you'd want them. Oh, and I'm pretty sure it's not an excess of plugins - I'm not seeing any of the other problems usually associated with excess plugins.


 


GameMode=FalloutNV


 


FalloutNV.esm=1


DeadMoney.esm=1


HonestHearts.esm=1


OldWorldBlues.esm=1


LonesomeRoad.esm=1


GunRunnersArsenal.esm=1


Fallout3.esm=1


Anchorage.esm=1


ThePitt.esm=1


BrokenSteel.esm=1


PointLookout.esm=1


Zeta.esm=1


TaleOfTwoWastelands.esm=1


Ambient Temperature.esm=1


IWS-Core.esm=1


Inventory Access.esm=1


AWorldOfPain(Preview).esm=1


More Perks.esm=1


Interior Lighting Overhaul - Core.esm=1


Interior Lighting Overhaul - L38PS.esm=1


Project Nevada - Core.esm=1


Project Nevada - Equipment.esm=1


Project Nevada - Extra Options.esm=1


JIP Selective-Fire.esm=1


rePopulated Wasteland.esm=1


SomeguySeries.esm=1


WARZONES - Misanthropy Pure.esm=1


Weapons.of.the.New.Millenia.esm=1


WMVM.esm=1


oHUD.esm=1


D.E.I.M.O.S..esm=1


Project Nevada - Rebalance.esp=1


Project Nevada - Cyberware.esp=1


RustTownV1Master.esm=1


JL121_Deathsong_Brotherhood.esm=1


streetlights.esm=1


Mart's Mutant Mod.esm=1


Alton, IL.esm=1


TTWInteriors_Core.esm=1


TTWInteriorsProject_Combo.esm=1


AWorldOfPainFO3.esm=1


enclavebunker.esm=1


EnclaveCommanderNV.esm=1


Military Expansion Program.esm=1


Shogo_Heavy_Industries.esm=1


Factions Reloaded - Merge.esm=1


Destruction.esm=1


Gomorrah Redesigned.esp=1


New Vegas Redesigned 3.esm=1


CASM.esp=1


HUD Extended.esp=1


The Mod Configuration Menu.esp=1


The Weapon Mod Menu.esp=1


RustTownAdditions3.esp=1


UHNV.esp=1


Project Nevada - Cyberware Additions.esp=1


Project Nevada - Rebalance Complete.esp=1


Project Nevada - All DLC.esp=1


PNxEO MCMScriptFixes.esp=1


NewVegasBounties.esp=1


NewVegasBountiesII.esp=1


pipboy2500_edisleado.esp=1


theHeroNV_1.1.esp=1


GRA WRP Compatibility Patch.esp=1


Weapons.of.the.New.Millenia.Store.esp=1


1nivVSLArmors.esp=1


Advanced Recon Range Finder.esp=1


NCR Rearmament v1.5.esp=1


Powered Power Armor.esp=1


Ambient Temperature - PPA.esp=1


Roberts_NewVegas.esp=1


EVE FNV - ALL DLC.esp=1


Interior Lighting Overhaul - Ultimate Edition.esp=1


ILO - A World of Pain.esp=1


Zan_AutoPurge_SmartAgro_NV.esp=1


TTW_SpeechChecks.esp=1


TTW_OutcastTrading.esp=1


TTW_Reputation.esp=1


TTW_AnchorageCustomization.esp=1


Russell.esp=1


TheInheritance.esp=1


AG Supplementary Uniques - Merge.esp=1


1nivVSLArmors Cheat.esp=1


AltonAddon.esp=1


TTW ALTON IL RELOADED.esp=1


UHNV Patches.esp=1


Radar.esp=1


AWOP - Balance and Cleanup.esp=1


AWOP - Dead Money Redone.esp=1


IWS.esp=1


Mart's Mutant Mod.esp=1


Mart's Mutant Mod - Master Menu Module.esp=1


MMM NV geckos.esp=1


enclavebunker.esp=1


ILO - Rust Town.esp=1


MEP - Repopulated Wasteland Patched.esp=1


Digital_Nightmare.esp=1


TTWIntMojaveExpressBoxes_Combo.esp=1


CRL9K_ThisMachineSound.esp=1


megaton_walkway_1.01.esp=1


CNR_Beta.esp=1


Follower Amata ULTIMATE.esp=1


ApocalypticMojave.esp=1


Imperial New Vegas.esp=1


Cass alternate version.esp=1


New Vegas Redesigned 3.esp=1


Project Nevada - TTW.esp=1


WeaponModsExpanded.esp=1


WMX-ArenovalisTextures.esp=1


Project Nevada - WMX.esp=1


Compatibility Merge 20-11-14.esp=1


Random 11.esp=1


Power Armour Rebalance - COL.esp=1


ProjectRealityMkIv5HDR.esp=1


JaxFirehart
Posts: 3003
Joined: Wed Sep 12, 2012 12:33 am

Read over these threads and

Post by JaxFirehart » Fri Nov 21, 2014 3:27 pm

Read over these threads and see if any of them help:


https://taleoftwowastelands.com/search/node/chinese%20assault%20rifle%20texture



MarchUntoTorment
Posts: 105
Joined: Thu Apr 10, 2014 7:56 am

Fixed! I needed to delete

Post by MarchUntoTorment » Sun Nov 23, 2014 10:19 am

Fixed! I needed to delete some meshes from Point Nevada. There are directions in another thread somewhere.


Thanks to Prof and Roy for their help in the chat!



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Puppettron
Gary
Posts: 1715
Joined: Sat Nov 23, 2013 10:47 pm

https://taleoftwowastelands

Post by Puppettron » Tue Jan 13, 2015 4:13 am

https://taleoftwowastelands.com/comment/26790#comment-26790


 


edit:  pointed link to specific comment.


perms:  either a full fireworks display spelling out "Puppettron Made This" anytime a user accesses my content in-game, or just give me credit somewhere.

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