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electro supressor missing critical knockdown

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Driftedspore
Posts: 56
Joined: Fri Mar 21, 2014 11:37 pm

electro supressor missing critical knockdown

Post by Driftedspore » Sat Aug 16, 2014 10:21 pm

the original purpose of the weapon was to knock down the enemy with a critical, and this is missing, "Unlike the regular shock baton, this weapon doesn't do shock damage. However, when it scores a critical strike, the target will fall to the ground just like the knockdown effect of the Victory Rifle, thescoped Gauss rifle, or the katanaIcon cut. Unlike the Paralyzing Palm perk, it doesn't depend on the use ofV.A.T.S. for its knockdown effect- instead, it is triggered by every critical strike (though the stun only lasts for two seconds). Since it requires only 15 AP though, it is a good weapon to use with V.A.T.S. Although it has a high base damage it does not do as much overall damage as the shock baton due to the lack of shock damage, but the knockdown effect does give an opportunity to deal a few more blows."



Driftedspore
Posts: 56
Joined: Fri Mar 21, 2014 11:37 pm

also, it does electric damage

Post by Driftedspore » Sat Aug 16, 2014 10:21 pm

also, it does electric damage when it is not supposed to.



JaxFirehart
Posts: 3003
Joined: Wed Sep 12, 2012 12:33 am

Just looked in GECK, it is

Post by JaxFirehart » Sat Aug 16, 2014 11:57 pm

Just looked in GECK, it is set up properly, not sure what your issue is.



Driftedspore
Posts: 56
Joined: Fri Mar 21, 2014 11:37 pm

seemed to be a problem with

Post by Driftedspore » Sat Aug 23, 2014 3:26 am

seemed to be a problem with the WMX conversion. sorry for wasting your time.



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