EDIT 06/01/2013: New Version 2.1. [url=http://www.taleoftwowastelands.com/comment/9638#comment-9638]details here[/url]
a request was made for a combined version of FO3 & FNV EVEs: [url=http://www.taleoftwowastelands.com/content/merged-mods-request]"Merged" mods request[/url].
i was particularly taken by this request, because i had been thinking the same thing myself. So, i decided to do something about it.
after putting it it together, i contacted [url=http://newvegas.nexusmods.com/users/1026866]weijiesen[/url], via Nexus PM, for permission to upload. in his reply he said it was ok with him, and he also pointed out some of the things in the FO3 version that did not make it into the FNV version:
[quote=weijiesen]EVE FO3 has (Which EVE FNV lacks)
* New projectile for AlienBlaster
* Crit Kills for flamer
* Crit kill for Fatman
* New weapons such as Pulse Pistol, Pulse Rifle, Plasma Sniper, Firefly, Bob-omb, the fan-fav Shredder Grenades (aka Outcast grenades, laser grenades), and the ultimate fan-fav the PT900 aka Plasma Thrower.
There are various other things such as Skeletonization for FO3's super-mutants, and a *new* explosion for Plasma Grenades which adds a plaz cloud and streaming vapors. Also EVE FO3 did have unique ash piles for bugs (had twitching wing and leg protruding) and FO3 super mutant (had smoldering boot)[/quote]
he also recommended keeping the FNV version for the primary assets, which is what i did
after converting the FO3 EVE.esm & EVE.esp and recompiling all the scripts in GECK, i merged them into the FNV 1.15 FINAL version of EVE FNV - ALL DLC.esp. then i FNVEdit "cleaned" the resulting merged esp.
any FNV patches that require EVE FNV - ALL DLC.esp should still work just fine.
[color=red]FO3 EVE patches will NOT work at all.[/color]
if you need an FO3 EVE patch converted, send me a PM, and i'll see if i can help out.
So, here is the Combined FO3 & FNV EVE's for TTW
[b][u]Requirements:[/u][/b]
latest version of [url=http://www.taleoftwowastelands.com/content/alpha-download]Tale of Two Wastelands[/url]
FO3 EVE - Energy Visuals Enhanced
FNV EVE - Essential Visual Enhancements
[b][u]Installation:[/u][/b]
d/l and install in [b]EXACTLY[/b] the following order, say "Yes to All" on overwrites:
[list=I]
[*][url=http://fallout3.nexusmods.com/mods/8340//?]FO3 EVE - Energy Visuals Enhanced[/url]
[list=1]
[*]EVE 097 Unified Install
[/list]
[*]Now, open your ..\Fallout New Vegas\Data folder and delete the following
[list=1]
[*]EVE.esm
[*]EVE.esp
[*]EVE Operation Anchorage.esp
[/list]
[indent](this gives you all of the assets for the FO3 EVE)[/indent]
[*][url=http://newvegas.nexusmods.com/mods/searchresults/?]FNV EVE - Essential Visual Enhancements[/url]
[list=1]
[*]EVE v1point15a Final (make sure you install the [b][color=orange]EVE FNV - ALL DLC.esp[/color][/b])
[/list]
[indent](this gives you all of the assets for the FNV EVE)[/indent]
[*]Finally, open your ..\Fallout New Vegas\Data folder and copy in the "EVE FNV - ALL DLC.esp" i have provided and overwrite the one from EVE v1point15a Final
[/list]
don't forget to endorse the originals on the Nexus 
adjust your load order, activate, and make a new merged/bashed patch. if you are not sure about how your loader should be, please check out the [url=http://www.taleoftwowastelands.com/content/load-order-help-thread]Load Order Help Thread[/url]
here is an example, using my current load order:
[collapsed title=Load Order]
[X] FalloutNV.esm
[X] DeadMoney.esm
[X] HonestHearts.esm
[X] OldWorldBlues.esm
[X] LonesomeRoad.esm
[X] GunRunnersArsenal.esm
[X] CaravanPack.esm
[X] ClassicPack.esm
[X] MercenaryPack.esm
[X] TribalPack.esm
[X] Fallout3.esm
[X] Anchorage.esm
[X] ThePitt.esm
[X] BrokenSteel.esm
[X] PointLookout.esm
[X] Zeta.esm
[X] TaleOfTwoWastelands.esm
[X] NVEC Complete + NVCE.esm
[X] oHUD.esm
[X] Lings.esm
[X] LingsFinerThings.esm --> (get this [url=http://www.taleoftwowastelands.com/comment/7500#comment-7500]here[/url])
[X] Project Nevada - Core.esm
[X] Project Nevada - Equipment.esm
[X] Project Nevada - Extra Options.esm
[X] Project Nevada - Cyberware.esp
[X] Project Nevada - Rebalance.esp
[X] Advanced Recon Tech.esm
[X] Detect Traps.esm
[X] JIP Selective-Fire.esm
[X] More Perks.esm
[X] DarNifiedUINV.esp
[X] The Mod Configuration Menu.esp
[X] CASM.esp
[X] Dynamic Quantity Prompt.esp
[X] HUD Extended.esp
[X] Quick Trade.esp
[X] FairyRadar.esp
[X] Stimpak Counter.esp
[X] The Weapon Mod Menu.esp
[X] Project Nevada - Cyberware Additions.esp
[X] Project Nevada - Rebalance Complete.esp
[X] Project Nevada - All DLC.esp
[X] TTW - NVEC NVCE PN Mega Patch.esp --> (get this [url=http://www.taleoftwowastelands.com/comment/8556#comment-8556]here[/url])
[X] TTW - NVEC dawe1313_Changes.esp
[X] The Groovatron NV.esp
[b][u][color=orange][X] EVE FNV - ALL DLC.esp[/color][/u][/b]
[X] WMXUE.esp
[X] WMXUE-CS-MW-EVE-PN Merged.esp (my own merged version)
[X] WMX-TTW-Unified.esp
[X] Advanced Recon Armor NV.esp
[X] LingsPrettyThings.esp
[X] LingsPrettyThings-TTW.esp --> (get this [url=http://www.taleoftwowastelands.com/content/ttw-20-lings-pretty-things]here[/url])
[X] Lings Finer Things.esp
[X] DeadMoneyFemaleTuxedo.esp
[X] bzArmour.esp
[X] TTW_MoreCookingItems.esp
[X] TTW_NoKarmaDCFollowers.esp
[X] iAssist.esp
[X] Merged Patch.esp
[X] dawe1313 Tweaks.esp (my personal tweak override)
[/collapse]
[b][u]Bug Reports[/u][/b]
before posting, please see if the bug can be repeated with all other mods (except TTW and EVE FNV - ALL DLC.esp) disabled. if you suspect a mod conflict, please attach your load order, which can be exported from FOMM or NMM.
enjoy,
dawe1313
Credits:
[url=http://newvegas.nexusmods.com/users/1026866]weijiesen[/url] and the others who worked on the original EVE's.
[url=http://www.taleoftwowastelands.com/users/jaxfirehart]JaxFirehart[/url], [url=http://www.taleoftwowastelands.com/users/chucksteel]chucksteel[/url], and all the others responsible for the awesomeness which is a Tale of Two Wastelands.
v2.0 & v2.1 change [url=http://www.taleoftwowastelands.com/comment/9638#comment-9638]details here[/url]